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Switch to Forum Live View A plea to the testing community
10 months ago  ::  Aug 16, 2012 - 12:21PM #21
LordOfTheChance
Date Joined: May 27, 2012
Posts: 75
Great point OP. 

I'm getting some old gaming buddies back together just to give this packet a whirl.  I'll be DMing and I'm looking forward to it...but man I have so many character ideas and would love to run a PC.

We will be testing the game as written.  I'll be tweaking a little using a couple different options they present (like resting/HP receovery) but it'll all be within the options presented within the packet.  We're all guardedly optimistic that the game will be enjoyable...but if its not we'll have plenty of beer and good company to keep things fun. 

If it goes well enough I or one of my players may even post a recount for sharts and gaggles.  Heck maybe we'll do it even if it goes terribly.  I guess that IS the point.
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10 months ago  ::  Aug 16, 2012 - 12:25PM #22
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931

Aug 16, 2012 -- 12:06PM, thecasualoblivion wrote:

The only place the word conspiracy comes into things is due to the fact that they announced this in January, and after 8 months have shown no signs of delivering a game I'd enjoy, making me doubtful they ever will.



Well, I'm sorry that their development process isn't up to your standards.  Be sure to pass that along in your feedback, I'm sure it'll make them take you seriously.

D&D Next = D&D:  Quantum Edition
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10 months ago  ::  Aug 16, 2012 - 1:32PM #23
Archon007
Date Joined: Apr 21, 2004
Posts: 313

Aug 16, 2012 -- 12:06PM, thecasualoblivion wrote:

That has nothing to do with anything. I'm in this for the end result of getting a game I'll enjoy playing. Nothing more, and more importantly nothing less. What we've seen doesn't deliver, and further hasn't shown any signs of delivering it the future. On the contrary, things are being built into the core skeleton that are in direct conflict with delivering a game I'll enjoy playing. The only place the word conspiracy comes into things is due to the fact that they announced this in January, and after 8 months have shown no signs of delivering a game I'd enjoy, making me doubtful they ever will.



You write like you a very angery person. I am sorry you are not enjoying yourself. As you said you want something you will enjoy maybe this isn't for you. Go play something you enjoy! Relax and have fun... it's just a game.

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10 months ago  ::  Aug 16, 2012 - 1:35PM #24
wrecan
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Date Joined: Jun 23, 2005
Posts: 17,727
It was a noble idea Archon. Sadly it appears bords gotya fly and haters gotya hate
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10 months ago  ::  Aug 17, 2012 - 8:09PM #25
Archon007
Date Joined: Apr 21, 2004
Posts: 313

Aug 16, 2012 -- 1:35PM, wrecan wrote:

It was a noble idea Archon. Sadly it appears bords gotya fly and haters gotya hate



Thanks. Trying top fight the good fight Laughing

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10 months ago  ::  Aug 18, 2012 - 12:56AM #26
lokiare
Date Joined: Nov 3, 2008
Posts: 14,542

Aug 16, 2012 -- 11:13AM, AH_schulerta wrote:

From live Twitter feed in the DnD_Next QA:



When I hear people saying they're already hacking the game, that make me super happy, because that's where we want to end up.




Yeah, I'd want to end up with the players doing my job too. That's makes it easy. Unfortunately many players won't pay WotC to let them develop WotC's game...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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10 months ago  ::  Aug 18, 2012 - 12:59AM #27
lokiare
Date Joined: Nov 3, 2008
Posts: 14,542

Aug 16, 2012 -- 12:17PM, SleepsInTraffic wrote:

Hey I'm just following the first directions within the DM guidelines and making a fun game for my friends.

I will thoroughly detail the changes I make so they know the hacks being employed but basically within the first three paragraphs of the DM's Guide they told me to do whatever I want with the rules.  essentially by changing the rules to be what I think my friends would like I'm following what the Devs gave me.  Life is funny. 




In that case, I've house ruled it back to 4E, so now how does that help the developers?

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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10 months ago  ::  Aug 18, 2012 - 4:28AM #28
Verdegris_Sage
Date Joined: May 7, 2012
Posts: 979
Wait...
People are writing critiques for their houserules of the alpha test of this game...?

I mean, I've got some ideas that rattle in my head after I ran the first playtest, and I shared them post running the playtest. I try to offer a potential soultion to any problem I see. But my feedback is based on the RAW, not my own alteratiosn of them. I have several first glance concerns about the current one, but I'll hold off until I've had a chance to run my players thru it a bit to comment. 

I think one of the issues is that people may actually like some of the ideas they've seen so far, and want to run a full game with them... seeing as they are still in alpha and incomplete, people are cobbling the rest of the game around them. 
I have an answer for you, it may even be the truth.
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10 months ago  ::  Aug 18, 2012 - 5:04AM #29
YouKnowTheOneGuy
Date Joined: Feb 19, 2012
Posts: 772
I intend to do it this way. I want to run some sessions w/ the new rules-as-is and see how they actually are in play (CS fighter refresh rules, I'm lookinatchyu). Then I'll houserule some. I think both the raw and the houseruled feedback are important to WotC.
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning."
-Mike Mearls
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10 months ago  ::  Aug 18, 2012 - 7:04AM #30
strider1276
Date Joined: Jan 23, 2012
Posts: 1,264

Aug 16, 2012 -- 9:36AM, thecasualoblivion wrote:

I can't help but read this and think of a lame plea from people who don't want the status quo to change. I look at this playtest from the perspective of already having a game I'm satisfied with and the fact that they promised that 5E would support all playstyles. From that perspective, I see little but failure. The game as it stands now is in direct conflict with my playstyle, and I don't see the roots of what could evolve into a game I enjoy playing.




The problem seems to be that you're seeing the playtest as a game. It isn't. Or, at least, it isn't a complete game at all. It's part of a game, sure, but it's hardly the whole thing.

The only thing I think we're not going to be able to change is the goal for the core rules to be light, so that modules can be added on to adjust for a group's desired complexity. This is the right way of going about it I think, so I'm fine with it. If you're not, then the only thing you can do is wait for the more complex stuff. Whether you "wait" by participating and providing feedback (meaningful feedback, not "OMG this is broken! You guys suck and this is horrible! Ragequit!" - and no, I'm not saying you specifically are doing this, but some folks are), or you wait by going away, playing whatever other games you like and coming back later is up to you.

Other than that, we have the opportunity to change things in the playtest. There are a number of things that changed between the first and second packet (the Fighter, a number of spells, more themes, the Slayer moving to a Fighting Style instead of a theme - or specialty, even though I like "theme" much better, and more that I'm probably not thinking of at the moment). That was due to feedback. More things will change as we go along.

I'm getting the very distinct idea that a large number of people that are posting just don't get what a playtest really is, or what it's supposed to accomplish. (Again, not saying you specifically.) At this early stage, there is no way we see anything that is close to resembling the final game. It's just not going to happen. This is going to change quite a few times - perhaps (although I wouldn't recommend it) drastically once or twice. It's a bad idea to do that, though, as it is a better decision to adjust things slightly and see how that works before just swinging the dial all over the range in an attempt to happen onto the sweet spot. Folks need to calm down and realize that things are going to be slow. That's simply the nature of a playtest. If people aren't willing to realize that, then they need to find a way to deal with it, or come back to the playtest sporadically, or something. I very much doubt the developers are going to start swinging the dial a lot just because some people have an issue with how things are going. At least, I hope not.

For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon

@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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