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Switch to Forum Live View Playtester Profile - Mellored
8 months ago  ::  Oct 05, 2012 - 12:50PM #21
Mand12
Date Joined: Jun 17, 2010
Posts: 16,955

Oct 5, 2012 -- 12:37PM, Diffan wrote:

Something else Mellored brought up that I think really needs delving into is is swapping additional d6's of Rogue's Sneak Attack die for alternative stuff. Something akin to the Ambush feats of 3E were you spend X-amount of d6 die to put status effects onto monsters. I think that would complement Fighter's Combat Superiority die fairly well.



I'm just worried that it might step on CS dice's toes a bit too much.  I mean, it'd be good for the rogue, but it's really similar.  Uniqueness is something to be valued.

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8 months ago  ::  Oct 05, 2012 - 1:04PM #22
mellored
Date Joined: Jul 8, 2008
Posts: 19,459

Oct 5, 2012 -- 12:50PM, Mand12 wrote:

Oct 5, 2012 -- 12:37PM, Diffan wrote:

Something else Mellored brought up that I think really needs delving into is is swapping additional d6's of Rogue's Sneak Attack die for alternative stuff. Something akin to the Ambush feats of 3E were you spend X-amount of d6 die to put status effects onto monsters. I think that would complement Fighter's Combat Superiority die fairly well.


I'm just worried that it might step on CS dice's toes a bit too much.  I mean, it'd be good for the rogue, but it's really similar.  Uniqueness is something to be valued.


No more then the cleric steps on the toes of the wizard.

That said, it i agree it shoudln't be used as a catch-all for martial classes.  There's other mechanics that can be used.

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F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
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Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
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8 months ago  ::  Oct 05, 2012 - 1:16PM #23
Diffan
Date Joined: Sep 19, 2006
Posts: 3,343
I think if you keep the effects different, there would no toes being stepped on. For example, much of the Fighter's CS die is focused on reducing damage (either to him/her self and others), granting disadvantage for attacks against adjacent allies, dealing more damage, knocking people around or prone. A Rogue's ambush gimmick would deal with deafening foes, blinding foes, maybe granting automatic Advantage for another's attack, adding penaltis to AC, dropping enemie's HD, reducing an enemie's movement to Zero, removing speech, etc. Think about the Rogue who sneaks up on the wizard, sure they could drain all their SA into damage and possibly drop them in 1 round OR they could subtraced a die or two and Throat Punch them, disabling their voice for a round. No voice = extreamy difficult to cast spells with verbal components (or stopping them outright).

The way in which to do this is to make Ambush style tactics work exclusively against ONE target while allowing the Fighter to affect the one or more enemies multiple times per round (via additional CS die). Also, making as little overlap as possible. Ambush maneuvers wouldn't knock prone, or disarm, or push someone back 5-feet. They disable, reduce, or render ineffective ONE specific target for a limited duration. You could even make it so the more SA die you drain into an Ambush attack effects the target longer or makes it harder to resist. A Rogue, using Throat Punch for example again, can drain 1 SA die to an attack and make it hard for the spellcaster to cast magic. Draining 2 SA di[c]e renders all spellcasting ineffective for 1 round automatically. Draining 3 SA di[c]e renders spellcasting ineffective for 2 rounds, etc...  
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8 months ago  ::  Oct 05, 2012 - 1:26PM #24
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,475

Oct 5, 2012 -- 12:06PM, Foxface wrote:

Oct 5, 2012 -- 10:52AM, Monsieur_Moustache wrote:


I don't think that skills or sneak attack should be defining features for the rogues. After all, most rogues in fantasy start their story after having really botched a "job". Their more defining trait most of the time is how they handle the result of multiple failures. And a lot are more combat disrupters than combattants at all.




Oooh!  That gives me an idea.  What if the Rogue's primary feature is a sort of "un-do" button?  Like, roll the skill, pass or fail, but if you fail you can turn the failure around in a cool way.

In one of the panels, the devs talked about Indiana Jones as being a quintessential rogue.  I'm not so sure I agree, but if thats what they are going for, lets roll with it.  There are countless times where it can be interpreted that Indy fails a skill check (or even attack rolls).  He's not failing all the time, but he does have setbacks.  Except nearly every time, he comes out of that setback in a cool and interesting way.  Granted, this is at the whims of the writer, but how would we translate that experience to the tabletop?

Maybe the rogue has a feature that allows upon failure to immediately make another skill check at a lower difficulty to do something to compensate for the failed check, so that they suffer no negative consequences to their resources, but may change game state (they still fall off the ledge, but they lose no HP, for example).  Kinda like a glorified saving throw mechanic.

Just brainstorming...

Oh, and Mellored?  Great interview!


Yes, and some rogues could be enablers, tricking enemies to open them to free attacks from allies, or tricking an enemy adjacent to the target into attacking it.

Others could be able ot dodge any attack and be able to hit back when attackers are adjacent.

Sneak attack at melee range is dangerous and courageous. And I don't think that courage and willing to take risks are the more common qualities among fantasy rogues. (Note that I totally consider swashbucklers as fighters, their fighting skills were too high for not beeing melee combat specialists).

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8 months ago  ::  Oct 05, 2012 - 1:42PM #25
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,682
I consider using one against the other to be a classic martial heroic move... Figher yes, Rogue yes, Warlord and Ranger hell yes ....so to tell the truth guys if CS dice cant be used for all of them lets just say I think the game will suffer from bloatitis again.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

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8 months ago  ::  Oct 05, 2012 - 2:34PM #26
DemoMonkey
Date Joined: Feb 19, 2009
Posts: 904
"Figher yes, Rogue yes, Warlord and Ranger hell yes"

...and the poor Paladin presses his nose against the CS shop window...
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8 months ago  ::  Oct 05, 2012 - 3:00PM #27
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,067
Good interview.

It is nice to see another perspective put forward in such an articulate and precise manner.
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8 months ago  ::  Oct 05, 2012 - 3:07PM #28
Diffan
Date Joined: Sep 19, 2006
Posts: 3,343

Oct 5, 2012 -- 2:34PM, DemoMonkey wrote:

"Figher yes, Rogue yes, Warlord and Ranger hell yes"

...and the poor Paladin presses his nose against the CS shop window...




lol, good thing I wansn't drinking my pop (or soda, depending on location) because it definitly would've come out my nose. Well done!

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8 months ago  ::  Oct 05, 2012 - 3:08PM #29
Mand12
Date Joined: Jun 17, 2010
Posts: 16,955

Oct 5, 2012 -- 2:34PM, DemoMonkey wrote:

"Figher yes, Rogue yes, Warlord and Ranger hell yes"

...and the poor Paladin presses his nose against the CS shop window...





That...just.....







D&D Next = D&D:  Quantum Edition
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8 months ago  ::  Oct 05, 2012 - 5:10PM #30
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,682

Oct 5, 2012 -- 2:34PM, DemoMonkey wrote:

"Figher yes, Rogue yes, Warlord and Ranger hell yes"

...and the poor Paladin presses his nose against the CS shop window...




Its a damn impolite thing to do  duddly doright wouldnt approve.... 

 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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