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Switch to Forum Live View "Breaking" Bound Accuracy using Combat Maneuvers!!!
7 months ago  ::  Oct 22, 2012 - 8:57AM #11
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931
Jab is also an attack, which means you can use Deadly Strike to increase its damage.

That said, sacrificing damage for defense is entirely a good idea.  If +4 is too much or not is a balance tuning problem, not a design problem.  Furthermore, monster attacks are pretty much broken in this iteration anyway - very few comparisons made using them are going to be very useful.
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7 months ago  ::  Oct 22, 2012 - 10:23AM #12
Shodan_1
Date Joined: Feb 12, 2012
Posts: 41

Oct 22, 2012 -- 8:57AM, Mand12 wrote:

Jab is also an attack, which means you can use Deadly Strike to increase its damage.

That said, sacrificing damage for defense is entirely a good idea.  If +4 is too much or not is a balance tuning problem, not a design problem.  Furthermore, monster attacks are pretty much broken in this iteration anyway - very few comparisons made using them are going to be very useful.


Good point regarding balance vs. design.  But, in terms of design, I'd like to point out that this Fighter class mechanic (Jab/Snap Shot) is the only one (so far) to allow a player the ability to attack while taking a full-defense action.

However, I can also see how the +4 AC adjustment might mean the difference between life and death for classes that don't generally have a high AC (i.e. Wizards), so the Dodge "game balance" issue changes in relation to the class that is performing it.  Gaining a +4 bonus to AC might mean the difference between life & death for a wizard surrounded by enemies, but I don't see how giving a Fighter in heavy armor (& no Dex bonus) the ability to add an additional +4 to his/her AC through use of Dodging makes any sense.  

Personally, I don't see a problem with giving a AC bonus to players (even to those in light, maybe even med armor) if they feel the need to improve their chances of not being hit, but the overall combiniation of having one class with the ability to still deal damage while greatly decreasing their chance to be hit seems like an exploit of the system IMO.

Maybe the problem could be "fixed" by ruling some type of dodge disadvantage to players in heavy armor, but that might create the same problem as in the last beta test where lightly armored individuals had better AC values than those in heavy armor.

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7 months ago  ::  Oct 22, 2012 - 10:31AM #13
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931
"something really cool" and "exploit" are often interchangeable terms.

There's a bunch of people who would consider spells to be exploits.
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7 months ago  ::  Oct 22, 2012 - 6:19PM #14
MindWandererB
  • Core Coliseum Elder
Date Joined: Apr 23, 2005
Posts: 2,705
The way Jab is phrased, I don't think they intended stacking Deadly Strike on top of it.  It's certainly legal as written, though.

Interesting note: with this strategy, your weapon die is irrelevant.  It's better for finesse weapon-users than for heavy weapon-users, but it might interact nicely with unarmed combat, depending on feat support and whatnot.
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7 months ago  ::  Oct 22, 2012 - 10:24PM #15
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,635

Oct 21, 2012 -- 11:34AM, itworks wrote:

Good catch. This strategy can quickly become overpower. But think in the flavor of Dodge (When you choose this action, you focus entirely on avoiding attacks..) this means PC can not do attacks, grab itens, climb a wall or whatever that is not avoiding attacks. 
 



It occurs to me that I want defenses like dodging to act in concert with movement especially for those most addroit at them.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

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7 months ago  ::  Oct 22, 2012 - 11:52PM #16
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493

Oct 22, 2012 -- 10:24PM, Garthanos wrote:

Oct 21, 2012 -- 11:34AM, itworks wrote:

Good catch. This strategy can quickly become overpower. But think in the flavor of Dodge (When you choose this action, you focus entirely on avoiding attacks..) this means PC can not do attacks, grab itens, climb a wall or whatever that is not avoiding attacks. 
 



It occurs to me that I want defenses like dodging to act in concert with movement especially for those most addroit at them.



That would make for a cool feet. When you use the dodge meneuver, you may move up to 10 feat (or so).

My two copper.



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7 months ago  ::  Oct 23, 2012 - 12:00AM #17
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,635

Oct 22, 2012 -- 11:52PM, Jenks wrote:

Oct 22, 2012 -- 10:24PM, Garthanos wrote:

Oct 21, 2012 -- 11:34AM, itworks wrote:

Good catch. This strategy can quickly become overpower. But think in the flavor of Dodge (When you choose this action, you focus entirely on avoiding attacks..) this means PC can not do attacks, grab itens, climb a wall or whatever that is not avoiding attacks. 
 



It occurs to me that I want defenses like dodging to act in concert with movement especially for those most addroit at them.



That would make for a cool feet. When you use the dodge meneuver, you may move up to 10 feat (or so).




Nods not sure I wouldnt mind nicely integrated form. Or I was considering whether making an evade as a form of parry which included movement.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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