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Switch to Forum Live View Sleypy: Warlord Concept
7 months ago  ::  Nov 16, 2012 - 11:13AM #41
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,736

Nov 16, 2012 -- 11:06AM, sleypy wrote:

Nov 16, 2012 -- 10:51AM, Garthanos wrote:

Nov 16, 2012 -- 10:43AM, sleypy wrote:



I don't particularly like the evocative phrases for names, but those are some very cool abilities.




Based on what I have heard, actual History indicates in europe prior to fencing gaining prominance.... things like "boars rush" would be how those who wrote the books about fighting named combat moves. 




You have touched on my point. That is true In history and in europe, but all settings aren't modeled off these places. I think we can both agree that fluff is mutable? I just prefer the maneuvers be more generic so that they don't carry any additional bag. They can be fluffed to something more interesting as need anyway.




The maneuver names may have even been more fluffy in the orient. Atleast anime implies it

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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7 months ago  ::  Nov 16, 2012 - 11:15AM #42
sleypy
Date Joined: Jun 1, 2011
Posts: 1,360

Nov 16, 2012 -- 11:13AM, Garthanos wrote:



The maneuver names may have even been more fluffy in the orient. Atleast anime implies it




lol. Okay, now your just being difficult

Love 4e?  Concerned about its future? join the Old Guard of 4th Edition
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Dreaming the Impossible Dream Show
Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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7 months ago  ::  Nov 16, 2012 - 2:06PM #43
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,736

Nov 16, 2012 -- 11:15AM, sleypy wrote:

Nov 16, 2012 -- 11:13AM, Garthanos wrote:



The maneuver names may have even been more fluffy in the orient. Atleast anime implies it




lol. Okay, now your just being difficult




Reflavoring something to suit your game is possible no matter how flowery or animistic or droll and ahem boringly functional it is... there is fairly real world cases for the fencing guys who go down to pretty mundane names but even theres are kind of jargon. Invitation is a fencing name for "False Opening" and is analogous to "Come and Get It" but less fantasy extreme.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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7 months ago  ::  Nov 16, 2012 - 2:24PM #44
sleypy
Date Joined: Jun 1, 2011
Posts: 1,360

Nov 16, 2012 -- 2:06PM, Garthanos wrote:

Nov 16, 2012 -- 11:15AM, sleypy wrote:

Nov 16, 2012 -- 11:13AM, Garthanos wrote:



The maneuver names may have even been more fluffy in the orient. Atleast anime implies it




lol. Okay, now your just being difficult




Reflavoring something to suit your game is possible no matter how flowery or animistic or droll and ahem boringly functional it is... there is fairly real world cases for the fencing guys who go down to pretty mundane names but even theres are kind of jargon. Invitation is a fencing name for "False Opening" and is analogous to "Come and Get It" but less fantasy extreme.


I see that those are things that make you prefer them. I'm saying that the reason that you are using to explain why you like them, are the reason that lead me to not liking them. I prefer the more muted names and terms to the catch phase or flowery names. I would rather see a manuever named Lure then It's a Trap! 

Love 4e?  Concerned about its future? join the Old Guard of 4th Edition
Reality Refracted: Social Contracts
D & D: A Documentary Kickstarter (http://kck.st/SyKNzf)


Dreaming the Impossible Dream Show
Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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7 months ago  ::  Nov 16, 2012 - 2:46PM #45
GreyICE
Date Joined: Nov 17, 2011
Posts: 731

Nov 16, 2012 -- 11:06AM, sleypy wrote:

You have touched on my point. That is true In history and in europe, but all settings aren't modeled off these places. I think we can both agree that fluff is mutable? I just prefer the maneuvers be more generic so that they don't carry any additional bag. They can be fluffed to something more interesting as need anyway.




Uh, the East too?  Japanese swordmasters had AMAZING names for their various moves and schools of fighting, the more flowery and evocative the better.   And China loved that sort of stuff as well.  Miyamoto Musashi, one of the most practical swordsmen ever to live, had the following techniques he invented (from Wikipedia):


Crimson-Leaves Strike
Autumn Monkey's Body
Blow Like a Spark from a Stone
Body of Lacquer and Paste
Chance-Opening Blow
Strike of Non-thought




Evocative names are the norm.  Boring names are... boring.
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7 months ago  ::  Nov 16, 2012 - 2:51PM #46
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,736

Nov 16, 2012 -- 2:46PM, GreyICE wrote:



Evocative names are the norm.  Boring names are... boring.



They have slightly less precident.. but boring is alive and well in real life to... Parry 6

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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7 months ago  ::  Nov 16, 2012 - 3:09PM #47
sleypy
Date Joined: Jun 1, 2011
Posts: 1,360

Nov 16, 2012 -- 2:46PM, GreyICE wrote:

Nov 16, 2012 -- 11:06AM, sleypy wrote:

You have touched on my point. That is true In history and in europe, but all settings aren't modeled off these places. I think we can both agree that fluff is mutable? I just prefer the maneuvers be more generic so that they don't carry any additional bag. They can be fluffed to something more interesting as need anyway.




Uh, the East too?  Japanese swordmasters had AMAZING names for their various moves and schools of fighting, the more flowery and evocative the better.   And China loved that sort of stuff as well.  Miyamoto Musashi, one of the most practical swordsmen ever to live, had the following techniques he invented (from Wikipedia):


Crimson-Leaves Strike
Autumn Monkey's Body
Blow Like a Spark from a Stone
Body of Lacquer and Paste
Chance-Opening Blow
Strike of Non-thought




Evocative names are the norm.  Boring names are... boring.



I'm pretty sure that the East fall well inside the HISTORY part of my statement. However, Garthanos quote that I responded to didn't say east; He/She used the terms History and Europe and I responded to the quote so jumping on this whole East is mind boggling to me...

When I look in the packet I don't see flower names for fighter, I see them for Monk. I looked at what has been presented in the packets to this point and tried to format things as I have seen them in the packet. I preferred to use more generic terms, because I felt that just like the fighter, warlord covers a lot of ground conceptually, so generic terms are a better fit IMO.

My statement of my preference is in no way my trying to make a judgement on your preference. I thought I used clear language to demonstrate it was stating my preferred choice. Sorry if it came off otherwise.

Love 4e?  Concerned about its future? join the Old Guard of 4th Edition
Reality Refracted: Social Contracts
D & D: A Documentary Kickstarter (http://kck.st/SyKNzf)


Dreaming the Impossible Dream Show
Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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7 months ago  ::  Nov 16, 2012 - 5:06PM #48
rampant
Date Joined: Oct 26, 2004
Posts: 7,992
Personally i think the fighter needs as much personality as he can get. Full flower ahead.
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7 months ago  ::  Nov 16, 2012 - 5:25PM #49
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,736

Nov 16, 2012 -- 3:09PM, sleypy wrote:

Nov 16, 2012 -- 2:46PM, GreyICE wrote:

Nov 16, 2012 -- 11:06AM, sleypy wrote:

You have touched on my point. That is true In history and in europe, but all settings aren't modeled off these places. I think we can both agree that fluff is mutable? I just prefer the maneuvers be more generic so that they don't carry any additional bag. They can be fluffed to something more interesting as need anyway.




Uh, the East too?  Japanese swordmasters had AMAZING names for their various moves and schools of fighting, the more flowery and evocative the better.   And China loved that sort of stuff as well.  Miyamoto Musashi, one of the most practical swordsmen ever to live, had the following techniques he invented (from Wikipedia):


Crimson-Leaves Strike
Autumn Monkey's Body
Blow Like a Spark from a Stone
Body of Lacquer and Paste
Chance-Opening Blow
Strike of Non-thought




Evocative names are the norm.  Boring names are... boring.



I'm pretty sure that the East fall well inside the HISTORY part of my statement. However, Garthanos quote that I responded to didn't say east; He/She used the terms History and Europe and I responded to the quote so jumping on this whole East is mind boggling to me... 




I rather mentioned that European history in part because it agrees with the Eastern (it seems like everbody knows that about the eastern) but rather the fact that knights did martial take downs and had an elaborate art form including fancy schmancy names and moves involving grabbing your own blade and swinging around your enemy like they were a dancing pole, (and I seem to recall the portrayal of  Lancelot in Excaliber is one of the first Cinema pieces that gave it a shot )...  

Seems to be something you have to explain. 

Preferences aside evocative is authentic... I like evocative spells too.. and "magic missile" should be dropped in a pit some where.

 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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