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Pashalik_Mons
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December 7, 2012 1:11 PM PST
However, there is a different standard of use for spells/codified elements than there is for uncodified elements. To pull off some cool improv, you have to get the DM to say 'yes'. To pull off a spell, you only need him not to say 'no'.
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Zaramon
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December 7, 2012 1:13 PM PST
However, there is a different standard of use for spells/codified elements than there is for uncodified elements. To pull off some cool improv, you have to get the DM to say 'yes'. To pull off a spell, you only need him not to say 'no'.[/quote]How
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Pashalik_Mons
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December 7, 2012 1:48 PM PST
However, there is a different standard of use for spells/codified elements than there is for uncodified elements. To pull off some cool improv, you have to get the DM to say 'yes'. To pull off a spell, you only need him not to say 'no'.[/quote]How
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Arithezoo
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December 7, 2012 1:54 PM PST
Lose the flat math, take the best aspects of 3e and 4e and mix well. Make every class feel completely unique, not everone needs combat expertise (infact could we just get rid of it altogether). Drop specialties and backgrounds, free form feats and sk
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Arithezoo
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December 7, 2012 2:02 PM PST
Thanks for answering!At-will for everyone? I can't see it happening (as it seems a significant proportion of fans like daily resources), but it is easy enough to do on your own (I'll get to that at the end).So you think the current Level 1 character
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arderkrag
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December 7, 2012 2:29 PM PST
Arithezoo - I'll send you a link later to a something I've been working on for a while. The classes I've built for it sound a bit like your suggestion, which may be a good or bad thing depending on perspective.
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NightsLastHero
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December 7, 2012 2:31 PM PST
Pashalik_Mons that may work for the current game session/game but in past experience next game you play with the dm that spell will get banned
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Arithezoo
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December 7, 2012 2:32 PM PST
Ha ha awesome!
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thecasualoblivion
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December 7, 2012 2:41 PM PST
The inertia is against the DM in that regard, though. That sort of DM heavy-handedness is likely to grate on the players and make the DM unpopular if it happens repeatedly. The DM needs some sort of justification for banning a spell, while making a c
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Pashalik_Mons
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December 7, 2012 2:42 PM PST
If the DM feels strongly enough about it to ban it, sure. But feeling strongly enough about something to step up and ban it isn't in the middle ground.
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Aldarin21
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December 7, 2012 2:44 PM PST
The main thing that would keep me from buying DnD Next would be if manuevers are left as is, with effects based solely on Expertise Dice. I initially greatly liked the expertise dice mechanic, but the more time I have to think about it, the more unco
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Zaramon
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December 7, 2012 2:56 PM PST
@Pashalik: See, that's why you're one of the posters on here that I respect. If I ask you to clarify something, you happily do so. :)I hear what you're saying. In some ways, I'm probably more lenient than most in that regard, but in others, I bet I'm
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Miladoon
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December 7, 2012 3:00 PM PST
Access to a free online fanbase.
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Mournblade94
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December 7, 2012 3:05 PM PST
However, there is a different standard of use for spells/codified elements than there is for uncodified elements. To pull off some cool improv, you have to get the DM to say 'yes'. To pull off a spell, you only need him not to say 'no'.[/quote]How
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Miladoon
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December 7, 2012 3:16 PM PST
I allowed my players to give me real world money to get whatever they wanted. They told me it was like buying virtual gold to use in an MMO.I laughed and took the five bucks.
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brap8
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December 7, 2012 3:23 PM PST
Expertise dice. Hate it
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Sir_Joseph_the_Crowe
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December 7, 2012 3:32 PM PST
Same here. In practice, it becomes labor intensive. More dice rolls.ALSO... for the price we pay for the books, I expect more quality from the BINDING... I still have my 1st edition books which I used for years and still reference them even today. My
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Pashalik_Mons
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December 7, 2012 3:35 PM PST
I like to talk. It's not hard to get me to do it ;)I agree that a good DM should be fair in this, I wasn't trying to out anyone in specific or anything like that. But while having this sort of thing in the DMG is good, and absolutely should be done
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Sir_Joseph_the_Crowe
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December 7, 2012 3:42 PM PST
Thanks for answering!At-will for everyone? I can't see it happening (as it seems a significant proportion of fans like daily resources), but it is easy enough to do on your own (I'll get to that at the end).So you think the current Level 1 character
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Sir_Joseph_the_Crowe
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December 7, 2012 3:47 PM PST
I think this is just a matter of how you look at it.Accuracy will improve with character levels, it already does that as your base attack bonus does improve.[/quote]True. And if you look at the damage in terms of percentage chance to kill... then the
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Zaramon
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December 7, 2012 4:19 PM PST
@Pashalik: I see you're point. The hard-coded nature of spells indeed enables them to do something unless the DM says otherwise, but really, the DMG kind of says that everything a player wants to do should be treated that way, hard-coded or not. I'm
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Pashalik_Mons
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December 7, 2012 4:41 PM PST
It sure does say that, and again, it still totally should. But there is a gap between what the book says we should do, and what ends up happening at the table. Sometimes that gap is a stingy DM, sometimes it's an impatient or shy player. Sometimes
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Arithezoo
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December 7, 2012 4:59 PM PST
It sure does say that, and again, it still totally should. But there is a gap between what the book says we should do, and what ends up happening at the table. Sometimes that gap is a stingy DM, sometimes it's an impatient or shy player. Sometimes
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Zaramon
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December 7, 2012 5:06 PM PST
Two major things I liked about 4e's power system was the provision for options for every class, and the small-effect yet reliable spells for the casters. I may not necessarily agree with the broad execution of the system, but those were in fact two t
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zago
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December 7, 2012 5:18 PM PST
What would make not buy Next top 1010. Going back to thac0, saving throws, and any other way of making something simple 'sound' hard9. Classes or options that make other classes obsolete (like Mages being better rogues)8. Bloat (class bloat, race blo
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warrl
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December 7, 2012 5:44 PM PST
Considering the public acknowledgment that the 3rd playtest packet deliberately included something they expected would be unacceptable (i.e. they trolled us), so they could judge *how* unacceptable......it's pretty unreasonable to assume that the cor
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warrl
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December 7, 2012 5:52 PM PST
Please, can we edit that to "excessively tightly bounded accuracy"? Every edition has had bounded accuracy, but where the boundaries are has varied. (For 4E I believe the upper bound is somewhere around +50 to +60, and I'm willing to accept that this
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zago
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December 7, 2012 7:28 PM PST
Please, can we edit that to "excessively tightly bounded accuracy"? Every edition has had bounded accuracy, but where the boundaries are has varied. (For 4E I believe the upper bound is somewhere around +50 to +60, and I'm willing to accept that this
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Arithezoo
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December 7, 2012 7:50 PM PST
Whole post was good but I think this deserves special attention. It makes sense that DMs that for whatever reason who want to avoid work, would just veto something like that, regardless of whether or not it's true to the spirit of the game to do so.[
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Garthanos
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December 7, 2012 9:56 PM PST
Hopefully not .. they only have me and my furnishings to target :rofl:But seriously ... then they arent better at dodging and evading and enemies that level arent better ath those things either? Huh?.. This is not some grandly logical thing here.
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Zaramon
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December 7, 2012 10:08 PM PST
Reminds me of the time I side-armed one of my D20's out of rage after one too many bad rolls, and almost put it through my friend's 60-inch HD TV. He was pissed.
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zago
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December 7, 2012 10:21 PM PST
Hopefully not .. they only have me and my furnishings to target :rofl:But seriously ... then they arent better at dodging and evading and enemies that level arent better ath those things either? Huh?.. This is not some grandly logical thing here. [
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Garthanos
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December 7, 2012 10:35 PM PST
Hopefully not .. they only have me and my furnishings to target :rofl:But seriously ... then they arent better at dodging and evading and enemies that level arent better ath those things either? Huh?.. This is not some grandly logical thing here. [
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Saelorn
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December 7, 2012 10:41 PM PST
Um... no? In both AD&D and 3.X, nobody gained AC just with level. If you look at some pre-generated NPCs in 3E, you can easily find level 10 or 15 characters with AC 19 or worse, because they still only get armor and Dex and whatever minor bonuses
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Zaramon
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December 7, 2012 10:43 PM PST
Is now a bad time to bring up the class-based AC bonus by level from Unearthed Arcana in 3e? Or the standard class-based defense bonus in Star Wars D20RPG, which is basically the same thing?
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Saelorn
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December 7, 2012 10:49 PM PST
Honestly, something like that would work wonders for my acceptance of Next. Even if they kept it bounded, by giving people a static class-based AC bonus instead of AC from armor, it's exactly the kind of minor concessions toward reasonability that w
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Garthanos
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December 7, 2012 10:51 PM PST
The lack of anyone except the monk progressing in armor class was one of the many "this doesnt make much sense elements of 1e actually. "
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Zaramon
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December 7, 2012 10:52 PM PST
Out of curiousity, say they don't do that, but you have access to the actual rule from UA. Would you adapt the rule to Next, if you thought the system was otherwise worth it?Because that is one of the variants I have used and loved for quite a long t
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zago
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December 7, 2012 10:58 PM PST
Hopefully not .. they only have me and my furnishings to target :rofl:But seriously ... then they arent better at dodging and evading and enemies that level arent better ath those things either? Huh?.. This is not some grandly logical thing here. [
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Zaramon
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December 7, 2012 11:31 PM PST
3e Unearthed Arcana to the rescue again. There is a rule called "armor as damage reduction" which cuts the armor class value of physical protection sources, like natural armor and normal armor in half, and then takes the value that was cut and turns
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Samrin
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December 8, 2012 12:06 AM PST
Hopefully not .. they only have me and my furnishings to target :rofl:But seriously ... then they arent better at dodging and evading and enemies that level arent better ath those things either? Huh?.. This is not some grandly logical thing here. [
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Garthanos
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December 8, 2012 1:11 AM PST
Hopefully not .. they only have me and my furnishings to target :rofl:But seriously ... then they arent better at dodging and evading and enemies that level arent better ath those things either? Huh?.. This is not some grandly logical thing here. [
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Garthanos
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December 8, 2012 1:17 AM PST
I read UA (from 2e and 3e)but even from an outsiders pov (I played and DMd 1e) with a big gap of a huge number of other games in the middle and only came back to DnD because of 4e, I never quite trusted Unearthed Arcana .. the math behind it seemed s
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Zaramon
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December 8, 2012 1:34 AM PST
Even with something as heavy as plate it was only 4 points of DR, which is nothing at higher levels. Besides, maybe some of our more finesse-types should have abilities that help them mitigate that particular obstacle.
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Davrix
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December 8, 2012 1:46 AM PST
The biggest issue I have is really I don’t see the point of 5th. It just feels like a half ass attempted to pander to older ed players while bringing nothing new to the table that makes me go hey that’s kind of cool. Everyone has a righ
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zago
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December 8, 2012 8:47 AM PST
Um... no? In both AD&D and 3.X, nobody gained AC just with level. If you look at some pre-generated NPCs in 3E, you can easily find level 10 or 15 characters with AC 19 or worse, because they still only get armor and Dex and whatever minor bonuses
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zago
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December 8, 2012 9:08 AM PST
Hopefully not .. they only have me and my furnishings to target :rofl:But seriously ... then they arent better at dodging and evading and enemies that level arent better ath those things either? Huh?.. This is not some grandly logical thing here. [
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eRaz0r
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December 8, 2012 10:21 AM PST
However, there is a different standard of use for spells/codified elements than there is for uncodified elements. To pull off some cool improv, you have to get the DM to say 'yes'. To pull off a spell, you only need him not to say 'no'.[/quote]How
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EnglishLanguage
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December 8, 2012 11:45 AM PST
Hopefully not .. they only have me and my furnishings to target :rofl:But seriously ... then they arent better at dodging and evading and enemies that level arent better ath those things either? Huh?.. This is not some grandly logical thing here. [
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Darkwolf_Bloodsbane
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December 8, 2012 12:07 PM PST
Vancian casting.
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Gatt
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December 8, 2012 1:25 PM PST
The point is that D&D lost a massive amount of market share. D&D was the dominant RPG for decades, to the point where the majority of people who played RPGs had played only D&D. With 4th edition, they lost massive amounts of market share in the s
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thecasualoblivion
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December 8, 2012 1:30 PM PST
4E lost market share, but it also took market share. A big part of the D&D market share is now 4E, and its going to stay that way. 4E needs a place in 5E just the same as pre-4E. People preferring how 4E does things isn't going to go away just becaus
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Polaris
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December 8, 2012 1:37 PM PST
That is an incomplete and thus inaccurate analysis. 4E (and honestly the OGL keeping 3.5 alive) fractured the market. There is no way that Hasbro can reach it's target if it DOES throw the 4E part of the fanbase (and the only ones currently Wotc's
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Dwarfslayer
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December 8, 2012 4:48 PM PST
That is an incomplete and thus inaccurate analysis. 4E (and honestly the OGL keeping 3.5 alive) fractured the market. There is no way that Hasbro can reach it's target if it DOES throw the 4E part of the fanbase (and the only ones currently Wotc's
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Otherworldly
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December 8, 2012 5:23 PM PST
That is an incomplete and thus inaccurate analysis. 4E (and honestly the OGL keeping 3.5 alive) fractured the market. There is no way that Hasbro can reach it's target if it DOES throw the 4E part of the fanbase (and the only ones currently Wotc's
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Gatt
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December 8, 2012 6:19 PM PST
4E lost market share, but it also took market share. A big part of the D&D market share is now 4E, and its going to stay that way. 4E needs a place in 5E just the same as pre-4E. People preferring how 4E does things isn't going to go away just becaus
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Samrin
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December 8, 2012 8:19 PM PST
Actually, the reason there were no CRPG's is because Atari had been sitting on the license letting it go stagnant for a long time. That is why WotC sued them and won the rights back.
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mrpopstar
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December 8, 2012 8:27 PM PST
Honestly, something like that would work wonders for my acceptance of Next. Even if they kept it bounded, by giving people a static class-based AC bonus instead of AC from armor, it's exactly the kind of minor concessions toward reasonability that w
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Pashalik_Mons
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December 8, 2012 8:31 PM PST
Oh? I didn't hear about this.
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arnwolf666
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December 8, 2012 8:32 PM PST
what the heck is "DM may I"
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mrpopstar
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December 8, 2012 8:37 PM PST
A term used to describe the irrational fear many hold of an open-ended game that does not explicitly define any and all capability for the sake of impugning one's character's intent and action on the experience in spite of the DM's attempt at telling
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sgt_d
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December 8, 2012 8:58 PM PST
To respond to the original question:What would stop me from purchasing D&D next would be the following.1. FR the only published setting.2. A lack of AD&D style modules (ya know, $10 for a reasonable adventure)3. Additional price-creep. I'm not spendi
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Be3Al2
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December 8, 2012 8:58 PM PST
Having to ask "DM may I [do this improvised thing I want to do]?" Or in other words, having to ask the DM every step of the way if you may do something you want to do.
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Chakravant
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December 8, 2012 9:09 PM PST
Actually, the reason there were no CRPG's is because Atari had been sitting on the license letting it go stagnant for a long time. That is why WotC sued them and won the rights back.[/quote]Weird. Atari bought Cryptic and set Cryptic to work on the
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Saelorn
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December 8, 2012 9:15 PM PST
Oh, there are lots of solutions. Personally, I am partial to armor as DR, but it's harder to see how that would work under the current inflationary damage model. Maybe it gives level-based DR? The other, easier and simpler model is to have armor g
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Warrant
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December 8, 2012 9:18 PM PST
A game where the DM can be out lawyered by the players is a game I won't buy. D&D is a story game, not a tactical board game so it is incumbent upon the DM to create a compelling story and have the power to rule on the fly to make his/her story come
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Jenks
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December 8, 2012 9:18 PM PST
I would hit $10 adventures so hard, they wouldn't be able to be run for days :P In all realism, they'd probably be 15 dollars (like the PF ones), but damnit it's WAY better than nothing!
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sgt_d
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December 8, 2012 9:29 PM PST
$15 is fine with me. It's just that I have seen that the game focuses more on the big-ticket purchases, as most of the 4e books are $30+, instead of having options for people to buy at all levels of price. And a large adventure library is always good
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Davrix
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December 9, 2012 12:12 AM PST
The point is that D&D lost a massive amount of market share. D&D was the dominant RPG for decades, to the point where the majority of people who played RPGs had played only D&D. With 4th edition, they lost massive amounts of market share in the s
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Zardnaar
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December 9, 2012 4:02 AM PST
D&DN resembles pre 4th ed but it is very different in mechanics. a D&DN fighter isn't the 3.5 or 2nd ed one, Wizards is about the slosest conversion and then its really only becuase it has vancian casting. Even the spell patern isn't the same.
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Samrin
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December 9, 2012 4:15 AM PST
Actually, the reason there were no CRPG's is because Atari had been sitting on the license letting it go stagnant for a long time. That is why WotC sued them and won the rights back.[/quote]Weird. Atari bought Cryptic and set Cryptic to work on the
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lokiare
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December 9, 2012 8:51 AM PST
And they think this will garner them good will how?
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EnglishLanguage
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December 9, 2012 8:55 AM PST
And they think this will garner them good will how?[/quote]+1Putting in controversial ideas and suggestions is one thing, but slapping things into the playtest packet that have already been stated as guarunteed dealbreakers for people without mention
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Samrin
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December 9, 2012 9:35 AM PST
And they think this will garner them good will how?[/quote]+1Putting in controversial ideas and suggestions is one thing, but slapping things into the playtest packet that have already been stated as guarunteed dealbreakers for people without mention
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Jenks
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December 9, 2012 9:50 AM PST
It's extremely useful data nonetheless.
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thecasualoblivion
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December 9, 2012 10:04 AM PST
Information that somebody with half a brain would already know and not need to test.
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mexrage
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December 9, 2012 10:08 AM PST
I know that if i hit myself with a hammer it will hurt me....but let's investigate further...(slam head with hammer)...yep, it indeed hurted me...
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Samrin
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December 9, 2012 10:15 AM PST
I know that if i hit myself with a hammer it will hurt me....but let's investigate further...(slam head with hammer)...yep, it indeed hurted me...[/quote]+1
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Pashalik_Mons
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December 9, 2012 10:33 AM PST
Eh, I can kinda see a defense of the Rogue thing. You can't just ask people how much disparity is okay(How much Rogue-suckage are you okay with? 10%? 3 units? Banana phone?) but the alignment restrictions thing was a bad move. I really don't kn
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Chakravant
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December 9, 2012 2:43 PM PST
Actually, the reason there were no CRPG's is because Atari had been sitting on the license letting it go stagnant for a long time. That is why WotC sued them and won the rights back.[/quote]Weird. Atari bought Cryptic and set Cryptic to work on the
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mrpopstar
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December 9, 2012 3:48 PM PST
Oh, there are lots of solutions. Personally, I am partial to armor as DR, but it's harder to see how that would work under the current inflationary damage model. Maybe it gives level-based DR? The other, easier and simpler model is to have armor g
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Zardnaar
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December 9, 2012 4:21 PM PST
Eh, I can kinda see a defense of the Rogue thing. You can't just ask people how much disparity is okay(How much Rogue-suckage are you okay with? 10%? 3 units? Banana phone?) but the alignment restrictions thing was a bad move. I really don't kn
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zago
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December 9, 2012 4:31 PM PST
And they think this will garner them good will how?[/quote]+1Putting in controversial ideas and suggestions is one thing, but slapping things into the playtest packet that have already been stated as guarunteed dealbreakers for people without mention
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EnglishLanguage
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December 9, 2012 6:40 PM PST
Eh, I can kinda see a defense of the Rogue thing. You can't just ask people how much disparity is okay(How much Rogue-suckage are you okay with? 10%? 3 units? Banana phone?) but the alignment restrictions thing was a bad move. I really don't kn
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mexrage
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December 9, 2012 6:49 PM PST
Oh, there are lots of solutions. Personally, I am partial to armor as DR, but it's harder to see how that would work under the current inflationary damage model. Maybe it gives level-based DR? The other, easier and simpler model is to have armor g
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Zardnaar
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December 9, 2012 6:50 PM PST
Tradition matters to a corporation when in comes to sales. Coke/New Coke and the 2002 relaunch of the mini for example. Tradition is something like brand identity. D&D players will accept change as thye always have (new editions, new splats etc) but
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mexrage
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December 9, 2012 6:58 PM PST
In this case, we are talking about...not wanting to upgrade/buy/use intel i7 core, because back in the day we used Pentium 2 arquitecture 10 years ago and now it's tradition...and that you would rather want to buy and adquire Pentium 2 over i7, even
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Wndstar
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December 9, 2012 7:05 PM PST
Well inadvertantly I have found a way for me to enjoy my D&D, Amazon...... So if DDN fails to meet my expectations I now have an alternative.
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Zardnaar
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December 9, 2012 7:08 PM PST
Completely different products and one can get 15 and 20 year old games to work on a modern PC. If Intel made a new PC machine that wasn't based on the PC/Apple "standard" then you would probably have a closer example. D&D is a multi generational fra
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Bronze_Age
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December 9, 2012 8:10 PM PST
I can only see one thing prevent me (and my group) from purchasing and playing 5e.....and it isn't anything to do with the rules, classes and spells that result from the play test. I've played and enjoyed all the previous versions....I am sure I can
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EnglishLanguage
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December 9, 2012 8:12 PM PST
@Bronze:Eh....kinda tricky. Inevitably, 5e will have bloat. It's msotly seeing how long they can stall having too much of it.
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YouKnowTheOneGuy
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December 9, 2012 8:27 PM PST
Hopefully it'll be storycreep. Interesting settings. Horror mechanics (maneuvers risk loss of sanity). Fun stuff. I could also be okay w/ them adding more levels of play and crazy powerful stuff creeping in at (4e termwise) new tiers. I could be okay
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Bronze_Age
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December 9, 2012 9:08 PM PST
I agree, rules bloat happens. I just want to hear "the plan" to ensure the correct care, checks and balances are in place to maintain the integrity of the game that they (we) are trying so hard to get right...otherwise I fear all this time and emotio
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sgt_d
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December 9, 2012 9:13 PM PST
I agree with you, Bronze_Age. I am hoping that, instead of bloat-producing splatbooks every other month or so, getting a steady stream of adventures or campaign booklets. Back in the 2e days, there was a lot of product released, but so much of it was
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LordofKhyber
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December 9, 2012 9:26 PM PST
The lack of rational and balanced design is a big sticking point for me. Alignment restrictions? Martial characters having to be boring and bad to placate the jock hating 'nards? Boring, generic, and uninspired fluff?Yeah no thanks. I'm sorry but Fif
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Bronze_Age
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December 9, 2012 9:28 PM PST
Agreed. Hmm... I feel I may have inadvertently hijacked the thread so I'll a attempt a course correction here to get back on track. Despite my comments above, there are no specific rules or play test choices that are deal breakers for me.
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lokiare
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December 9, 2012 9:30 PM PST
The real trick is finding a compelling reason for both DMs and players to purchase new books. 4E's everything is core was a good idea but implemented badly.The best approach is to have books that include rules for both DMs and players. Its should inc
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Saelorn
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December 10, 2012 12:15 AM PST
Yeah, "taking off armor" and "healing through it" are the problems created by the "armor as HP" model.If you treat armor HP as true temporary HP, then those always come off the top. You'd lose the 5 HP from chainmail and take another 11 HP of real d
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Zardnaar
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December 10, 2012 1:24 AM PST
Somehitng like that would be good.
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Zaramon
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December 11, 2012 4:11 PM PST
Honestly, something like that would work wonders for my acceptance of Next. Even if they kept it bounded, by giving people a static class-based AC bonus instead of AC from armor, it's exactly the kind of minor concessions toward reasonability that w