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Switch to Forum Live View Fighters and the Kitchen Sink
7 months ago  ::  Dec 14, 2012 - 9:44AM #51
chaosfang
Date Joined: May 1, 2009
Posts: 5,052

Dec 14, 2012 -- 8:41AM, Marcotic wrote:

Dec 6, 2012 -- 7:49PM, chaosfang wrote:

I'd suggest going about it in this manner, even though it's unlikely to be in D&D Next:

  • Simplify all weapon types to be Small, Light/Finesse, Heavy/Martial [with separate categories for one-handed vs. two-handed, as well as melee vs. ranged]
  • Each class has its own weapon die for each size
  • Weapon proficiency bonus to attack rolls is thrown out the window
    • just adjust universal AC to the change
  • The things that would differentiate each weapon (Blunt damage, Slashing damage, Piercing damage, and a variety of other stuff that could complicate the game like weapon-based maneuvers or specializations) would be left in a module
  • Fighter gets probably the better (if not the best) damage dice for all weapon types
  • Fighter gets maneuvers that improve weapon attacks, improvised or no

That way, regardless if the Fighter is using a 10" steel pipe, a serrated combat dagger, or someone's head, he's consistently awesome.  Monks could have specialization in mobility and "mystic techniques" rather than straight up brawling (with or without armor), Rogues could work as well as a Fighter with Small and Light weapons but rely more on stealth and guile/diversions/deception (lower damage die for two-handed and Heavy weapons, perhaps with penalty to hit with two-handed heavy weapons), etc. etc. etc.




NO that level of awesome clearly violates the sacred cow of weapon dice. Don't you know? Damage comes from the weapon, not the user!



I use the sacred cow of alignment as a d10 weapon to beat the sacred cow of weapon dice to death.  Then I punch it with my d4 fists, pick up a few rocks then deal even more d4 damage to it, then pick up my d6 gladius and hack it to pieces, using one horn as a d6 club that doubles as a battle horn, and the other horn as the cup where I drink the blood of the two sacred cows.

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Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
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7 months ago  ::  Dec 14, 2012 - 10:05AM #52
Vic_Ferrari
Date Joined: Jul 29, 2012
Posts: 914
I dig it:

"...Black belt, Japan..."

"Barstool, Cincinnati." 
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