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9 months ago ::
Sep 25, 2012 - 8:17AM
#31
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Date Joined:
Feb 18, 2010
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I think people are making a mistake regarding how HP are described.
Let's take a boxing match as an example. Two boxers keep on hitting eachother. Many of the hits land and hit faces, stomaches, arms etc. It hurts, there is pain involved, but there is no bruising or cuts. Time goes on, the hits get harder, the boxers more tired, the pain harder to ignore. Now you start to see some split lips, black eyes etc. Eventually, you have a KO.
In the D&D world, that KO can be death, dismemberment, or any other "life threatening injury".
Yes you don't get cuts and scrapes until 50% hp, but that doesn't mean that only luck and endurance is being hit or hurt during the first 50%.
But boxer's take short rests in between rounds to regain energy (HP in your analogy) without the use of magic. I think a short rest should grant some amount of healing. The only reason I suggest Temp HP is so people don't see "Heal Con Mod HP during a short rest" and think, "O I get 2 HP every ten minutes, lets just rest an hour." You could make it healing instead of Temp HP, you would just have to make the rules clear you can't gain more HP by making mutiple short rests in a row.
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9 months ago ::
Sep 25, 2012 - 8:24AM
#32
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Date Joined:
Jan 29, 2005
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I wonder if there would be less contention over the "bloodied" concept if it was refferred to as "winded" or "fatigued" instead of "bloodied".
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9 months ago ::
Sep 25, 2012 - 8:35AM
#33
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Date Joined:
Feb 18, 2010
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I wonder if there would be less contention over the "bloodied" concept if it was refferred to as "winded" or "fatigued" instead of "bloodied".
If it looks like 4E and acts like 4E, many people will rage quit it even if it is a great idea.
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9 months ago ::
Sep 25, 2012 - 8:49AM
#34
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Date Joined:
Apr 10, 2009
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I wonder if there would be less contention over the "bloodied" concept if it was refferred to as "winded" or "fatigued" instead of "bloodied".
Definately. Most people get used to 'bloodied' - but there is often a moment when you first hear of the concept when you have to ask "Just how is that skeleton 'bloodied' after all".
In fact - we had just that moment last week at our table. Most of us have played together with both 3.5 and 4E, but we have a couple of players who actually started with 5E. Because most of us know the 4E conventions, we often use them as references - and one of the players referred to a skeleton being 'bloodied' and after asking what that meant, one of the new players asked exactly that question.
It's not an obstacle to the concept being useful - but it does create a moment of disconnect when it is used in reference to non-living creatures.
But I'm not really sure what the better term would be 'fatigued' would be a problem for constructs, for example.
The best answer may just be 'injured'.
Carl
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9 months ago ::
Sep 25, 2012 - 9:02AM
#35
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Date Joined:
Jan 15, 2009
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I wonder if there would be less contention over the "bloodied" concept if it was refferred to as "winded" or "fatigued" instead of "bloodied".
Definately. Most people get used to 'bloodied' - but there is often a moment when you first hear of the concept when you have to ask "Just how is that skeleton 'bloodied' after all". l
His bones seem loser and rattle more ... I prefer he has started to loose some real pieces.
Or he the green glow around the thing seems a touch faded like the enchantement is failing.
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9 months ago ::
Sep 25, 2012 - 9:07AM
#36
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Date Joined:
Jan 29, 2005
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But I'm not really sure what the better term would be 'fatigued' would be a problem for constructs, for example. Carl
Fatigue actually works perfectly fine. Have you heard of metal getting "fatigued"? It's used in engineering IIRC.
material fatigue
There ya go
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9 months ago ::
Sep 25, 2012 - 9:13AM
#37
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Less Death More Danger! www.wizards.com/DnD/Article.aspx?x=dnd/d...Article includes an injury deck, which of course could be replaced with a d20 table. This is going to be a love or hate it thing, so needs to be an optional module.
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9 months ago ::
Sep 25, 2012 - 9:14AM
#38
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Date Joined:
Apr 10, 2009
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I wonder if there would be less contention over the "bloodied" concept if it was refferred to as "winded" or "fatigued" instead of "bloodied".
Definately. Most people get used to 'bloodied' - but there is often a moment when you first hear of the concept when you have to ask "Just how is that skeleton 'bloodied' after all". l
His bones seem loser and rattle more ... I prefer he has started to loose some real pieces.
Or he the green glow around the thing seems a touch faded like the enchantement is failing.
The concept isn't the problem. But the term is illogical. He doesn't have any blood at all - how is he bloodied.
Carl
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9 months ago ::
Sep 25, 2012 - 9:19AM
#39
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Date Joined:
Mar 22, 2008
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Warlords didn't close wounds. Loss of HP does not automatically mean physical injury, and regaining of HP does not mean physical injuries go away. How this fallacy continues, I have no idea.
Please quote me the name of the Logical Fallacy that he was guilty of with his suggestion on how to change hit points. I didn't know that one. Is it Argument from Abstraction? Reducto Hit Pointo?
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9 months ago ::
Sep 25, 2012 - 9:22AM
#40
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Date Joined:
Jan 29, 2005
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The concept isn't the problem. But the term is illogical. He doesn't have any blood at all - how is he bloodied.
Carl
Yeah, definately think "fatigued" is the better term. Granted, it had a different usage in previous edtions (along with exhausted), but I think the term can be accurately applied in most circumstances. It certainly wouldn't be too applicable to creatures like water and air elementals (can either really be "bloodied"?), and it would a bit comical for blood golems and the like (they always start out "bloodied" ). But for the most part, I thikn fatigued is just a better all-around term to describe a creature at or below half HP.
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