|
7 months ago ::
Dec 14, 2012 - 9:44AM
#51
|
|
|
I'd suggest going about it in this manner, even though it's unlikely to be in D&D Next:
- Simplify all weapon types to be Small, Light/Finesse, Heavy/Martial [with separate categories for one-handed vs. two-handed, as well as melee vs. ranged]
- Each class has its own weapon die for each size
- Weapon proficiency bonus to attack rolls is thrown out the window
- just adjust universal AC to the change
- The things that would differentiate each weapon (Blunt damage, Slashing damage, Piercing damage, and a variety of other stuff that could complicate the game like weapon-based maneuvers or specializations) would be left in a module
- Fighter gets probably the better (if not the best) damage dice for all weapon types
- Fighter gets maneuvers that improve weapon attacks, improvised or no
That way, regardless if the Fighter is using a 10" steel pipe, a serrated combat dagger, or someone's head, he's consistently awesome. Monks could have specialization in mobility and "mystic techniques" rather than straight up brawling (with or without armor), Rogues could work as well as a Fighter with Small and Light weapons but rely more on stealth and guile/diversions/deception (lower damage die for two-handed and Heavy weapons, perhaps with penalty to hit with two-handed heavy weapons), etc. etc. etc.
NO that level of awesome clearly violates the sacred cow of weapon dice. Don't you know? Damage comes from the weapon, not the user!
I use the sacred cow of alignment as a d10 weapon to beat the sacred cow of weapon dice to death. Then I punch it with my d4 fists, pick up a few rocks then deal even more d4 damage to it, then pick up my d6 gladius and hack it to pieces, using one horn as a d6 club that doubles as a battle horn, and the other horn as the cup where I drink the blood of the two sacred cows.
|
|
7 months ago ::
Dec 14, 2012 - 10:05AM
#52
|
Date Joined:
Jul 29, 2012
|
I dig it:
"...Black belt, Japan..."
"Barstool, Cincinnati."
|