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8 months ago  ::  Oct 07, 2012 - 11:09AM #41
TheLyons
Date Joined: Jan 30, 2012
Posts: 296
I'm a huge fan of how Forgotten Realms details humans

There aren't subraces, but there are different cultures and nationalities of humans. They are all mechanically the same, with the exception of regional feats. You can choose feats at first level based on your region, which I think is pretty cool. The differences between humans is all fluff in FR other than the regional feat exception.
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Poll: What campaign settings do you want to see printed in D&D Next?
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8 months ago  ::  Oct 07, 2012 - 3:18PM #42
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198

Oct 6, 2012 -- 4:10PM, rampant wrote:

Look unless the monster design is incredibly stringent you can't just randomly pull monsters out of the MOnster book and make thme PCs, did you not notice the hot mess that made in 3e?

I mean basic anatomical issues arise on the case of creatures like the ogre or the Red dragon. 




Many people would love to play an ogre or a red dragon.  A little forethought for each monster and every monster could be a playable race.  Other people might want a pixie or an umber hulk or a beholder or a golem.  With the right mechanics this is certainly possible. 

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8 months ago  ::  Oct 07, 2012 - 3:36PM #43
rampant
Date Joined: Oct 26, 2004
Posts: 7,988
I'm not saying you can't have Golem characters I'm saying that it needs to be a separate system from the MOnster manual entries. 
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8 months ago  ::  Oct 07, 2012 - 3:51PM #44
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198
The monster manual entries should be crafted so that they provide for 1 hit die versions of each monster as well as 20 hit die versions.   It would not be that complicated.  1 hit die versions would all be balanced so that they could all be used as playable races.

The progression for each creature could then be used so a party could meet a 1 hit die minotaur a 5 hit die minotaur or a 20 hit die minotaur and find a suitable challenge.

The Monster manual could state what the most common hit die level is for each creature.  ex. kobolds are typically 1 hit die, ogres are 5 hit dice, and red dragons are commonly 20 hit dice.

It wouldn't be that difficult and would add alot of variety to the game.

Players would be slightly more cautious when encountering a creature regardless of their level.
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8 months ago  ::  Oct 07, 2012 - 3:54PM #45
rampant
Date Joined: Oct 26, 2004
Posts: 7,988
They tried that it was called 3e, it didn't work.
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