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6 months ago ::
Nov 25, 2012 - 4:20PM
#81
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Date Joined:
Jan 15, 2009
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Several months back, someone suggested a method of giving skill challenges a form of "hit points" that could be worn down over time depending on how difficult and/or time-consuming the task was. Damage was inflicted by the margin of success (ie, roll a 14 on a DC 12 check, inflict 2 'damage'). Something like that could add some rules spice to the exploration and interaction pillars.
Yep, that was me. There was a whole thread on it. It fixes most of the problems with skill challenges that people have because it breaks it down from 'X number of successes before 3 failures' into 'defeat these obstacles with these situations, if you fail too many times that particular character is out for the rest of the challenge'
If you failed a roll you took Skill Challenge Hit Point damage. If you reached zero the challenge wasn't over, you were just unable to continue. If you were climbing a cliff, you were stuck. If you were negotiating with a merchant, they no longer trusted what you said or you were flabbergasted and couldn't think of a way to respond. If you were interpreting strange archaic runes, you had a migraine that made you cross eyed when you look at the runes. etc...etc...
Really it solved a lot of problems...
I'll tip my cap to this idea as well. This is a nice way to make exploration and interaction more of a game within the game. Nice idea, Lokiare.
I like it too...
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6 months ago ::
Nov 25, 2012 - 4:29PM
#82
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Date Joined:
Nov 19, 2011
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Several months back, someone suggested a method of giving skill challenges a form of "hit points" that could be worn down over time depending on how difficult and/or time-consuming the task was. Damage was inflicted by the margin of success (ie, roll a 14 on a DC 12 check, inflict 2 'damage'). Something like that could add some rules spice to the exploration and interaction pillars.
Yep, that was me. There was a whole thread on it. It fixes most of the problems with skill challenges that people have because it breaks it down from 'X number of successes before 3 failures' into 'defeat these obstacles with these situations, if you fail too many times that particular character is out for the rest of the challenge'
If you failed a roll you took Skill Challenge Hit Point damage. If you reached zero the challenge wasn't over, you were just unable to continue. If you were climbing a cliff, you were stuck. If you were negotiating with a merchant, they no longer trusted what you said or you were flabbergasted and couldn't think of a way to respond. If you were interpreting strange archaic runes, you had a migraine that made you cross eyed when you look at the runes. etc...etc...
Really it solved a lot of problems...
I'll tip my cap to this idea as well. This is a nice way to make exploration and interaction more of a game within the game. Nice idea, Lokiare.
I like it too...
FWIW, I also like it...
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