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6 months ago ::
Dec 06, 2012 - 6:42PM
#1
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Date Joined:
Feb 22, 2012
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So with only a +2 to hit the Human Beserker can never reasonably use rage against anyone other than a wizard (and looks like that is getting ready to change as well). Having disadvantage virtually results in a wasted action almost every time. So I've come up with some changes to rage.
Rage: Recharge on a 6 (maybe 5,6) deal +5 damage on next attack.
My original idea was Rage twice per day and deal +5 damage, but I am thinking I like the recharge mechanic better.
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6 months ago ::
Dec 06, 2012 - 8:35PM
#2
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Date Joined:
Oct 26, 2004
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Ok how about instead of just a damage plus on a recharge, rage is a triggered effect, they smack anyone who hits them in melee with an attack witha damage boost, or damage boost when bloodied, or ... wow yeah there are a lot of fun possibilities here.
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6 months ago ::
Dec 06, 2012 - 9:54PM
#3
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Date Joined:
Feb 22, 2012
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That's actually an interesting and fun possiblity. Though you'd probably want to lower the boost to damage in that case.
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6 months ago ::
Dec 06, 2012 - 11:45PM
#4
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Date Joined:
Dec 12, 2009
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I'd combine something like the gnoll's blood frenzy trait and the minotaur's rage trait. Any time you are hit you make a free attack with disadvantage. Add +X to damage on a hit. Point of this would be a raging creature is swinging like a mad man, does he hit often? No, but he isn't wasting actions, the factg that he will hit rarely will prevent the trait from being to much, and the opponent, whether monster or PC will be wary of getting close and takeing a swipe at the raging lunatic who could hit him on accident just as easily as he could do it intentionally.
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6 months ago ::
Dec 07, 2012 - 12:56AM
#5
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Date Joined:
Jun 15, 2006
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I would like the idea of points of rage, with a positive pool. The day starts with 0 points, but when there is battle the barbarian get points of rage what can be used like action points, expertice dices or other special effects..(like extra temporal hit points).
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"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23
Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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6 months ago ::
Dec 07, 2012 - 1:12AM
#6
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Date Joined:
Oct 26, 2004
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MOnster version dude, not PC version.
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6 months ago ::
Dec 07, 2012 - 3:53AM
#7
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Date Joined:
May 22, 2003
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I'd combine something like the gnoll's blood frenzy trait and the minotaur's rage trait. Any time you are hit you make a free attack with disadvantage. Add +X to damage on a hit. Point of this would be a raging creature is swinging like a mad man, does he hit often? No, but he isn't wasting actions, the factg that he will hit rarely will prevent the trait from being to much, and the opponent, whether monster or PC will be wary of getting close and takeing a swipe at the raging lunatic who could hit him on accident just as easily as he could do it intentionally.
Sounds cinematic and awesome to me! 
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6 months ago ::
Dec 07, 2012 - 4:53AM
#8
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Date Joined:
Sep 25, 2009
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One lesson 4e never learned is that it's not enough for monsters to have custom mechanics going on under the hood, because the players don't really see them and thus the monster still feels samey. The problem with rage isn't just that it's a trap option most of the time (and the only times it isn't a trap option are times when it shouldn't be used), it's that it doesn't actually make the monster feel unique. Unless the player is watching the die, he might have no idea that the monster has disadvantage and is getting a +5, and even if he does he probably doesn't care because it doesn't really affect his behavior. Ahearn_Condon's idea is much better on that front, the PCs know this guy is different and needs to be taken down from range. I'd sooner drop the disadvantage and the damage boost, even replacing it with a damage penalty if necessary, though. He's already doing too much damage for a level 1 monster when he hits, and if he never hits there's not much point to the trait.
Some alternative ideas:
The monster grants advantage all the time, but gets a benefit that increases his DPR (extra attacks, extra damage, a mild auto-damage aura...), damage reduction, and/or saves The monster can make an attack against everyone in reach (including friendlies?) but takes disadvantage on all attacks (neat flavor I think, but a lot of rolling)
The point is it should encourage an alternative strategy. Ahearn's idea encourages deisengaging while the archer kills it. Granting advantage doesn't so much change the strategy (unless you're a rogue, who gets a real chance to shine if they unbreak sneak attack) but it's at least really visible. Making attacks against everything in reach encourages letting the fighter solo him instead of focus fire (but of a moot point in next where the fighter can kill most monsters in one hit anyway, but meh).
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6 months ago ::
Dec 07, 2012 - 9:15AM
#9
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Date Joined:
Feb 22, 2012
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Yeah I gave him a d8 as a weapon instead.
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