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Switch to Forum Live View Where's two weapon fighting and rapid shot?
6 months ago  ::  Dec 10, 2012 - 11:04AM #11
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,497
rapid shot does make sense. The archer takes a plenty to rush a second shot. 
So basically quick scoping like in Call of Duty.  
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6 months ago  ::  Dec 10, 2012 - 11:06AM #12
Trance-Zg
Date Joined: May 24, 2012
Posts: 451

Dec 10, 2012 -- 8:59AM, Monsieur_Moustache wrote:

Dec 10, 2012 -- 8:02AM, Trance-Zg wrote:

Dec 10, 2012 -- 2:56AM, Zardnaar wrote:

I don't think rapid shot will be like 3.5 rapid shot (-2 to hit +1 attack) at least for a feat.

 Getting sick of seeing 12 years of rapid shot abuse as it outclasses vitually every other archer feat.




Rapid shot was a makeshift solution to make ranged characters even viable as damage dealers in 3.5e


I agree that rapid shot makes little sense. People who fire at twice (or more) the normal rates of competent archers is stupid.




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6 months ago  ::  Dec 10, 2012 - 11:10AM #13
dmgorgon
Date Joined: Jan 10, 2012
Posts: 2,763

Dec 10, 2012 -- 2:56AM, Zardnaar wrote:

I don't think rapid shot will be like 3.5 rapid shot (-2 to hit +1 attack) at least for a feat.

 Getting sick of seeing 12 years of rapid shot abuse as it outclasses vitually every other archer feat.





I'd like to see bows provide 2 attacks per round again like they did in 2e.      We don't need rapid shot.   Specialization or the extra attack that the fighter class provides is good enough. 

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6 months ago  ::  Dec 10, 2012 - 11:12AM #14
ChrisCarlson
Date Joined: May 11, 2006
Posts: 741

Dec 10, 2012 -- 11:10AM, dmgorgon wrote:

We don't need rapid shot.   Specialization or the extra attack that the fighter class provides is good enough. 


But a rapid shotting, 2-attack fighter could then potentially drop 4 goblins.

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6 months ago  ::  Dec 10, 2012 - 11:15AM #15
Trance-Zg
Date Joined: May 24, 2012
Posts: 451
Oh, and this guy is even better...

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6 months ago  ::  Dec 10, 2012 - 11:35AM #16
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,465
I hope we are all talking about firing arrows in combat on moving targets…
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6 months ago  ::  Dec 10, 2012 - 11:37AM #17
ChrisCarlson
Date Joined: May 11, 2006
Posts: 741

Dec 10, 2012 -- 11:35AM, Monsieur_Moustache wrote:

I hope we are all talking about firing arrows in combat on moving targets…


As long as the conversation is therefore relegated to all other reality-only limits. No magic. No dragons.

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6 months ago  ::  Dec 10, 2012 - 11:39AM #18
greatfrito
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Date Joined: Jun 27, 2004
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Dec 10, 2012 -- 11:15AM, Trance-Zg wrote:

Oh, and this guy is even better...



That is amazing.

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6 months ago  ::  Dec 10, 2012 - 11:57AM #19
Trance-Zg
Date Joined: May 24, 2012
Posts: 451

Dec 10, 2012 -- 11:35AM, Monsieur_Moustache wrote:

I hope we are all talking about firing arrows in combat on moving targets…




a trained medieval archer could make about 10 aimed shots per minute. That is once per round.

I imagine that he could sacrifice some accuracy to double the fire rate. Or triple it if firing at at a large tight formation as he WOULD hit someone in it.

So first level rapid shot[feat] is plausible.



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6 months ago  ::  Dec 10, 2012 - 12:02PM #20
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968

Dec 10, 2012 -- 8:59AM, Monsieur_Moustache wrote:

Dec 10, 2012 -- 8:02AM, Trance-Zg wrote:

Dec 10, 2012 -- 2:56AM, Zardnaar wrote:

I don't think rapid shot will be like 3.5 rapid shot (-2 to hit +1 attack) at least for a feat.

 Getting sick of seeing 12 years of rapid shot abuse as it outclasses vitually every other archer feat.




Rapid shot was a makeshift solution to make ranged characters even viable as damage dealers in 3.5e


I agree that rapid shot makes little sense. People who fire at twice (or more) the normal rates of competent archers is stupid.



I agree. 

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