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8 months ago ::
Oct 09, 2012 - 12:14PM
#21
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Date Joined:
Mar 26, 2007
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We've know about spells going to 10 since the second playtest packet.
So, is the progression?
1 = 1st level
3 = 2nd level
5 = 3rd level
7 = 4th level
9 = 5th level
11 = 6th level
13 = 7th level
15 = 8th level
17 = 9th level
19 = 10th level
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8 months ago ::
Oct 09, 2012 - 12:28PM
#22
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We've know about spells going to 10 since the second playtest packet.
So, is the progression?
1 = 1st level
3 = 2nd level
5 = 3rd level
7 = 4th level
9 = 5th level
11 = 6th level
13 = 7th level
15 = 8th level
17 = 9th level
19 = 10th level
Probably. Give Sorcerers and Warlocks something to look forward to at level 20.
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8 months ago ::
Oct 09, 2012 - 12:41PM
#23
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Date Joined:
May 22, 2003
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I don't really approve of a sharp PHB/DMG distinction. It's silly to think players won't ever see the DMG - what, they're never going to run their own games? In my mind, stuff for the players to use should be in the PHB, even if they're using it at the sufferance of the DM. Because really, they're using everything at the sufference of the DM. If the DM wants to, he can ban human rogues just as easily as he can ban 10th-level spells.
I'm a fan of the PHB/DMG distinction. Things that are specifically the purview of the DM should be reserved for him and his discretion. If we're treating above-high-level spells in a manner akin to magic items, they should be in the DMG.
Putting everything in the PHB is needlessly empowering to the percieved privilege players, and it affects the game's psychology in undesirable ways. I like things that are meant to feel special set aside so that they maintain their specialness. Seeing them in my PHB everytime I skim through the spell lists undermines that luster.
I think that if it's a PC option, it should be in the PHB. If it's wholy a non PC option, it can go in the DMG. 10th level spells, even if it needs to be OK'd by the GM, it's still effects the player's class directly and therefore should be in the PHB. My two copper.
See above. 
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8 months ago ::
Oct 09, 2012 - 12:57PM
#24
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Things that are specifically the purview of the DM should be reserved for him and his discretion.
But everything is the purview of the DM...
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8 months ago ::
Oct 09, 2012 - 1:02PM
#25
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I don't really approve of a sharp PHB/DMG distinction. It's silly to think players won't ever see the DMG - what, they're never going to run their own games? In my mind, stuff for the players to use should be in the PHB, even if they're using it at the sufferance of the DM. Because really, they're using everything at the sufference of the DM. If the DM wants to, he can ban human rogues just as easily as he can ban 10th-level spells.
I'm a fan of the PHB/DMG distinction. Things that are specifically the purview of the DM should be reserved for him and his discretion. If we're treating above-high-level spells in a manner akin to magic items, they should be in the DMG.
Putting everything in the PHB is needlessly empowering to the percieved privilege players, and it affects the game's psychology in undesirable ways. I like things that are meant to feel special set aside so that they maintain their specialness. Seeing them in my PHB everytime I skim through the spell lists undermines that luster.
I think that if it's a PC option, it should be in the PHB. If it's wholy a non PC option, it can go in the DMG. 10th level spells, even if it needs to be OK'd by the GM, it's still effects the player's class directly and therefore should be in the PHB. My two copper.
See above. 
I'm a personal believer that you should be able to run a game with a basic core rulebook. Ergo, magic items should be in the PHB. Thinking that Magic Items are for GM eyes only is an Archaic view and most modern RPGs have done away with that :P Even though I'm not a giant fan of the system, I am a giant fan of how Pathfinder RPG set up their books. Core rulebook gives plenty of info that all players should know about. Gamemastery Guide gives advice and tables that only matter to GMs.
My two copper.
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8 months ago ::
Oct 09, 2012 - 1:13PM
#26
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Date Joined:
May 22, 2003
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But everything is the purview of the DM...
In semantic terms, yes, but that's a gross oversimplification that attacks a presupposition that I do not assert: that the DM is disempowered in any way by what is written in the PHB.
The contents of the PHB are a commonly agreed upon basis from which to build a game. The DMG is a reference work of behind the scenes insight, strategy, and exception-based instruction. Magic items and things that are not commonly agreed upon as being the basis from which a game operates should not be presented in the PHB.
This is, of course, all a matter of opinion. 
I'm a personal believer that you should be able to run a game with a basic core rulebook. Ergo, magic items should be in the PHB. Thinking that Magic Items are for GM eyes only is an Archaic view and most modern RPGs have done away with that :P Even though I'm not a giant fan of the system, I am a giant fan of how Pathfinder RPG set up their books. Core rulebook gives plenty of info that all players should know about. Gamemastery Guide gives advice and tables that only matter to GMs.
Things that you are not entitled to as a player should only matter to DMs. The spells in question are spells that you are specifically not entitled to as a player. Thusly, they belong in the DMG.
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