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Switch to Forum Live View Legends & Lore: Class Design Concepts
6 months ago  ::  Dec 05, 2012 - 10:10PM #191
lokiare
Date Joined: Nov 3, 2008
Posts: 14,755

Dec 5, 2012 -- 12:50PM, Zardnaar wrote:

Dec 5, 2012 -- 4:59AM, lokiare wrote:

Dec 5, 2012 -- 2:35AM, Jenks wrote:

Dec 5, 2012 -- 12:42AM, Nifft wrote:

Mostly good stuff. Thanks for listening, WotC!

One thing I really dislike, though: the idea that a Rogue's player should choose between Advantage and Sneak Attack before rolling his attack. This is not a tactical choice, it's a pure gamble. Instead, do something else: perhaps tie the Rogue's bonus damage dice to getting a critical hit. This way he's encouraged to seek Advantage, since Advantage gives almost double the expected number of critical hits, but he's not penalized for guessing how his dice will roll, and most of the time he'll only get to deal normal damage even if he has Advantage.

Tying Sneak Attack damage to Critical Hits also emphasizes the Rogue's "skillful" nature, since he's able to exploit openings best, and turn a bit of luck into an overwhelming attack.



Not a terrible idea, though WotC would have to be careful with future feats and abilities that modify critical chance, as those would be pretty paramount for a rogue built like this.




What you don't like the 3.xE Rogue that dual weilds improved keen rapiers +5 and basically crits if they hit?




 This is actually a problem in Pathfinder. The 18-20 crit weapons and 19-20/X3 crit weapons are just better than the other weapons. The longsword and bastard sword and simialr weapons are enerally regarded as weak options unless you have a class that gets them for free (cleric favoured weapon etc). Doesn't bother me in the slightes that 4th ed and D&DN do not use 3.5's weapon system.

 Improved critical and keen do not stack though and they haven't since 3.0.




I never said they did. I was talking about the epic level feat that triples the threat range on the weapon...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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6 months ago  ::  Dec 05, 2012 - 10:52PM #192
warrl
Date Joined: Apr 16, 2009
Posts: 5,267

Dec 5, 2012 -- 11:12AM, MechaPilot wrote:

The power swap feats were awful.  I houseruled a fix for them where a character that selected a multiclass feat automatically got the three power swap feats for free with it.


A reasonable start. Among several.

Paragon Multiclassing should then have as a prerequisite that you have at least two powers of different usages (AEDU) from the class you are Paragon Multiclassing into. But it also needs further fixing, because even with collapsing the power-swap feats it's a bit weak compared to other Paragon Paths.

It also needs to be reclassified AS a Paragon Path, rather than something you do INSTEAD OF a Paragon Path.

(Which would fix another idiosyncratic bug: it's theoretically possible to Paragon Multiclass *and* Paragon Hybrid. Simultaneously at level 11. Because both are things you can do if you don't take a Paragon Path, and neither obstructs you from doing the other. Of course, conceptually it's cheesy and rules-lawyerish so the DM would probably reject it; and PMC and PH are both such lame options that no overpowered exploit has been found to date.)

"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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