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8 months ago ::
Oct 08, 2012 - 6:51PM
#61
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Date Joined:
Feb 19, 2012
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I figure a paladin and some jazz'll come along soon.
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning." -Mike Mearls
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8 months ago ::
Oct 09, 2012 - 4:43AM
#62
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Date Joined:
Dec 27, 2011
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From the latest Legends & Lore article, it looks like this is in fact the entire packet. Mike Mearls said that they are planning to release smaller, more frequent packets that focus on one aspect of the game at a time. I, for one, like the sound of this.
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8 months ago ::
Oct 09, 2012 - 5:13AM
#63
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Date Joined:
Feb 18, 2010
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Well I was holding off starting a playtest campaign until this packet came out. I expected some fixes to the characters, as well as level 1-10 progression, and was at least hoping for Wizard traditions. Guess I wasted my time.
Hopefully this "smaller packets, more often" will mean we get levels 1-10 and more build options sooner than the 2 month wait.
WEEKLY PACKETS!!! Now there is an idea...
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8 months ago ::
Oct 09, 2012 - 5:20AM
#64
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Date Joined:
Nov 19, 2007
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I think weekly would be a bit too often for them to get useful feedback, and for them to analyse it thoroughly. Monthly would probably work.
It IS a good idea to concentrate on small pieces each time so they're not introducing too many variables for them to be able to figure out exactly what worked well and what needs more attention.
In memory of wrecan and his Unearthed Wrecana.5e should strongly stay away from "I don't like it, so you can't have it either."
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8 months ago ::
Oct 09, 2012 - 5:37AM
#65
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+1 for small incremental pieces. If they give too much at once, they loose focus. Better to get 1 thing right the 10 things (levels) wrong.
And yea.. 1/month is about right. It gives enough time for people to play it and surveys to be collected.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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8 months ago ::
Oct 09, 2012 - 5:50AM
#66
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Date Joined:
Feb 18, 2010
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I think weekly would be a bit too often for them to get useful feedback, and for them to analyse it thoroughly. Monthly would probably work.
It IS a good idea to concentrate on small pieces each time so they're not introducing too many variables for them to be able to figure out exactly what worked well and what needs more attention.
My weekly suggestion was an exaggeration and based more on what I want than what I think is a good idea. I want new content on a daily basis, but clearly that is neither feasible or smart.
Monthly seems good, HOWEVER I would have preferred the "smaller packets, more often" announcement before they gave out the packet. I have been stalling a playtest campaign waiting for a packet with lots of changes, and then I am handed this DM supplement and I ask "Where is the rest?" and they respond "O you wanted more, too bad we are only giving out small amounts now"
I feel a bit like Oliver Twist asking for more and getting laughed at. A heads up would have been nice.
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8 months ago ::
Oct 09, 2012 - 5:57AM
#67
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Date Joined:
Feb 10, 2007
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Well I was holding off starting a playtest campaign until this packet came out. I expected some fixes to the characters, as well as level 1-10 progression, and was at least hoping for Wizard traditions. Guess I wasted my time.
Hopefully this "smaller packets, more often" will mean we get levels 1-10 and more build options sooner than the 2 month wait.
WEEKLY PACKETS!!! Now there is an idea...
So why don't you playtest the stuff we've got already?
It seems to me you are waiting for fixes that aren't coming, what ever those are.
I'm a little underwhelmed by the latest release, but I'm glad they didn't do anything to the classes yet. They also said that the wizard changes aren't likely to appear until they do some in house testing and it might take several packets before we see them.
I'd kind of like a list of changes rather than have to sift through everything to find them. I'm sure to miss something.
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8 months ago ::
Oct 09, 2012 - 6:21AM
#68
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Date Joined:
May 22, 2003
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So why don't you playtest the stuff we've got already?
It seems to me you are waiting for fixes that aren't coming, what ever those are.
I'm a little underwhelmed by the latest release, but I'm glad they didn't do anything to the classes yet. They also said that the wizard changes aren't likely to appear until they do some in house testing and it might take several packets before we see them.
I'd kind of like a list of changes rather than have to sift through everything to find them. I'm sure to miss something.
One of the documents in the playtest file specifically outlines changes. 
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8 months ago ::
Oct 09, 2012 - 6:40AM
#69
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Date Joined:
Feb 18, 2010
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Well I was holding off starting a playtest campaign until this packet came out. I expected some fixes to the characters, as well as level 1-10 progression, and was at least hoping for Wizard traditions. Guess I wasted my time.
Hopefully this "smaller packets, more often" will mean we get levels 1-10 and more build options sooner than the 2 month wait.
WEEKLY PACKETS!!! Now there is an idea...
So why don't you playtest the stuff we've got already?
It seems to me you are waiting for fixes that aren't coming, what ever those are.
I'm a little underwhelmed by the latest release, but I'm glad they didn't do anything to the classes yet. They also said that the wizard changes aren't likely to appear until they do some in house testing and it might take several packets before we see them.
I'd kind of like a list of changes rather than have to sift through everything to find them. I'm sure to miss something.
I was about to start an new playtest campaign but I saw the new packet was coming out so I pushed it back a few weeks in order to start with fresh materials.
I will probably go ahead and start with the current packet material, although I will be house-ruling a lot of fixes, which I don't like to do, hence waiting for the new packet. I generally don't like to house-rule too much, especially when trying to evaluate new material, but there are some things that just need to be fixed (AC/Hit).
I am a little upset that they didn't fix AC and Hit. It has been a complaint of most since Packet 2 came out. You can fix it either on the player side or the monster side, and since they gave us a revised Beastiary, it would have been easy for them to adjust monster AC and Hit.
New monster traits and revised exp are nice but they really missed a chance to fix a big problem many people are having.
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8 months ago ::
Oct 09, 2012 - 9:09AM
#70
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Date Joined:
Feb 19, 2012
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So, this packet is more 2.1 than 3, so next month we'll get 2.2 (theoretically). And I expect paladins. I never liked them until 4e, but w/ a holy avenger in the playtest? I wanna see what they do.
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning." -Mike Mearls
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