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8 months ago ::
Oct 03, 2012 - 10:13AM
#11
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Yes please! Not the recovering arrows things, because logging ammo is not something we do at my table. Not because we hate realism, but because we hate math... and are terrible at it. I also wouldn't be opposed to something like adding a skill/ability based on your chosen specialty.
Healer Trait: You gain the Healing skill OR you can always give PCs advantage on death saving throws.
Magic User: You gain the Spellcraft skill OR you are aware when magic is being used around you.
obviously not a solid plan, and I only suggest skills because it fits, not because I think we should spread skill out or that we should add 100000 more skills or whatever.
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8 months ago ::
Oct 03, 2012 - 12:58PM
#12
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And what would you propose for those of us that ignore keeping track of ammunition? I'd say effectively infinite ammo is a fairly common house rule, after all.
They aren't going to craft the system around what house rules people might put in place :P If they did that we'd have a core rulebook that's either so vague it's hard to get a ruling, or so complicated that it would be unusable. 
My two copper.
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8 months ago ::
Oct 04, 2012 - 9:41PM
#13
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Date Joined:
Apr 16, 2009
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4e allowed to recover at the end of battle half your used ammo.
Are you sure that wasn't a house rule? (And it was normally irrelevant anyway after 2nd level, because the cost of non-magical ammunition is trivial after that point.)
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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8 months ago ::
Oct 05, 2012 - 2:14AM
#14
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Date Joined:
Jan 10, 2012
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Well i would support having a minor ability assigned to specialities, dunno about recovering ammo though that seems it would appeal to only the people who like playing accountants and actuaries (which resembles dungeons and dragons, bur takes 10 times as long). Here are a few thoughts i have on the idea. Archer: Your keen eyesight makes it easier for you to track targets in combat, making it easier to keep track of those who try to hide from you once you have noticed them.
Acolyte: Your study of litergical canon gives you an insight into religious practices, you can tell the religion of a caster from just observing him cast. Dual-Wielder: Being ambidexterous, you can do tasks that require your hands to be doing dissumilar tasks, or is easier for you to do things that require both hands. Guardian: Someone you are guarding may leave a threatened squre without provoking an AoO.
Healer: You can identify most potions by taste.
Jack of all Trades: You are able to discern someone's background through the use of deduction, if you are able to interact with them. Magic User: Orkbard had a good idea for this, i'd just use his.
Necromancer: Your affinity for necrotic energies allows you to discern how close is one to death.
Survivor: You are more easily able to survive away from civilization. Your rations or food last you twice as long as others.
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