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Switch to Forum Live View Give Fighter's Marking Back
9 months ago  ::  Sep 29, 2012 - 8:21PM #171
GrandMasterofFlowers
Date Joined: Jan 10, 2012
Posts: 96

Sep 29, 2012 -- 10:38AM, mellored wrote:

New specialty. Threaten: When you melee attack someone roll combat dice. If that enemy attacks an ally on it's next turn, you can spend a reaction to deal twice the amount rolled.




Well i would call this Riposte or something like that, and have it deal just the dice taken from the CS pool as damage, or possiblydo weapon damage with the dice rolled as a penalty to the attack, that might be a little overpowered though.

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9 months ago  ::  Sep 30, 2012 - 9:29AM #172
Drycanth
Date Joined: Aug 10, 2012
Posts: 303
now you want to make the DM metagame to know you have that ability in order to make him have his creatures not attack any one but the marking PC? OR is this just a way to gain extra damage?
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9 months ago  ::  Sep 30, 2012 - 4:22PM #173
EnglishLanguage
Date Joined: May 19, 2011
Posts: 5,286

Sep 30, 2012 -- 9:29AM, Drycanth wrote:

now you want to make the DM metagame to know you have that ability in order to make him have his creatures not attack any one but the marking PC? OR is this just a way to gain extra damage?



Last I checked, I don't need to metagame to know someone is interfering with my attack narratively.

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9 months ago  ::  Oct 03, 2012 - 1:46PM #174
Jenks
Date Joined: Apr 4, 2008
Posts: 2,499
I'm just gonna pop back in and say that no matter what, it's a mechanic that was ok in 4e, but can stay in 4e. It's been replaced in 5e and we should look to the future and not dwell in the past.

"No one can ever walk backwards into the future." - A saying from a fortune cookie I got the other day. 
My two copper.



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9 months ago  ::  Oct 05, 2012 - 8:47AM #175
Lokiron
Date Joined: Sep 28, 2009
Posts: 112
Having read the whole thread, I must say I'm disappointed with the bickering, but impressed with all the analysis and brainstorming being done in between.
I've yet to try Next, but from reading it and people's reflections on it, I'm very positive, especially with the fighter. I'm glad to once again see it able to deal heavy damage should the player choose such a path, and the defensive abilities look strong as well, with room for more, of course.

I agree with the opposition of the 4E mark, my reason being mostly book keeping. Reactive punishment or mitigation or hindrance seems better to me.
However, as has been pointed out, I don't think this should cost the reaction as the maneuver options already cost CS die, and the fighter don't really get that many! He has only one on levels 1 through 4, with advancement from 6-10 being unknown so far. Even a defensive fighter with the Defender feat would probably just use the CS die on his turn (Deadly Strike, Knock Down what do I know) and use the reaction cause disadvantage, should the need arise.

My opinion: An ability that is "free", like that granted by Defender (remember 5E feats grant options, not direct power), should cost the Reaction, but not maneuvers that already cost CS. Not only do held maneuvers have a cost, but they also have a risk in that they might not find use and are simply wasted. Still, I haven't played it yet, so I don't know how easy CS is to utilize off-turn.
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9 months ago  ::  Oct 07, 2012 - 9:41PM #176
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,559

Sep 29, 2012 -- 7:55AM, Chimpy20 wrote:

Sep 19, 2012 -- 3:14PM, EnglishLanguage wrote:

Sep 19, 2012 -- 8:43AM, Chimpy20 wrote:

Why should a creature gain a penalty for attacking something else?



The penalty represents the Fighter actively distracting the enemy and throwing his aim off, even if only slightly.



Fair enough, but this needs to be in the ability name & description, not just called "marking" which makes it sound so meta-gamey.




The mark was different from defender to defender the name of the effect was generalized but its methods of implementation was different from defender to defender the fighter is running physical interferance on most attacks and establishing a pattern of harrassment that lingers shortly. 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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9 months ago  ::  Oct 07, 2012 - 9:43PM #177
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,559
I want to be able to throw or launch a weapon against an enemy to have it interfere with an enemies attack against my ally. In effect a ranged protect.

Basically bounded accuracy means some things you might have done with a mark in 4e need to be handled a different way. 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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