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Switch to Forum Live View Legends & Lore: Magic Items in D&D Next
8 months ago  ::  Oct 08, 2012 - 2:34PM #1
mellored
Date Joined: Jul 8, 2008
Posts: 19,516
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F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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8 months ago  ::  Oct 08, 2012 - 2:41PM #2
Saelorn
Date Joined: May 27, 2012
Posts: 2,963
I can't believe they stole soulbound items from WoW!!1!

Just kidding.  Seriously, though, this makes for good hearing.  I can already see my first house rule on the subject: limit one attunement per character (to make them more special).
The metagame is not the game.
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8 months ago  ::  Oct 08, 2012 - 2:43PM #3
sleypy
Date Joined: Jun 1, 2011
Posts: 1,365
I was real hoping they were going to ditch the +X for magic items. 

Attunement seems interesting, but couple with weapons/armor getting +X it seems like its just going to limit the number of interesting items to one per character since a +X weapon and a +X armor is going to feel pretty mandatory even if the math doesn't require it. 
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8 months ago  ::  Oct 08, 2012 - 2:46PM #4
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,993
Girdle of Giant Strength. Wow...and +3 weapon choices. And Gauntlets of Ogre Power.

Good thing magic items aren't necessary and math is bounded. That way, a 10 Str Fighter with a Girdle of Storm Giant Strength and a +3 attuned weapon can adventure with a 16 Str Human with a +1 weapon.

Really, what's a +8 to hit/damage edge really worth?
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8 months ago  ::  Oct 08, 2012 - 2:46PM #5
Miladoon
Date Joined: May 24, 2012
Posts: 1,548
Yeah, the attunement thing sorta caught me off guard.  But dang there is going to be a gear war.  Freaking parties killing each other for a Spellguard Shield!

Huxxah!

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8 months ago  ::  Oct 08, 2012 - 2:57PM #6
Hipster_Cat
Date Joined: Dec 2, 2011
Posts: 3,786

Oct 8, 2012 -- 2:41PM, Saelorn wrote:

I can't believe they stole soulbound items from WoW!!1!

Just kidding.  Seriously, though, this makes for good hearing.  I can already see my first house rule on the subject: limit one attunement per character (to make them more special).



The official limit is three. 

République du Plateau, Montréal, Québec
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8 months ago  ::  Oct 08, 2012 - 2:58PM #7
Hipster_Cat
Date Joined: Dec 2, 2011
Posts: 3,786

Oct 8, 2012 -- 2:46PM, Mommy_was_an_Orc wrote:


Really, what's a +8 to hit/damage edge really worth?



Sound like an maximized extra dice of combat superiority.

République du Plateau, Montréal, Québec
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8 months ago  ::  Oct 08, 2012 - 3:06PM #8
Hipster_Cat
Date Joined: Dec 2, 2011
Posts: 3,786
The wand mechanics are interestings. Low charges for minimal abuse, but if you're careful you'll be able to have it for a long time. Save the pain of recharging, buying/crafting another one.

I ahve to agree, why make a fighter with 19 strenght if he just needs to get his hands on a some gantlets of ogre power? This will let him put a bigger score in con or dex or what ever.

Not necessarely dramatic, but it can lead to unintended consequences. A simple bonus might be better. 
République du Plateau, Montréal, Québec
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8 months ago  ::  Oct 08, 2012 - 3:15PM #9
The_Jester
  • Stampeding Hybrid
Date Joined: Nov 1, 2003
Posts: 3,515

Oct 8, 2012 -- 2:46PM, Mommy_was_an_Orc wrote:

Girdle of Giant Strength. Wow...and +3 weapon choices. And Gauntlets of Ogre Power.

Good thing magic items aren't necessary and math is bounded. That way, a 10 Str Fighter with a Girdle of Storm Giant Strength and a +3 attuned weapon can adventure with a 16 Str Human with a +1 weapon.

Really, what's a +8 to hit/damage edge really worth?



Yes, because the rest of the party will be okay with that and the other fighter won't insist on swapping weapons. It's a self-correcting problem.

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8 months ago  ::  Oct 08, 2012 - 3:23PM #10
Doug_Lampert
Date Joined: Aug 22, 2007
Posts: 133

Oct 8, 2012 -- 2:46PM, Mommy_was_an_Orc wrote:

Girdle of Giant Strength. Wow...and +3 weapon choices. And Gauntlets of Ogre Power.

Good thing magic items aren't necessary and math is bounded. That way, a 10 Str Fighter with a Girdle of Storm Giant Strength and a +3 attuned weapon can adventure with a 16 Str Human with a +1 weapon.

Really, what's a +8 to hit/damage edge really worth?




Don't worry, they updated the monsters document but the monsters are all still +2 or so to attack, so they can't hit you anyway on anything but a 20 if you care about your defenses. (And if you really care about defenses they're rolling that d20 with disadvantage and you've still got parry available.)

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