Community

 
Jump Menu:
Post Reply
Page 17 of 17  •  Prev 1 ... 12 13 14 15 16 17
6 months ago  ::  Dec 12, 2012 - 5:45AM #161
Uskglass
Date Joined: Oct 17, 2007
Posts: 925

Dec 12, 2012 -- 4:25AM, Otherworldly wrote:



Actually this is a problem for me, I haven't received one survey so far even though I've downloaded every play-test packet. Farther every time I vote on the legends and lore articles, despite using different internet browsers, It hasn't registered.




Surveys tend to end up in the spambox, for some resaon. Have a look there maybe.

Quick Reply
Cancel
6 months ago  ::  Dec 12, 2012 - 6:48AM #162
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,477

Dec 12, 2012 -- 5:45AM, Uskglass wrote:

Dec 12, 2012 -- 4:25AM, Otherworldly wrote:



Actually this is a problem for me, I haven't received one survey so far even though I've downloaded every play-test packet. Farther every time I vote on the legends and lore articles, despite using different internet browsers, It hasn't registered.




Surveys tend to end up in the spambox, for some resaon. Have a look there maybe.




And the votes do register, they just don't instantly show you the percentages like some polls do. 

Quick Reply
Cancel
6 months ago  ::  Dec 12, 2012 - 6:50AM #163
zago
Date Joined: Oct 23, 2012
Posts: 660

Dec 11, 2012 -- 10:59PM, lokiare wrote:



If we never express our dislike of the curent system, then how are the developers to know that we won't buy the game if they don't include an option for us?

They've also never said they aren't already working on modules. In fact I have a feeling they will separate out what we have now into modules. They even hinted at this in a recent article.

If they tack on an optional module after the game is done, its likely to be poorly done and may not be balanced properly. Its best to do them side by side for the best results.

As to you letting me know anything, are you by chance in the friends and family play test? Are you an employee of WotC? Do you have some kind of insider knowledge? Well then why would I listen to a word you have to say on the subject?




Definately complain, most importantly do it in the surveys, I'm just saying that those people clamoring for a previous 'edition style' will probably not feel heard until they start doing the modules. If I was the designer, every complaint that hints at "I want  X edition playstyle," would be put into a folder called X edition Module, and not open until I start on that module. Not saying don't complain just that they are looking for feedback on 5e, and haven't even started the a 4e module in the test yet. This is probably because they won't until the core is complete. How can they build an AED wizard until they now exactly what the power balance of tspell are going to be? If they move to a 3 Slot / spell level wizard, how does taht change the vancian wizard, in turn how does that change the AEDU wizard. 

I agree that having the modules out before the release is hugely important, you guys will not be happy if the 4e module doesn't get the same care that the 5e core game gets (ie. playetest). 5e core needs to be finished tho, before they can start the module. You can't translate a book to spanish, until someone has written it and edited the original language first. Is this special knowledge, I have?

I don't need to be an insider to read what they say, and understand what it means. You guys seem to just ignore obvious facts. AS stated above it should be obvious that a Module (system of optional rules that modify the core ruleset to allow for different play options) would need to to come after the Core System. 

I mean do you get that? Do you see that you can't paint the walls until the drywall has been finished... 

I'm just saying I can let you know, because at some point we will know wether they actually are doing what they say or not. We will get a playtest with 4e rules module or we won't. If we are close to release and we still haven't seen the module, raise hell. Just silly tho to expect it all now.

My mind is a deal-breaker.
Quick Reply
Cancel
6 months ago  ::  Dec 12, 2012 - 6:54AM #164
zago
Date Joined: Oct 23, 2012
Posts: 660

Dec 9, 2012 -- 9:36PM, lokiare wrote:

Dec 9, 2012 -- 5:43PM, Maxperson wrote:

I think what a lot of people aren't getting is that we aren't playtesting for fun at this point.  We're playtesting the functionality of basic systems.  Once those are refined, the "fun" parts of the game will be tied to those systems.




You hope... because if that isn't Mearls take on it, then we need to let him know in the comments section of the survey. "Not fun enough to purchase." should be a common comment...




I don't think we are even playtesting either, thet are just getting our reaction to certain ideas. Seeing what we like and adding more of that in the system. 

When people complain its not enough, it's just a pointless complaint. They aren't testing quantity, they are testing quality. If you give a class 20 abilities, then feedback will be erratic, it will be hard to see what people like and don't like. They may love a class for just two of the abilities presented. Testing requires controls, and you try to minimize variables.

Skill mastery rogue is a perfect example. 

My mind is a deal-breaker.
Quick Reply
Cancel
6 months ago  ::  Dec 12, 2012 - 6:56AM #165
zago
Date Joined: Oct 23, 2012
Posts: 660

Dec 12, 2012 -- 12:17AM, hunterian7 wrote:

@lokaire- Zago is either an insider or is really, really attached to his version of D&D Next at the expense of all else..




Don't blow my cover....

My mind is a deal-breaker.
Quick Reply
Cancel
6 months ago  ::  Dec 12, 2012 - 6:59AM #166
zago
Date Joined: Oct 23, 2012
Posts: 660

Dec 12, 2012 -- 3:33AM, lokiare wrote:

Dec 12, 2012 -- 12:17AM, hunterian7 wrote:

@lokaire- Zago is either an insider or is really, really attached to his version of D&D Next at the expense of all else..




I am compelled to argue with people like Zago because they keep running around telling people not to give valid feedback. I want it to be known if you won't play 5E because of a lack of something or something as the default. Speak up and let the developers know in any way you can. If 5E fails D&D gets shelved and we all lose...




I'm trying to tell people to give valid feedback. 

That's my message, yo. I even suggested to YOU that you write up what you want to see in 4e module and I will post it in my survey response, to assist in your happiness, that's how much I care. 

so don't be sillly, brah. 

My mind is a deal-breaker.
Quick Reply
Cancel
6 months ago  ::  Dec 13, 2012 - 2:48AM #167
lokiare
Date Joined: Nov 3, 2008
Posts: 14,703

Dec 12, 2012 -- 6:50AM, zago wrote:

Dec 11, 2012 -- 10:59PM, lokiare wrote:



If we never express our dislike of the curent system, then how are the developers to know that we won't buy the game if they don't include an option for us?

They've also never said they aren't already working on modules. In fact I have a feeling they will separate out what we have now into modules. They even hinted at this in a recent article.

If they tack on an optional module after the game is done, its likely to be poorly done and may not be balanced properly. Its best to do them side by side for the best results.

As to you letting me know anything, are you by chance in the friends and family play test? Are you an employee of WotC? Do you have some kind of insider knowledge? Well then why would I listen to a word you have to say on the subject?




Definately complain, most importantly do it in the surveys, I'm just saying that those people clamoring for a previous 'edition style' will probably not feel heard until they start doing the modules. If I was the designer, every complaint that hints at "I want  X edition playstyle," would be put into a folder called X edition Module, and not open until I start on that module. Not saying don't complain just that they are looking for feedback on 5e, and haven't even started the a 4e module in the test yet. This is probably because they won't until the core is complete. How can they build an AED wizard until they now exactly what the power balance of tspell are going to be? If they move to a 3 Slot / spell level wizard, how does taht change the vancian wizard, in turn how does that change the AEDU wizard. 

I agree that having the modules out before the release is hugely important, you guys will not be happy if the 4e module doesn't get the same care that the 5e core game gets (ie. playetest). 5e core needs to be finished tho, before they can start the module. You can't translate a book to spanish, until someone has written it and edited the original language first. Is this special knowledge, I have?

I don't need to be an insider to read what they say, and understand what it means. You guys seem to just ignore obvious facts. AS stated above it should be obvious that a Module (system of optional rules that modify the core ruleset to allow for different play options) would need to to come after the Core System. 

I mean do you get that? Do you see that you can't paint the walls until the drywall has been finished... 

I'm just saying I can let you know, because at some point we will know wether they actually are doing what they say or not. We will get a playtest with 4e rules module or we won't. If we are close to release and we still haven't seen the module, raise hell. Just silly tho to expect it all now.




Except you must have missed where Mearls said they are soon going to start deciding how they are going to break the rules up into modules. So they are saying they are basically done and are going to separate out what they have into groups of rules that will be modules.

Going on that, we better complain loudly so they don't think they are near done or something...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
Quick Reply
Cancel
6 months ago  ::  Dec 13, 2012 - 6:06AM #168
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,761

Dec 13, 2012 -- 2:48AM, lokiare wrote:

Dec 12, 2012 -- 6:50AM, zago wrote:

Dec 11, 2012 -- 10:59PM, lokiare wrote:



If we never express our dislike of the curent system, then how are the developers to know that we won't buy the game if they don't include an option for us?

They've also never said they aren't already working on modules. In fact I have a feeling they will separate out what we have now into modules. They even hinted at this in a recent article.

If they tack on an optional module after the game is done, its likely to be poorly done and may not be balanced properly. Its best to do them side by side for the best results.

As to you letting me know anything, are you by chance in the friends and family play test? Are you an employee of WotC? Do you have some kind of insider knowledge? Well then why would I listen to a word you have to say on the subject?




Definately complain, most importantly do it in the surveys, I'm just saying that those people clamoring for a previous 'edition style' will probably not feel heard until they start doing the modules. If I was the designer, every complaint that hints at "I want  X edition playstyle," would be put into a folder called X edition Module, and not open until I start on that module. Not saying don't complain just that they are looking for feedback on 5e, and haven't even started the a 4e module in the test yet. This is probably because they won't until the core is complete. How can they build an AED wizard until they now exactly what the power balance of tspell are going to be? If they move to a 3 Slot / spell level wizard, how does taht change the vancian wizard, in turn how does that change the AEDU wizard. 

I agree that having the modules out before the release is hugely important, you guys will not be happy if the 4e module doesn't get the same care that the 5e core game gets (ie. playetest). 5e core needs to be finished tho, before they can start the module. You can't translate a book to spanish, until someone has written it and edited the original language first. Is this special knowledge, I have?

I don't need to be an insider to read what they say, and understand what it means. You guys seem to just ignore obvious facts. AS stated above it should be obvious that a Module (system of optional rules that modify the core ruleset to allow for different play options) would need to to come after the Core System. 

I mean do you get that? Do you see that you can't paint the walls until the drywall has been finished... 

I'm just saying I can let you know, because at some point we will know wether they actually are doing what they say or not. We will get a playtest with 4e rules module or we won't. If we are close to release and we still haven't seen the module, raise hell. Just silly tho to expect it all now.




Except you must have missed where Mearls said they are soon going to start deciding how they are going to break the rules up into modules. So they are saying they are basically done and are going to separate out what they have into groups of rules that will be modules.

Going on that, we better complain loudly so they don't think they are near done or something...




I personally wouldnt consider splitting and the kind of restructuring you are talking about to be anywhere near a final step.
 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
Page 17 of 17  •  Prev 1 ... 12 13 14 15 16 17
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing