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7 months ago ::
Oct 27, 2012 - 11:57PM
#1
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So has there been any further discussion released about the paladin and the druid? They were both mentioned in the new magic item expansion as being required classes to be attuned to certain weapons, like the Holy Avenger and the Staff of Striking. I was just wondering if there was an ETA for some new classes.
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7 months ago ::
Oct 28, 2012 - 12:02AM
#2
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Date Joined:
Sep 30, 2006
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they're not going to be in this month's new packet. the one coming out on monday (most likely) will have the core four from levels 1-10.
i'd say it's fair to assume that we'll have a paladin in the near future though, probably before the end of the year.
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7 months ago ::
Oct 28, 2012 - 6:49AM
#3
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Date Joined:
Oct 27, 2012
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Ya, it seems they are focusing on the very, very core basics of the game's framework right now. They will include Druids, Paladins, Rangers, and probably Barbarians eventually (Heck, they are fiddling with the Warlock...kind of a lame class to focus on IMO so I doubt they'll ignore stables like this).
I'm guessing they want to test out each class' "unique" mechanic thouroughly and get it established and functional before working on something else. Right now they need to hammer out something solid for the Rogue, though I think the skill mastery route is a solid avenue for them with the ability to focus into a stealthy dude or a dirty fighter dude alla Scheme's.
Figher CS and expertise dice seem like one of their most winning successes in...ever...so I expect that to be set in stone, just working on ideas for more manuevers and how to dole them out (forced progression like now, or feat-buy like 3.5, etc)
Sorcerer's right now seem to be being tested out as battle-mages considering they only have access to one Sorcerous Origin that just makes them into a plate caster with a giant sword. Kinda cool, but I expect full-casting Origins and maybe some stealthy hybrid options?
Similar idea with Clerics and testing Domains as full play-style changers. Sun is kinda bleh at best, and War basiaclly turns you into a Paladin as my friend pointed out.
Anyway, I'm looking forward to more of the usual classes, and the 5th edition take on them. But until then I'm happy to iron out how each class works methodiaclly so we have tons of fun options.
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7 months ago ::
Oct 28, 2012 - 10:26AM
#4
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Date Joined:
Sep 30, 2006
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Ya, it seems they are focusing on the very, very core basics of the game's framework right now. They will include Druids, Paladins, Rangers, and probably Barbarians eventually (Heck, they are fiddling with the Warlock...kind of a lame class to focus on IMO so I doubt they'll ignore stables like this).
the word is staple, not stable.
And what's wrong with the warlock? It's a class that has a lot of design room for a unique take on magic that doesn't have to be vancian.
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7 months ago ::
Oct 28, 2012 - 10:28PM
#5
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Date Joined:
Oct 27, 2012
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Mistype, woopsy.
I dunno, I don't mind warlock's at all. It just feels wierd that they are working on them instead of something like rangers, druids, paladins, or bards; all of which feel more...core? I suppose would be the word I could use, to the D&D.
I also find it odd that the first incarnation of the "Sorcerer" is essentially a spellblade? Sort of...cast magic till out then fight as well as/better than a fighter? Hrm..I like the idea, just another odd direction to me.
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7 months ago ::
Oct 28, 2012 - 10:40PM
#6
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Date Joined:
Feb 22, 2012
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Mistype, woopsy.
I dunno, I don't mind warlock's at all. It just feels wierd that they are working on them instead of something like rangers, druids, paladins, or bards; all of which feel more...core? I suppose would be the word I could use, to the D&D.
I also find it odd that the first incarnation of the "Sorcerer" is essentially a spellblade? Sort of...cast magic till out then fight as well as/better than a fighter? Hrm..I like the idea, just another odd direction to me.
Sorcerers and Warlocks were included solely because they were an attempt to provide the folks that don't like vancian magic an alternative option. It wasn't random or because they view those classes as better than Rangers or Paladins, etc. It was clearly to allow for playing magic users in a different way. (and probably to cut back on vancian magic compliants.) Now that they have decided to take the approach to magic out of the class level and to the system level they have removed (potentially) the warlock and sorcerer from the playtest until they get the "core" classes fleshed out.
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7 months ago ::
Oct 28, 2012 - 11:02PM
#7
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Date Joined:
Oct 27, 2012
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I didn't think they were ignoring rangers, paladins, etc; and I figured they were testing stuff with Sorcerer's/Warlocks but didn't know exactly why and It makes a ton of sense when you say it simply like that. Then again I view Vancian casting as core to D&D magic so it doesn't bother me at all, but I understand why people don't like it.
I'm glad to hear they will focus more on the "core" classes though. Figher, Rogue, Cleric, and Wizard. You can easily argue other classes as being "core" to the game, but really that represents everything: melee, magic (holy/arcane), stealthy, skills, forsight (meming spells), wrecklessness (figher charges in at whatever and hopes for the best), etc. It's a solid foundation that I hope they focus on heavily till it sits perfect with most players.
I'm curious what the idea of addressing magic on the system level would entail though? It seems that Rogues might be getting expertise dice, as fighters have, so that mechanic would work to unifie martial classes...they considering something similar for magic?
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7 months ago ::
Oct 28, 2012 - 11:02PM
#8
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Date Joined:
Sep 26, 2012
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(and probably to cut back on vancian magic compliants.) Now that they have decided to take the approach to magic out of the class level and to the system level they have removed (potentially) the warlock and sorcerer from the playtest until they get the "core" classes fleshed out.
Where does this information come from? What's the source?
Anyway I agree with why the lock showed up and I also agree with it as 'less core' but they needed to test out some casting variants.
Currently running a playtest, weekly, online D&D Next Session using a virtual table system called roll20.
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