Community

 
Jump Menu:
Post Reply
Page 9 of 9  •  Prev 1 ... 4 5 6 7 8 9
Switch to Forum Live View Why so much focus on combat?
6 months ago  ::  Nov 25, 2012 - 4:20PM #81
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,656

Nov 25, 2012 -- 3:28PM, Rhenny wrote:

Nov 25, 2012 -- 7:02AM, lokiare wrote:

Nov 25, 2012 -- 12:44AM, ryanroyce wrote:

Several months back, someone suggested a method of giving skill challenges a form of "hit points" that could be worn down over time depending on how difficult and/or time-consuming the task was. Damage was inflicted by the margin of success (ie, roll a 14 on a DC 12 check, inflict 2 'damage'). Something like that could add some rules spice to the exploration and interaction pillars.




Yep, that was me. There was a whole thread on it. It fixes most of the problems with skill challenges that people have because it breaks it down from 'X number of successes before 3 failures' into 'defeat these obstacles with these situations, if you fail too many times that particular character is out for the rest of the challenge'

If you failed a roll you took Skill Challenge Hit Point damage. If you reached zero the challenge wasn't over, you were just unable to continue. If you were climbing a cliff, you were stuck. If you were negotiating with a merchant, they no longer trusted what you said or you were flabbergasted and couldn't think of a way to respond. If you were interpreting strange archaic runes, you had a migraine that made you cross eyed when you look at the runes. etc...etc...

Really it solved a lot of problems...Smile





I'll tip my cap to this idea as well.   This is a nice way to make exploration and interaction more of a game within the game.  Nice idea, Lokiare.

   




I like it too... 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
6 months ago  ::  Nov 25, 2012 - 4:29PM #82
TheRaj
Date Joined: Nov 19, 2011
Posts: 14

Nov 25, 2012 -- 4:20PM, Garthanos wrote:


Nov 25, 2012 --  3:28PM, Rhenny wrote:

Nov 25, 2012 --  7:02AM, lokiare wrote:

Nov 25, 2012 -- 12:44AM, ryanroyce wrote:

Several months back, someone suggested a method of giving skill challenges a form of "hit points" that could be worn down over time depending on how difficult and/or time-consuming the task was. Damage was inflicted by the margin of success (ie, roll a 14 on a DC 12 check, inflict 2 'damage'). Something like that could add some rules spice to the exploration and interaction pillars.




Yep, that was me. There was a whole thread on it. It fixes most of the problems with skill challenges that people have because it breaks it down from 'X number of successes before 3 failures' into 'defeat these obstacles with these situations, if you fail too many times that particular character is out for the rest of the challenge'

If you failed a roll you took Skill Challenge Hit Point damage. If you reached zero the challenge wasn't over, you were just unable to continue. If you were climbing a cliff, you were stuck. If you were negotiating with a merchant, they no longer trusted what you said or you were flabbergasted and couldn't think of a way to respond. If you were interpreting strange archaic runes, you had a migraine that made you cross eyed when you look at the runes. etc...etc...

Really it solved a lot of problems...Smile





I'll tip my cap to this idea as well.   This is a nice way to make exploration and interaction more of a game within the game.  Nice idea, Lokiare.

   




I like it too... 


FWIW, I also like it...

Quick Reply
Cancel
Page 9 of 9  •  Prev 1 ... 4 5 6 7 8 9
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing