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Switch to Forum Live View Bring Back Encounter Powers?
7 months ago  ::  Nov 17, 2012 - 6:19PM #11
zago
Date Joined: Oct 23, 2012
Posts: 660
I mostly disagree with adding encounter powers to most classes. Combat in Next seems very fast maybe 3 rounds average, encounter powers seem like they would just make such short combats always feel the same. If you have 1 or 2 encounter powers that are way better then your manuevers, then it just means EVERY combat your going to lead with them.

This seems like it will undermine all of the tactical complexity of XD and leave us with too many obvious "easy-button" solutions. It would just mean the real tactical plays in combat would just begin in round three after everone has extinguished their encounter powers. 

I would be okay with encounter powers that are not actions, but instead things more like words of power in application, I like the idea of them not being "power moves" but changing how players play or giving a one turn buff to the player or group. 

Examples of encounter powers I WOULD be okay with:
Fighter: 1/encounter fighter can choose to reroll any XD until the end of his next turn.
Rogue: 1/encounter rogue can make a skill check without spending an action.


As far as power moves, I'd prefer a few Daily powers as a general mechanic.
My mind is a deal-breaker.
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7 months ago  ::  Nov 17, 2012 - 9:38PM #12
YouKnowTheOneGuy
Date Joined: Feb 19, 2012
Posts: 773
I think encounter utility powers offer a really cool benefit (esp. If tied to race).I would dig seeing (as has been discussed in several other threads) a way to "burn" XD to do exceptionally strenuous maneuvers. These dice wouldn't be recovered until after a short rest. Sure. Go nova. The rest of the fight won't be nearly as fun.
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7 months ago  ::  Nov 17, 2012 - 10:02PM #13
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968
The problem has always been martial classes having encounter and daily powers. Those don't make sense. Everyone who doesn't like vancian magic (probably most of us) enjoy spell casters having at will and encounter spells. That's the difference. There is no logical reason to limit martial characters in such a way.
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7 months ago  ::  Nov 17, 2012 - 10:57PM #14
Rory
Date Joined: Jun 24, 2005
Posts: 1,069
True.  Grognards get it the worse. You get a Vancian tradition smeared with AEDU. Encounter powers would do the same to other classes.
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7 months ago  ::  Nov 17, 2012 - 11:07PM #15
Staccat0
Date Joined: Jun 15, 2012
Posts: 334
I like encounter powers, but I don't think it would make the game more fun to play if I'm imagining it, so I can live without it.
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7 months ago  ::  Nov 17, 2012 - 11:46PM #16
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,972

Nov 17, 2012 -- 10:02PM, NightsLastHero wrote:

The problem has always been martial classes having encounter and daily powers. Those don't make sense.


They make perfect sense to anybody willing to listen to something new. The only problem with martial encounter and daily abilities is some people being unable to get past their preconceived notions of what those limiters are meant to represent. To contrast, I see many experienced gamers who have issue with them but have not met even a single new player who thought they were any more immersion-breaking than encounter or daily spells.

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7 months ago  ::  Nov 17, 2012 - 11:55PM #17
Vic_Ferrari
Date Joined: Jul 29, 2012
Posts: 914

Nov 17, 2012 -- 11:46PM, Crimson_Concerto wrote:

The only problem with martial encounter and daily abilities is some people being unable to get past their preconceived notions of what those limiters are meant to represent.





The only problem in your opinion; wow; new can be great, but not everybody in the party asking each other "...have you used your daily?"

I have had a lot of fun DMing 4th Ed, was on the train since day 1, but AEDU did not turn out to be something I am fond of.

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7 months ago  ::  Nov 18, 2012 - 1:25AM #18
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Really, the issue I had with 4e was its execution. I don't mind having some abilities used on a per-encounter basis. I don't see any reason why a martial character shouldn't have these kinds of abilities either. It depends on the ability and how powerful it is in the context of the rest of the ability set.


If 5e uses a ton of ideas from 4e with different presentation, that's just fine by me. A lot of the ideas were good; I just didn't really like how they were implemented.

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7 months ago  ::  Nov 18, 2012 - 1:37AM #19
man.of.tomorrow
Date Joined: Sep 20, 2012
Posts: 41

Nov 17, 2012 -- 1:33PM, Vic_Ferrari wrote:

Yeah, Signature spells, a bad "obfuscation" of the per-encounter deal; talk about immersion breaking and board-game/skirmish action, IMO.




I agree. Encounter Powers, were immersion breaking - and brought tons of metagaming to the table.
That said, I think that the Warlock and the Wizard bring an interesting element to make them more believable.

- The warlock needs a small incantation to his/her patron that requires a short rest. 
- The Wizard must rest a while for him to refocus the spells powers.

That could actually be interesting as RPing.
So really what is an advancement in DDN in relation to 4e is that they're tying Encounters and Dailies to reasonable in believable solutions. 

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7 months ago  ::  Nov 18, 2012 - 5:15AM #20
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,494
I like encounter powers and 4th edition, but I don't like how they were defined and implemented.

I'm totally against dailies for non-magical classes, and I think that supernatural classes should only have access to the casting of a single (powerful) daily (one is the minimum number of encounters, easy take into consideration for DMs, and large amount of dailies are cheat paradise, intentional cheat or not).

Encounter spells can be justified for any class based on the surprise.
In french, we have the expression "botte secrète" for which I can't find direct translation online (maybe "secret weapon" or "artful thrust"). It comes from fencing and is an unique attack invented a kept secret by the fencer to surprise the enemy and is then almost unstoppable.
Basically, this secret attack is an at-will, but it works only once per encounter.
Developping and mastering these attacks require training and experience, so the number known by a fighter would be limited.

This surprise based system (encounter) can be used for a lot of things, like to disengage, or fake attacks to move across the battlefield without drawing attacks of opportunity.

Surprise based encounter abilities work even more easily with supernatural users.

And the short rest recuperation based encounter powers from DDN are still here to handle expended ressources like a breath weapon or supernatural power fuel.
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