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6 months ago ::
Dec 14, 2012 - 4:08AM
#661
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Date Joined:
Aug 28, 2005
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The powers were different of course but the pattern was the same for most of the races. +2/+2, +2 some skill, racial power and some minor bits and pieces.
And this was any more formulaic than races in previous editions because...? Because, for example, when I look at 3.5 or Pathfinder, I pretty much see +2/-2, +2 to some skills, some minor bits and pieces. And when I look at DDN, I pretty much see +1, some minor bits and pieces.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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6 months ago ::
Dec 14, 2012 - 4:33AM
#662
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Date Joined:
Aug 17, 2007
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Until they change humans, all races have a massive penalty: -1 to every ability.
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6 months ago ::
Dec 14, 2012 - 10:55AM
#663
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Date Joined:
May 27, 2012
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I still don't know how someone would like racial ability scores penalties...is kinda of a dumb idea and prevent diferent race/class combos.
Of course, if the game has both penalties AND bonuses, then the mod suck factor sinks to a -2. Still, is that the end of viability for a class? Does the character with a 14 in a prime stat totally suck? If the answer is yes, then the game system as well as its players' attitudes might need a rethink.
Exactly! You can play a character with straight 7s, won't make ANY difference in the game.
In every case, I place the blame squarely on the Universal Ability Modifier. It was a well-intentioned decision, designed to simplify the various roles played by the ability score, but the unforeseen side-effect was to make every penalty instantly tangible and every bonus equally important in perpetuity. In AD&D at least, you could play a perfectly capable character with 9s across the board, because anything less than a 14 or 15 had no impact on anything except actual ability checks (the equivalent of skill checks, in many cases) - and the 9 was only necessary to let you qualify for the class; most penalties (with the exception of spontaneous spell failure) didn't kick in until you had a 7 or less.
A -2 relative penalty should never invalidate a character from playing a class, even conceptually; if it does, then as Kishri mentioned, the game systems should be re-evaluated.
The metagame is not the game.
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6 months ago ::
Dec 14, 2012 - 11:18AM
#664
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Date Joined:
Jan 15, 2009
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Stats are more significant in Next not less... .meaning racial stereotypes based on attribute have more impact than ever before.
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6 months ago ::
Dec 14, 2012 - 1:14PM
#665
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Date Joined:
Oct 26, 2004
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FUrthermore as has been said multiple times a racial penalty in a piont buyt system as presented in the play test and previous editions comes out to well more than a mere -2 modifier on one stat.
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6 months ago ::
Dec 14, 2012 - 3:57PM
#666
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Date Joined:
Jan 29, 2005
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FUrthermore as has been said multiple times a racial penalty in a piont buyt system as presented in the play test and previous editions comes out to well more than a mere -2 modifier on one stat.
Unfortunately, the same goes for bonuses as well. This is one of the main reasons I prefer a "no mods" option for races.
Magic Dual Color Test
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6 months ago ::
Dec 14, 2012 - 6:43PM
#667
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Date Joined:
Oct 26, 2004
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A bonus however doesn't dramatically drive up the cost of buying your prime stat.
That said I can live without the bonuses myself, nifty race features are one of the coolest things about 4e and if 5e were to use them exclusively it'd earn a few innovation points.
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