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7 months ago ::
Oct 30, 2012 - 2:22PM
#31
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Date Joined:
Aug 13, 2001
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As one of those non-Americans on whose behalf the original poster claims to be speaking, I prefer that D&D stick to feet and miles. Why? Precisely because they feel archaic to me, while still being familiar enough to relate to. Meters feel right for a modern or sci-fi game, but Imperial measures are perfect for D&D, and that's because, not in spite, of their outdated feel.
Jeff Heikkinen DCI Rules Advisor since Dec 25, 2011
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7 months ago ::
Oct 30, 2012 - 4:05PM
#32
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Date Joined:
Aug 22, 2012
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As one of those non-Americans on whose behalf the original poster claims to be speaking, I prefer that D&D stick to feet and miles. Why? Precisely because they feel archaic to me, while still being familiar enough to relate to. Meters feel right for a modern or sci-fi game, but Imperial measures are perfect for D&D, and that's because, not in spite, of their outdated feel.
My sentiments exactly. The Imperial System is what was used in the era that is being copied here (Medieval Europe). Keep the Imperial System for fantasy games. Use Metric for more modern and futuristic games. If you can't use the Imperial System, then simply house rule the squares system.
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7 months ago ::
Oct 30, 2012 - 5:05PM
#33
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Date Joined:
Jun 18, 2012
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However, the yard is a unit of measurement that was in Medieval Europe, often being attributed to Kings of England, around the Tenth Century AD/CE, this would satisfy your need for imperial measurements and those who want a simple metric conversion. Also, in the late dark ages/medieval era the measurements were far from exact and often used all manners of relatable human analogues ranging from feet, to hands, to paces, so on and so forth. You never hear about arguments for things being put in leagues instead of miles.
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7 months ago ::
Oct 30, 2012 - 6:30PM
#34
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Instead of focusing on grid size, lets focus on standard combat distances.
Melee: 3 feet (1 meter) Close: 30 feet (10 meters) = 1 move action! Short Range: 300 feet (100 meters) = bow Long Range: 3000 feet (1000 meters)
If D&D uses the above ranges for most official measurements, then both American and International can play easily and convert measurements easily.
Searching thru the new spells, the distances of most spells are 50 or 100 feet:
3' (×2) 5' (×7) 10' (×12) 15' (×2) 20' (×7) 25' (×4) 30' (×3) 50' (×30) 60' 100' (×14) 120' (×4) 200' 300' (×3) 400' 1000'
Now probably, most of the time, I wont be using a gridded map anyway. So maybe, it doesnt matter how big the grid “square” is. What matters is what the standard distances are.
Now notice, the STANDARD SPEED of heroes is 30 feet per round. This is the distances that will happen every round for the entirety of the D&D game. Every gamer is familiar with 30-foot unit of moving distance.
In fact, this standard unit of distance of 30 feet is equivalent to 10 meters or 10 yards. This base unit of “speed 10 m” is already friendly for metric players.
So all we need to do use the base 30 feet for all standard gaming measurements.
Is the target of the spell within one round of movement? (In other words, can the target typically attack the mage in the targets next turn?) Or is the target more than two moves away? (In other words, will the target typically need to run to reach the mage on the next turn?)
It seems helpful for all players to base combat measurements on the speed distance.
The following table simplifies the variations of measurements to the following standard measurements:
Melee (Hand-to-Hand) 3 feet Within this distance: • hand-to-hand • most melee weapons (1 meter) (instead of 3', 5')
Extended Melee (Polearm) 10 feet Within this distance: • most polearms • effective reach of Huge humanoid (3 meters) (instead of 10', 15')
Close (Throw) 30 feet Within this distance: • 1 move action • close-quarters combat • also called very short range • effective range of most throwing weapons (10 meters) (instead of 15', 20', 25', 30')
Extended Close (Spell Range) 100 feet Within this distance: • 3 move actions • beyond close combat • extreme limit of most throwing weapons • effective range of most Wizard spells (30 meters) (instead of 50', 60', 100', 120')
Short Range (Bow) 300 feet Within this distance: • Speed per minute • effective range of most bows, composite bows, and crossbows
(100 meters) (instead of 200', 300', 400')
Extended Short Range 1000 feet Within this distance: • extreme limit of most bows
(300 meters)
Long Range 3000 feet Within this distance: • range of modern long-range rifles
(1000 meters or 1 km)
In sum: Melee: 3 feet (1 meter) Close: 30 feet (10 meters) = 1 move action! Short Range: 300 feet (100 meters) = bow range Long Range: 3000 feet (1000 meters)
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7 months ago ::
Oct 31, 2012 - 12:11AM
#35
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Date Joined:
Aug 14, 2012
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International squares (like in 4E), please!
Eh, 4e or not 4e, grid or ToTM, it's simpler for everyone to say "1 yard = 1 meter = 1 square = 1 hex". No conversion necessary for those who want to use metric, imperial, squares, or hexes*, just "range:6" or "range:30" or whatever no matter what you're using.
*Or tesselating escher-like drawings if you decide to play "Dungeons Are Dragons" instead.
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4 months ago ::
Jan 18, 2013 - 5:41AM
#36
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Date Joined:
Jun 10, 2007
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Bump. Please, check it again.
[<()>]Proud Brazilian. Typos are free bonuses. Good Quotes
Show
Metaplot is to DMs what railroading is to players.
There are really three types of feats, in my opinion. My ratings are based on how much they add flavorwise to your character:
Feats that you pick because they fit your character: For instance, Jack of All Trades, Disciple of Lore, Skill Focus, Potent Restorables. In my game, my Artificer studied healing and magic extensively. He had a strong belief that while it wasn't possible to be the best at everything, it was important to understand a bit of everything. These feats didn't add any more opportunity to roleplay; they reinforced the ideas already presented with mechanics to back them up.
Feats that you pick because they represent what your character is becoming:For instance, Multiclass feats, White Lotus Evasion. My rogue is taking a Warden multiclass; representing him overcoming his fears of primal spirits. My artificer is taking White Lotus Evasion, because it represents him returning to his elven roots. These feats accompany adding ideas to your character, and add mechanics that allow these ideas to function where if they were missing, it would not.
Feats You Pick Because You Need Them Or Solely Because of a Mechanical Bonus: For instance, Weapon Proficency, Arcane Implement Proficency, Expertise. If you need to take a feat in order either 1. Complete a reasonable archetype (Enchanter who fights with Sword and Spell) or 2. Meet the expectations that the group puts on you (ie; In order to play in this Super Optimized group, I need to have X otherwise I'm pulling the group down), then it fits this. On the same end, sometimes you're going to pick a feat because it makes combat more fun; not because it adds to your character in any way. Expanded critical hit range? Makes the game more fun; but other than "My character got better", there's not much to it.
I would say that general feats often fall more often into the "Solely Because of a Mechanical Bonus" column. There's exceptions of course (Skill Power), but that's generally how I perceive things.
My DDI subscription is renewed. I really missed the compendium on my table.
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4 months ago ::
Jan 18, 2013 - 3:59PM
#37
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2 yard = 2 meters = 1 square
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4 months ago ::
Jan 20, 2013 - 4:20AM
#38
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Date Joined:
Oct 18, 2009
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This. Yards to everyone!
[<o>]
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4 months ago ::
Jan 20, 2013 - 5:58AM
#39
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Date Joined:
Apr 12, 2004
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I like the idea of using semi-fantasy units: "finger" = 0.5 in = 1 cm "thumb" = 1 in = 2.5 cm "hand" = 4 in = 10 cm "foot" = 1 ft = 30 cm "arm" = 3 ft = 1 m "pace" = 5 ft = 1.5 m "flight" = 120 paces = 600 ft = 200 m (distance you can shoot a longbow, or hustle in one minute) "mile" = 1000 paces = 5000 ft = 1.5 km "league" = 3000 paces = 3 miles = 5 km (distance you can walk in an hour)
It gets you away from the English/metric problem, but the shorter units are still familiar enough to work with.
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4 months ago ::
Jan 22, 2013 - 12:08PM
#40
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Date Joined:
Jul 27, 2009
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Probably already suggested, but it doesn't break things that much to say 5 feet = 1 meter for AoE, does it? You can pretend that instead of Feet (30 cm), D&D means Span (20 cm).
Personally, I like the Imperial measures. I grew up on metric, but I found it quaint and interesting to have to use feet and miles, even if I had to convert in my head. So I second sticking with Imperical/Biblical units.
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