Community

 
Jump Menu:
Post Reply
Page 6 of 7  •  Prev 1 2 3 4 5 6 7 Next
Switch to Forum Live View Bring Back Encounter Powers?
8 months ago  ::  Nov 18, 2012 - 2:43PM #51
edwin_su
Date Joined: Aug 25, 2007
Posts: 3,065

Nov 18, 2012 -- 1:11PM, Rory wrote:

Nov 18, 2012 -- 12:52PM, Aesurtiel wrote:





You can't make an argument with ignorance. You can only say that because you've never actually played 4e. Encounter powers aren't available every encounter just because they're called encounter powers. You only get them back if you take a short rest. The same thing  applies to daily powers. They don't magically come back every 24 hours. You have to take a long rest and if you get attacked before they recharge, you don't get them back..

Maybe we should just have powers with cooldowns or an energy pool, for the sake of realism, but that'd just complicate things.

Encounter and daily powers do not onsolete at-wills. In 4E, some optimied characters focus on using at-wills. Free attacks with at-will basic attacks were very potent. Also, fights aren't supposed to end so quickly that you never run out of powers. The only reason you'd think that they'd be obsoleting is because the monsters are all currently in very easy mode. Besides, encounter powers don't necessarily mean attacks that do higher damage. Encounter powers could be an extra attack or an attac that stuns.




There is nothing I can think of that should leave a character so physically exerted that they need to rest before doing again reguardless of con. Its only six seconds.




so would a faitugue point system be more realiatic to you ?
we used it as a optional rule in some of our 4th edition games.

in standard 4th edition you have 4 encounter powers each of witch could be used only once per encounter and would reset after a short rest.
some of us found it strange that you could only use each manuver once.

So the optional rule we used was as follows :
you would have a number of points equal to the number of encounter powers you know each encounter resetting after a shoet rest.
You spend one of these points to use a encounter power so you would still be limited to 4 encounter powers in a encounter.
but the limit of only being able to use a specific power once per encounter is removed.

this to us better represented the efect of faitigue during combat better then the base system.
 

Quick Reply
Cancel
8 months ago  ::  Nov 18, 2012 - 2:44PM #52
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,952
 I'm not saying that enconter powers should be used alot but it makes sense for some classes. Are they realistc? No but we are all playing a game where reality went out the window a long time ago regardless of ediiton. Hell in 2nd ed you could jump out of a spaceship in orbit, take 20d6 reentry damage, then take 20d6 falling damage and then hit the ground, bounce off and get up and keep going.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
Quick Reply
Cancel
8 months ago  ::  Nov 18, 2012 - 2:49PM #53
hollbk01
Date Joined: Feb 5, 2011
Posts: 255
So there's a lot of talk about realistic and unrealistic.  To me that's neither here nor there.  For those who are proponents of encounter powers could you list some ideas for encounter powers in order that we can have some concrete examples?
Quick Reply
Cancel
8 months ago  ::  Nov 18, 2012 - 2:51PM #54
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,952
I few of the 4th ed racial ones I liked. Elven accuracy, Dragonborn breath weapon, the halfling one.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
Quick Reply
Cancel
8 months ago  ::  Nov 18, 2012 - 2:56PM #55
hollbk01
Date Joined: Feb 5, 2011
Posts: 255

Nov 18, 2012 -- 2:51PM, Zardnaar wrote:

I few of the 4th ed racial ones I liked. Elven accuracy, Dragonborn breath weapon, the halfling one.



My 4th ed book is in storage and it's been two years since I played it so I don't remember specifics.

Quick Reply
Cancel
8 months ago  ::  Nov 18, 2012 - 2:57PM #56
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 10,239
Yes, racial encounter powers were fantastic. They were a great way to give race an active, meaningful impact in combat without making race too important. "Realistic" or not, they were great from a design perspective.
If you want more specific examples, I created some simple encounter-power-like racial features for this thread.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
Quick Reply
Cancel
8 months ago  ::  Nov 18, 2012 - 2:58PM #57
hollbk01
Date Joined: Feb 5, 2011
Posts: 255
Encounter powers suggestions: What if halflings were really good knee ticklers?  Dragonborn don't have a breath weapon, just terrible halitosis so that it even makes undead uncomfortable and characters have to breath real heavy to roleplay it?
Quick Reply
Cancel
8 months ago  ::  Nov 18, 2012 - 3:01PM #58
hollbk01
Date Joined: Feb 5, 2011
Posts: 255

Nov 18, 2012 -- 2:57PM, Crimson_Concerto wrote:

Yes, racial encounter powers were fantastic. They were a great way to give race an active, meaningful impact in combat without making race too important. "Realistic" or not, they were great from a design perspective.
If you want more specific examples, I created some simple encounter-power-like racial features for this thread.




Outside of encounter powers I like the concept of races being able to choose from a suite of abilities instead of being saddled with the same abilities.  Are these supposed to be encounter abilities?  Because most I would prefer as at wills.

Quick Reply
Cancel
8 months ago  ::  Nov 18, 2012 - 3:05PM #59
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 10,239

Nov 18, 2012 -- 3:01PM, hollbk01 wrote:

Outside of encounter powers I like the concept of races being able to choose from a suite of abilities instead of being saddled with the same abilities.  Are these supposed to be encounter abilities? Because most I would prefer as at wills.


Some of the optional features are per encounter, some are static. Each one says how it works specifically. All of the ones that are encounter abilities would be overpowered if at-will.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
Quick Reply
Cancel
8 months ago  ::  Nov 18, 2012 - 3:10PM #60
hollbk01
Date Joined: Feb 5, 2011
Posts: 255

Nov 18, 2012 -- 3:05PM, Crimson_Concerto wrote:

Nov 18, 2012 -- 3:01PM, hollbk01 wrote:

Outside of encounter powers I like the concept of races being able to choose from a suite of abilities instead of being saddled with the same abilities.  Are these supposed to be encounter abilities? Because most I would prefer as at wills.


Some of the optional features are per encounter, some are static. Each one says how it works specifically. All of the ones that are encounter abilities would be overpowered if at-will.



Yeah I glanced over it but bookmarked it for later perusal.  If I remember I will get back to you on them.  

Quick Reply
Cancel
Page 6 of 7  •  Prev 1 2 3 4 5 6 7 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing