First of all, FINNALLY I CAN BE A NECROMANCER THAT DOESN'T SUCK!
I loved the possibibilty of being a necromancer. an acutal necromancer. I really hope that in the future, this is progressed and you can choose more spells and feats that are relivent to this guy. for instance, perhaps better/ more zombies? or maybe even raise dead rituals!
second: the character sheet sucks.
I hope that this is just the sheet for the packet, and it is gonna be worked on later/ done later
thirdly: the skills are too specific
with a lot of the skills, they are way to vague. a lot of them are really just situational and will not be used majority of the time. I understand the lore stuff, but make them more useable(multipurpose would be a word)
fourth: the combat system is really tight!
I enjoyed the combat and the things I had at my disposal. though spells are somthing. charm and necro spells are completely awesome. but I feel that mages can be kind of interchangable. maybe being able to specialize would be cool!
This isn't really a session report, so I'll be moving it to Playtest Packet Discussion.
I'm sure you know that there's more to being a necromancer than just raising undead. In fact the origin of necromancy had everything to do with conviening with and handling spirits. Talking to dead souls and what have you. I think we need a little more of that [/quote]
yea, I know that, but I'm just really exicted about them even including this stuff. there is some talk to dead stuff and things, its just more of the cleric style. I think that in order to be a full necromancer, you would have to be a multiclass of wizard and cleric.
I don't think it requires a multi-class approach. In my opinion there should be multiple paths to the same end but each would do things a bit differently. There should be a necromancer (Wizard) and a cleric of undeath (or false life) and I think it might even make a good warlock pact.
Death isn't really on the same playing field with gods if even gods may die. It should be a higher universal force. So having a warlock make a pact with death seems like a good option that isn't really an overlap with clerics in my opinion.
Your actual mileage may vary.
I have a feeling this is one of my friends/players and if I'm right we've been trying to make him a good necromancer in 4e for quite a while and he's right the necromancer background is a great start. Also the Skeleton "Stinky" was awesome.
As for mages feeling pretty interchangeble/generic IIRC one of the devs mentioned plans to add specializations to Wizards...my guess is something similar to the 4e Mage or possibly by spell school
On the note of the wizard/cleric I personally cannot wait for them to unveil multiclassing its the one major thing I missed from 3e...aside from how broken it was but some house rules alliviated that.
Oh and the skills yeah I found myself getting my players to make alot of stat based rolls due to the lack of proper skills and it slowed down some encounters a bit when I had to make up a roll. For my personal campaign it would be less of an issue cause for better or for worse I tailor skill challenges based on what my players have (allowing me to make it harder or easier) but trying to use a pre-made campaign or something and it would fall apart
Personally, I think the Necromancer specialty is too limited in it's scope. If they made it more inclusive, to be used by anyone instead of "spellcasters domain" then I think it would go a LONG way to hitting multiple archtypes instead of one or two. For example, I wanted to make a Necromonger Knight, a dark warrior who called upon the spirits of the dead and the bodies of the Undead to help kill his enemies. But I can't do that unless I go down the Cleric or Sorcere road. But I don't want all the crap that comes along with Spellcasting and just want to play a regular Fighter.
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