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Switch to Forum Live View How Do You Like Your Races?
6 months ago  ::  Dec 14, 2012 - 4:08AM #661
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,967

Dec 13, 2012 -- 4:58PM, Zardnaar wrote:

The powers were different of course but the pattern was the same for most of the races. +2/+2, +2 some skill, racial power and some minor bits and pieces.


And this was any more formulaic than races in previous editions because...? Because, for example, when I look at 3.5 or Pathfinder, I pretty much see +2/-2, +2 to some skills, some minor bits and pieces.  And when I look at DDN, I pretty much see +1, some minor bits and pieces.

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6 months ago  ::  Dec 14, 2012 - 4:33AM #662
ChrisNightwing
Date Joined: Aug 17, 2007
Posts: 96
Until they change humans, all races have a massive penalty: -1 to every ability.
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6 months ago  ::  Dec 14, 2012 - 10:55AM #663
Saelorn
Date Joined: May 27, 2012
Posts: 2,954

Dec 13, 2012 -- 2:32PM, mexrage wrote:

I still don't know how someone would like racial ability scores penalties...is kinda of a dumb idea and prevent diferent race/class combos.


Dec 13, 2012 -- 3:02PM, Kishri wrote:

Of course, if the game has both penalties AND bonuses, then the mod suck factor sinks to a -2.  Still, is that the end of viability for a class?  Does the character with a 14 in a prime stat totally suck?  If the answer is yes, then the game system as well as its players' attitudes might need a rethink.


Dec 13, 2012 -- 5:47PM, Phoenix182 wrote:

Exactly! You can play a character with straight 7s, won't make ANY difference in the game.


In every case, I place the blame squarely on the Universal Ability Modifier.  It was a well-intentioned decision, designed to simplify the various roles played by the ability score, but the unforeseen side-effect was to make every penalty instantly tangible and every bonus equally important in perpetuity.  In AD&D at least, you could play a perfectly capable character with 9s across the board, because anything less than a 14 or 15 had no impact on anything except actual ability checks (the equivalent of skill checks, in many cases) - and the 9 was only necessary to let you qualify for the class; most penalties (with the exception of spontaneous spell failure) didn't kick in until you had a 7 or less.

A -2 relative penalty should never invalidate a character from playing a class, even conceptually; if it does, then as Kishri mentioned, the game systems should be re-evaluated.

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6 months ago  ::  Dec 14, 2012 - 11:18AM #664
Garthanos
Date Joined: Jan 15, 2009
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Stats are more significant in Next not less... .meaning racial stereotypes based on attribute have more impact than ever before.

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6 months ago  ::  Dec 14, 2012 - 1:14PM #665
rampant
Date Joined: Oct 26, 2004
Posts: 7,990
FUrthermore as has been said multiple times a racial penalty in a piont buyt system as presented in the play test and previous editions comes out to well more than a mere -2 modifier on one stat. 
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6 months ago  ::  Dec 14, 2012 - 3:57PM #666
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,233

Dec 14, 2012 -- 1:14PM, rampant wrote:

FUrthermore as has been said multiple times a racial penalty in a piont buyt system as presented in the play test and previous editions comes out to well more than a mere -2 modifier on one stat. 


Unfortunately, the same goes for bonuses as well. This is one of the main reasons I prefer a "no mods" option for races.

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6 months ago  ::  Dec 14, 2012 - 6:43PM #667
rampant
Date Joined: Oct 26, 2004
Posts: 7,990
A bonus however doesn't dramatically drive up the cost of buying your prime stat.

That said I can live without the bonuses myself, nifty race features are one of the coolest things about 4e and if 5e were to use them exclusively it'd earn a few innovation points.
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