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8 months ago ::
Oct 08, 2012 - 9:16PM
#1
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Date Joined:
Jun 10, 2007
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Has been some time since this cat was skinned. I will not repeat again and again what was explained in dozen of topics in the last months, but I must keep the issue visible because every international player would love a SI unit on the book. Or something easily tradeable, like 1 yard = 1 meter instead of 5 feet = 1.5 meters. Some previous topics on the same pledge:
[<()>]Proud Brazilian. Typos are free bonuses. Good Quotes
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Metaplot is to DMs what railroading is to players.
There are really three types of feats, in my opinion. My ratings are based on how much they add flavorwise to your character:
Feats that you pick because they fit your character: For instance, Jack of All Trades, Disciple of Lore, Skill Focus, Potent Restorables. In my game, my Artificer studied healing and magic extensively. He had a strong belief that while it wasn't possible to be the best at everything, it was important to understand a bit of everything. These feats didn't add any more opportunity to roleplay; they reinforced the ideas already presented with mechanics to back them up.
Feats that you pick because they represent what your character is becoming:For instance, Multiclass feats, White Lotus Evasion. My rogue is taking a Warden multiclass; representing him overcoming his fears of primal spirits. My artificer is taking White Lotus Evasion, because it represents him returning to his elven roots. These feats accompany adding ideas to your character, and add mechanics that allow these ideas to function where if they were missing, it would not.
Feats You Pick Because You Need Them Or Solely Because of a Mechanical Bonus: For instance, Weapon Proficency, Arcane Implement Proficency, Expertise. If you need to take a feat in order either 1. Complete a reasonable archetype (Enchanter who fights with Sword and Spell) or 2. Meet the expectations that the group puts on you (ie; In order to play in this Super Optimized group, I need to have X otherwise I'm pulling the group down), then it fits this. On the same end, sometimes you're going to pick a feat because it makes combat more fun; not because it adds to your character in any way. Expanded critical hit range? Makes the game more fun; but other than "My character got better", there's not much to it.
I would say that general feats often fall more often into the "Solely Because of a Mechanical Bonus" column. There's exceptions of course (Skill Power), but that's generally how I perceive things.
My DDI subscription is renewed. I really missed the compendium on my table.
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8 months ago ::
Oct 08, 2012 - 9:34PM
#2
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Date Joined:
Dec 12, 2011
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I'll give my continued support for this.
Playtest or get off the playtest boards.
---
I want justice for the voice that can't be heard Vindication for every suffering and hurt Let retribution hold dominion over earth --Nemesis, VNV Nation
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8 months ago ::
Oct 09, 2012 - 8:40AM
#3
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Date Joined:
Jul 28, 2011
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This is a great idea, but it's not a session report, so I'll be moving it to Playtest Packet Discussion. Thanks! Monica
Monica Wizards of the Coast Online Community Coordinator A friendly dragon.
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8 months ago ::
Oct 09, 2012 - 9:16AM
#4
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Date Joined:
May 27, 2012
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The only problem I see with it is with reach weapons, where we don't want to get into being able to hit something that's three yards away but not two yards away, and that's easy enough to ignore.
Thanks for keeping it visible. Yards/meters are infinitely preferable to five-foot increments, even if it's kind of weird to think people as being ~2 yards tall.
The metagame is not the game.
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8 months ago ::
Oct 10, 2012 - 7:32AM
#5
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Date Joined:
Mar 16, 2011
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+1. Just use yards, which is about the same as a meter.
Maybe someone important will read this one day.
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8 months ago ::
Oct 10, 2012 - 8:19AM
#6
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Date Joined:
Jun 25, 2011
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+1 for Yards = Meters!
Thanks for not letting this die off. I hope the designers at least TRY it out in a playtest.
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8 months ago ::
Oct 10, 2012 - 12:23PM
#7
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Vote for: yard≈meter
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8 months ago ::
Oct 10, 2012 - 1:16PM
#8
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Having looked into the issue, one of the main differences that might concern the developers is Speed.
Regardless of how one measures them, a hero moves “6 squares per round”.
Currently, these squares are 5-foot squares, and there are six of them per 6-second round. Which in fact is a realistic speed for average human walking speed.
If the “squares” become 3-foot squares, the hero would move 10 squares per round. As a consequence, the battlemat becomes “smaller”, with architecture taking up more space on the battlemat.
Make the round longer, and make each square 2 yards
An othour way to resolve it is to make the round longer, and also make each “square” equal to 2 yards.
In sum: • Square: 5 feet → 2 yards • Round: 6 seconds → 8.64 seconds
Then the hero moves 6 square per round.
Note: If the round is exactly 8.64 seconds, then there are about a 100 rounds per encounter, being the combat including the resting and cleanup afterward. And 100 encounters per day. • 100 rounds = 1 encounter • 100 encounters = 1 day
Also, with each square being 2 yards, the battlemat can squeeze in a bit more information.
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8 months ago ::
Oct 10, 2012 - 4:02PM
#9
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Date Joined:
Aug 29, 2012
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I'll give my continued support for this. 
I also support International Metric Measurement standards.
If metric conversion confusion was good enough to bomb Mars ( www.wired.com/thisdayintech/2010/11/1110...  we ought to have a push for bringing D&D to the modern era of measurements with International standards.
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8 months ago ::
Oct 10, 2012 - 6:20PM
#10
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Date Joined:
Jul 31, 2007
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I also support International Metric Measurement standards.
If metric conversion confusion was good enough to bomb Mars ( www.wired.com/thisdayintech/2010/11/1110...  we ought to have a push for bringing D&D to the modern era of measurements with International standards.
I vehemently oppose using the metric system as the default for D&D. The metric system stinks. I refuse to sell out to the French! Viva la Imperial!
www.youtube.com/watch?v=RHDF1psvhBc&t=14...
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