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Switch to Forum Live View Poll: What would you rename a D&D 5th edition version of the Warlord (if not Warlord)?
7 months ago  ::  Nov 11, 2012 - 9:46PM #31
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637

Nov 11, 2012 -- 5:37PM, EnglishLanguage wrote:

Nov 11, 2012 -- 3:39PM, Salla wrote:

Warlord is fine.  If the player doesn't think it's appropriate for his character, his character doesn't have to refer to himself by that title; he can call himself whatever he likes.



+1



+1000

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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7 months ago  ::  Nov 11, 2012 - 9:49PM #32
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,909

Nov 11, 2012 -- 9:43PM, hatta wrote:

Or we could kill the Warlord as a class and give its stuff to the Fighter in a maneuver package. 



Let's not.

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7 months ago  ::  Nov 11, 2012 - 11:01PM #33
hatta
Date Joined: Aug 23, 2007
Posts: 1,512

Nov 11, 2012 -- 9:49PM, EnglishLanguage wrote:

Nov 11, 2012 -- 9:43PM, hatta wrote:

Or we could kill the Warlord as a class and give its stuff to the Fighter in a maneuver package. 



Let's not.



Why not? I mean think about it. How would you build a Warlord in 5e? First of all, if it's the same concept it won't be allowed spells. Because of that it'd probably end up with expertise dice if the non-caster trend continues. So what makes a Warlord special? What sets it apart from the 5e Fighter that can't be handled by maneuvers? Combat Leader is pretty much it. 

EDIT: Actually, Combat Leader could be handled by a maneuver too, it's just an area of effect version of Danger Sense.  

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7 months ago  ::  Nov 11, 2012 - 11:05PM #34
OskarOisinson
Date Joined: Mar 7, 2007
Posts: 211

Nov 11, 2012 -- 9:43PM, hatta wrote:

Or we could kill the Warlord as a class and give its stuff to the Fighter in a maneuver package. 


That's more or less what I was thinking. Work it in some other way. I don't know if I'd want to trade maneuvers for tactician abilities as there are lots of iconic 'commander' types who are basically just great soldiers. 

Maybe just take multiple paths to the same place. Have a Background as an 'officer'. Have a Specialty called 'tactician' or 'tactical specialty'.  Have a 'commander' maneuver tree and have a true 'War Lord' as a prestige class/legacy option.  

Then, depending on the character concept, you can sort of dial up or back on how much tactical leadership you want for your base character as the game progresses, with plenty of options at each level. 

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7 months ago  ::  Nov 11, 2012 - 11:19PM #35
Angrygodofmilk
Date Joined: Mar 30, 2007
Posts: 290

Nov 11, 2012 -- 11:05PM, OskarOisinson wrote:

Nov 11, 2012 -- 9:43PM, hatta wrote:

Or we could kill the Warlord as a class and give its stuff to the Fighter in a maneuver package. 


That's more or less what I was thinking. Work it in some other way. I don't know if I'd want to trade maneuvers for tactician abilities as there are lots of iconic 'commander' types who are basically just great soldiers. 

Maybe just take multiple paths to the same place. Have a Background as an 'officer'. Have a Specialty called 'tactician' or 'tactical specialty'.  Have a 'commander' maneuver tree and have a true 'War Lord' as a prestige class/legacy option.  

Then, depending on the character concept, you can sort of dial up or back on how much tactical leadership you want for your base character as the game progresses, with plenty of options at each level. 


I grok what you're saying. There could be Rogue Warlords and Wizard Warlords. Barbarian Warlords and Monk Warlords. Warlock Warlords! Indeed, the 'Warlord' role isn't class specific. It's versatile enough to juxtapose with any character class.

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7 months ago  ::  Nov 11, 2012 - 11:45PM #36
mestewart3
Date Joined: Feb 17, 2010
Posts: 665

Nov 11, 2012 -- 11:19PM, Angrygodofmilk wrote:

Nov 11, 2012 -- 11:05PM, OskarOisinson wrote:

Nov 11, 2012 -- 9:43PM, hatta wrote:

Or we could kill the Warlord as a class and give its stuff to the Fighter in a maneuver package. 


That's more or less what I was thinking. Work it in some other way. I don't know if I'd want to trade maneuvers for tactician abilities as there are lots of iconic 'commander' types who are basically just great soldiers. 

Maybe just take multiple paths to the same place. Have a Background as an 'officer'. Have a Specialty called 'tactician' or 'tactical specialty'.  Have a 'commander' maneuver tree and have a true 'War Lord' as a prestige class/legacy option.  

Then, depending on the character concept, you can sort of dial up or back on how much tactical leadership you want for your base character as the game progresses, with plenty of options at each level. 


I grok what you're saying. There could be Rogue Warlords and Wizard Warlords. Barbarian Warlords and Monk Warlords. Warlock Warlords! Indeed, the 'Warlord' role isn't class specific. It's versatile enough to juxtapose with any character class.




The big problem of making a class through a base class + specialty is that you then limit people.  They have to take that specialty to play the core concept they want to play.  No wiggle room. 

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7 months ago  ::  Nov 11, 2012 - 11:52PM #37
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,512
O Captain, my Captain.

Actually, I voted for it going back to its original title: Marshall. 
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7 months ago  ::  Nov 12, 2012 - 12:14AM #38
erachima
Date Joined: Sep 4, 2010
Posts: 7,634
If first level "wizards" exist, first level "warlords" exist. Mearls' objection is nonsensical. Stick with Warlord, or simpler still, "Lord".

Knight, incidentally, has the same fluff issues and more, and should not be used in any case.
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7 months ago  ::  Nov 12, 2012 - 12:22AM #39
Cypher2009
Date Joined: Jan 28, 2010
Posts: 306
Chavalier
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7 months ago  ::  Nov 12, 2012 - 12:23AM #40
mestewart3
Date Joined: Feb 17, 2010
Posts: 665
Damn wish I had voted for captain.  It gets the point across and is general enough to be applied broadly.  Oh well already voted for Marshal for much the same reasons.
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