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Switch to Forum Live View What classes does D&D Next need?
8 months ago  ::  Oct 06, 2012 - 1:07PM #31
edwin_su
Date Joined: Aug 25, 2007
Posts: 2,811
one thing i have been wondering about with classes is if all classes should be the full 20 levels.

or that some classes might asume dual/multi classing as part of the class.
so if a warlord would have many simularities with a fighter maybe also working with the manuver dice a warlowd might have  advancement involving multi class fighter levels.
interlaced with 7 or so true warlord levels at levels 1,4,7,10,13,16,19

paladin mignt be the same but you can decide if for the levels in between you chose cleric or fighter to make a more caster or warior type paladin.






 
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8 months ago  ::  Oct 06, 2012 - 1:10PM #32
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Here's what I think:


Core 4: fighter/mage/cleric/rogue


Hybrids: paladin/ranger/bard


Flavour options: psion/druid/barbarian



I think probably most of the rest can wait for now, though I don't see any reason why they shouldn't throw a support character in there. On the fence about the warlord; I like the class but I agree they need more flavouring.


The base game should include a divine, arcane, and psionic spell list as well. I know they call psionic stuff powers and I like that too but for the sake of coherence I think maybe it should share the language of the rest of the game. It's a convention that's useful, and the class description can explain what they do to use their abilities to make it clear, same way they talk about wizards and cleric magic.

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8 months ago  ::  Oct 06, 2012 - 1:11PM #33
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Oct 6, 2012 -- 1:07PM, edwin_su wrote:

one thing i have been wondering about with classes is if all classes should be the full 20 levels.

or that some classes might asume dual/multi classing as part of the class.
so if a warlord would have many simularities with a fighter maybe also working with the manuver dice a warlowd might have  advancement involving multi class fighter levels.
interlaced with 7 or so true warlord levels at levels 1,4,7,10,13,16,19


paladin mignt be the same but you can decide if for the levels in between you chose cleric or fighter to make a more caster or warior type paladin.



This is totally worth exploring. Not 100% sure if it'd just be kinda confusing though.

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8 months ago  ::  Oct 06, 2012 - 1:14PM #34
edwin_su
Date Joined: Aug 25, 2007
Posts: 2,811

Oct 6, 2012 -- 1:11PM, kadim wrote:

Oct 6, 2012 -- 1:07PM, edwin_su wrote:

one thing i have been wondering about with classes is if all classes should be the full 20 levels.

or that some classes might asume dual/multi classing as part of the class.
so if a warlord would have many simularities with a fighter maybe also working with the manuver dice a warlowd might have  advancement involving multi class fighter levels.
interlaced with 7 or so true warlord levels at levels 1,4,7,10,13,16,19


paladin mignt be the same but you can decide if for the levels in between you chose cleric or fighter to make a more caster or warior type paladin.



This is totally worth exploring. Not 100% sure if it'd just be kinda confusing though.




i think an easyer way might be the folowing, if the warlord used a lot of the fighter mecanics make warlord a prestige class ( as this system is already known from 3.x)

and the only pre request would be 1 fighter level so your 2nd level could be a warlord level. 

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8 months ago  ::  Oct 06, 2012 - 1:20PM #35
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,692
The warlord contention boils down to a difference in gaming focus. -- People who don't think it has enough merit to stand on its own are those who view the game through the lens of a storyteller. People who think it has enough merit to stand on its own are those who view the game through the lens of a tactical wargamer.

Pay close attention to the underlying statement of what is submitted in their defense.

Every argument I have ever seen in favor of the warlord as 'different' refers to the class in terms of its mechanical function, numerical effect, or 4th-edition-ness. There is little precedence for the class in terms of lore, game history, story element, or anything meatier than 'he's a combat leader'.

I'm not against the warlord as a class. I'm merely presenting my observation.  
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8 months ago  ::  Oct 06, 2012 - 1:26PM #36
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

The fact that it really first showed up as the marshal in the 3e miniatures handbook makes that really unsurprising.


I totally think they could make the warlord flavour work. It just needs more than mechanics to back it up.

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8 months ago  ::  Oct 06, 2012 - 1:44PM #37
rampant
Date Joined: Oct 26, 2004
Posts: 7,983
Sokka, Lui Bei, Captain America of the avengers, King Freaking Arthur!

What do these people have in common? 

They are far from the best fighters in their respective organizations but lead through superior tactical and social capabilities, they join their allies on the front and contribute directly to the war effort but their real value is tactical and emotional in nature. 

The warlord is the archetype that DnD has long ignored, it's a major part of mythology and fiction that gets overlooked in favor of classes focused more on personal advancement. The fact that it has so little history in the game is one of the tragic flaws of DnD and needs to be corrected.

Finally until someone can come up with a reason that the warlord is so similar to the fighter that can't also be used to describe the cleric, please stop saying that the warlord is like a fighter. 
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8 months ago  ::  Oct 06, 2012 - 2:05PM #38
Lokiron
Date Joined: Sep 28, 2009
Posts: 105

Oct 6, 2012 -- 1:14PM, edwin_su wrote:

i think an easyer way might be the folowing, if the warlord used a lot of the fighter mecanics make warlord a prestige class ( as this system is already known from 3.x)

and the only pre request would be 1 fighter level so your 2nd level could be a warlord level. 



Yes, this is not a bad idea, except it relies on the concept of prestige classes, which may or may not end up in the final release.
What I like about the idea is that a warLORD cannot be a total newbie with this system. To me the class name always bothered me a bit as it seems superior to the other classes.

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8 months ago  ::  Oct 06, 2012 - 2:07PM #39
rampant
Date Joined: Oct 26, 2004
Posts: 7,983
Well they are in that they're awesome, and everyone else is only fighting a small slice of the fight while a warlord engages with every aspect of a battle.
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8 months ago  ::  Oct 06, 2012 - 2:09PM #40
troll-gar
Date Joined: Sep 7, 2011
Posts: 193
personally I think the warlord should be it's own class...maybe with a dice system similar to the fighter's but is used for giving other characters bonuses
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