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10 months ago  ::  Aug 14, 2012 - 11:43PM #1
DavidArgall
Date Joined: Dec 5, 2007
Posts: 1,592
     I may be missing something, but....
  
       CHARACTER ADVANCEMENT
XP Level Benefit
0 1
650 2   +1175
1,825 3 +1700
3,525 4 +4450
7,975 5  +7500?

     So Going from 1st to 2nd is 650, while going from 4th to 5th is 4450.   [I don't understand how these numbers are computed.  Anybody have an idea? ]

    But encounters have...
Level Easy Average Tough
1 100 165 325
2 175 295 585
3 255 425 850
4 335 555 1115
5 415 690 1375
6 490 820 1640
7 570 950 1900
8 650 1050 2165
9 730 1215 2425
10 800 1350 2690   

     So Our 1st level reaches 2nd after about 4 encounters.  But our 4th level takes 8 encounters.  We don't seem to have figures for 9th going to 10th, but It could be 100 encounters.  20th level could be around 100,000 encounters. 

      So what am I doing wrong here?  Or does WOTC intend for us to have trouble reaching 10th?, much less higher?
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10 months ago  ::  Aug 14, 2012 - 11:50PM #2
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
If it  took 4 encounters - I wouldn't worry.


But if they take on a bunch of 13 hit point hobgoblins they will level after four rounds.



Carl
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10 months ago  ::  Aug 15, 2012 - 3:50AM #3
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,510
en.wikipedia.org/wiki/Inverse_hyperbolic...
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10 months ago  ::  Aug 15, 2012 - 5:10AM #4
Rhenny
Date Joined: Dec 21, 2011
Posts: 1,554
Here's what I think is going on:

They realize that 1st level is nearly unsurvivable for the Wizard (and perhaps some of the other PCs), so they need to accelerate development of character out of the Novice stage.

Unfortunately, adding 3 or 4 hp to the Wizard may not make him or her less vulnerable at 2nd level.     
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10 months ago  ::  Aug 15, 2012 - 12:30PM #5
DavidArgall
Date Joined: Dec 5, 2007
Posts: 1,592
     Back to the question.  Is the proposed XP system majorly flawed so that reaching much about 10th level is only theoretically possible?

     Qmark.  You seem to be saying the XP needed to level will level off.  Could you supply more detail?
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10 months ago  ::  Aug 15, 2012 - 1:00PM #6
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,510

Aug 15, 2012 -- 12:30PM, DavidArgall wrote:

     Qmark.  You seem to be saying the XP needed to level will level off.  Could you supply more detail?


What, no.  That would be an s-curve.  An inverse hyperbolic function just skyrockets.

In any case, the math of the XP table just makes no damn sense.

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10 months ago  ::  Aug 15, 2012 - 1:45PM #7
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
Just because the curve skyrockets, that doesn't mean the XP function will.


AD&D used what was called delta doubling.  The amount of experience needed to go from level x to level x+1 was twice what it took to go from level x-1 to level x.  This gave a very similar curve.

But it also leveled out around level 9-10 and became a set value per level.


It's not an unheard of approach and, depending on how experience per creature goes up may or may not be the right approach.

Because that it what drives it:  The experience value should be based on killing x number of creatures of your level (simplest case).  Depending on how the experience points per hit die of the creature goes up, this may or rmay not be the right type of curve.  I think it is the wrong specific curve - but that's an issue with the formula, not the fact that it has a geometric increase.


Carl
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10 months ago  ::  Aug 16, 2012 - 6:52PM #8
DavidArgall
Date Joined: Dec 5, 2007
Posts: 1,592
Right, the XP needed to level is geometric.  But the XP gained from an encounter is linear.  That means level gaining slows down, and effectively comes to a full stop long before 20th level.  Is this intentional?  Or did they mess up?
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10 months ago  ::  Aug 16, 2012 - 7:15PM #9
AlmightyK
Date Joined: Jun 22, 2012
Posts: 544

Aug 16, 2012 -- 6:52PM, DavidArgall wrote:

Right, the XP needed to level is geometric.  But the XP gained from an encounter is linear.  That means level gaining slows down, and effectively comes to a full stop long before 20th level.  Is this intentional?  Or did they mess up?



keep in mind, those monsters with the same xp, you will not be fighting the same amount of them at 19th level as you would at 5th level

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10 months ago  ::  Aug 16, 2012 - 7:35PM #10
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,510
Here's the math:
  1. 0
  2. 650
  3. 1825 (650x2 + 525)
  4. 3525 (650x3 + 525x3)
  5. 7975 (650x5 + 525x9)

What seems to have happened, is the real Level 5 disappeared, and Level 6's number moved up.
  1. 0
  2. 650 (650x1 + 525x0)
  3. 1825 (650x2 + 525x1)
  4. 3525 (650x3 + 525x3)
  5. 5750 (650x4 + 525x6)
  6. 7975 (650x5 + 525x9)
  7. 10200 (650x6 + 525x12)
  8. 12425 (650x7 + 525x15)

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