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6 months ago  ::  Nov 25, 2012 - 3:36PM #11
Chakravant
Date Joined: Jan 9, 2012
Posts: 1,807
I like the idea presented in the OP, and think D&D would be a better, more popular game as a result of this kind of heavy modularity.  I don't think this would confuse or intimidate new players at all, but rather engage and immerse them as they get the freedom to play the game they want to play the way they want to play it.
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6 months ago  ::  Nov 25, 2012 - 3:53PM #12
Gee-man
Date Joined: Jul 19, 2012
Posts: 128

Nov 25, 2012 -- 9:36AM, Lord_Kyrion wrote:

Modular options could be the basis of the game, but if it's done to this extreme, people would just play 1st, 2nd, 3rd or 4th edition if they wanted to play those games...not a representation of them in a different game.



This

I really like this idea, Lokiare.  To be honest, I was thinking during the weekend why DDN was heading in the direction it was rather than making a bare-bones core and having a set of D&D modules and campaign settings templates. From there, it's just an easy step for WOTC to remake Gamma World and Star Wars Saga and for people to easily create their own worlds and games without the baked in D&D stuff

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6 months ago  ::  Nov 25, 2012 - 7:19PM #13
lokiare
Date Joined: Nov 3, 2008
Posts: 14,512

Nov 25, 2012 -- 2:56PM, Qmark wrote:

Nov 25, 2012 -- 2:50PM, powerroleplayer wrote:

For starters, expertise dice absolutely must be baked into the core if they are to exist at all.


Deadly Strike and its cousins are the only ones that need baked in.  What's neat about them is that the can be expressed in terms that bypass the Expertise Dice concept, and thus turns ExD itself into a module which expands and extrapolates on Deadly Strike.




Well you could just have an alternate module that just adds the average damage so if you don't play with the class features modules you play with the 'old school features' module or whatever you want to call it. Then just add the average damage to the Fighters attacks.

Level   Bonus Damage
1         3
2         4
3         4
4         8
5         8
6         8
7         8
8         10
9         10
10       18


Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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6 months ago  ::  Nov 25, 2012 - 7:53PM #14
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,486

Nov 25, 2012 -- 7:19PM, lokiare wrote:

Well you could just have an alternate module that just adds the average damage so if you don't play with the class features modules you play with the 'old school features' module or whatever you want to call it. Then just add the average damage to the Fighters attacks.


That's an even better idea.

To get it to work, defaults need to be compartmentalized, so it's easy to know what any given module is enhancing or replacing.

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6 months ago  ::  Nov 26, 2012 - 6:37AM #15
SteeleButterfly
Date Joined: Nov 19, 2007
Posts: 736

Nov 25, 2012 -- 2:50PM, powerroleplayer wrote:

For starters, expertise dice absolutely must be baked into the core if they are to exist at all.  Otherwise PCs that add that module do tremendously more damage than those without, and we have to have separate HP figures for every monster depending on whether you're playing with ED or not.


I think it much better for the group to decide whether or not they'll use Expertise Dice as a group. That way there won't be some PCs who use the concept and others who don't.

In memory of wrecan and his Unearthed Wrecana.

5e should strongly stay away from "I don't like it, so you can't have it either."
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6 months ago  ::  Nov 26, 2012 - 9:09AM #16
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,219

Nov 26, 2012 -- 6:37AM, SteeleButterfly wrote:

Nov 25, 2012 -- 2:50PM, powerroleplayer wrote:

For starters, expertise dice absolutely must be baked into the core if they are to exist at all.  Otherwise PCs that add that module do tremendously more damage than those without, and we have to have separate HP figures for every monster depending on whether you're playing with ED or not.


I think it much better for the group to decide whether or not they'll use Expertise Dice as a group. That way there won't be some PCs who use the concept and others who don't.


That is still possible. The group can decide which optional modules will be used. Some groups will want each character to be able to pick a different sub-module (e.g.: ED or fixed average), while other groups will decide to apply the same module to all classes/characters/etc. No one is ever "forced" to use a module, nor is a DM "forced" to allow any module into the game simply because it exists. D&D is a group game, and as such, the group decides everything, or it won't work well (if at all).

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6 months ago  ::  Nov 26, 2012 - 9:24AM #17
Phobos
Date Joined: Dec 11, 2006
Posts: 1,417

Nov 25, 2012 -- 9:31AM, lokiare wrote:

Nov 25, 2012 -- 9:15AM, NightsLastHero wrote:

Monster and class design wont allow for most of this. Monsters will be too powerful and classes wont be balanced.




Some players don't care about balance, and many editions the monsters are meant to be deadly...




I am one.  I like my monsters deadly.  I do not care if the classes are balanced to each other.  As a DM, I balance the gameplay myself based on my party's abilities and needs.

That said, I like having a simple core and then modules of complexity, but I do not plan to buy 50 books.   So, for me it depends on how they plan to market this.

I will also say this again.  IF THEY PLAN TO GO ONLINE, they need a way to enable book purchase = digital copy.  (Yes, like Paizo but not because it is Paizo, but because it makes sense)  This however is a different topic.

Browncoats Unite...
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6 months ago  ::  Nov 26, 2012 - 5:02PM #18
lokiare
Date Joined: Nov 3, 2008
Posts: 14,512

Nov 25, 2012 -- 7:53PM, Qmark wrote:

Nov 25, 2012 -- 7:19PM, lokiare wrote:

Well you could just have an alternate module that just adds the average damage so if you don't play with the class features modules you play with the 'old school features' module or whatever you want to call it. Then just add the average damage to the Fighters attacks.


That's an even better idea.

To get it to work, defaults need to be compartmentalized, so it's easy to know what any given module is enhancing or replacing.




That's why I had [#]A and [#]B...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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6 months ago  ::  Nov 26, 2012 - 5:04PM #19
lokiare
Date Joined: Nov 3, 2008
Posts: 14,512

Nov 26, 2012 -- 9:24AM, Phobos wrote:

Nov 25, 2012 -- 9:31AM, lokiare wrote:

Nov 25, 2012 -- 9:15AM, NightsLastHero wrote:

Monster and class design wont allow for most of this. Monsters will be too powerful and classes wont be balanced.




Some players don't care about balance, and many editions the monsters are meant to be deadly...




I am one.  I like my monsters deadly.  I do not care if the classes are balanced to each other.  As a DM, I balance the gameplay myself based on my party's abilities and needs.

That said, I like having a simple core and then modules of complexity, but I do not plan to buy 50 books.   So, for me it depends on how they plan to market this.

I will also say this again.  IF THEY PLAN TO GO ONLINE, they need a way to enable book purchase = digital copy.  (Yes, like Paizo but not because it is Paizo, but because it makes sense)  This however is a different topic.




I'm assuming all this would be in the core books and color coded. So you could say we are playing with green, and orange, but not blue...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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