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Sticky: Constructive FAQ thread: Playtest Packet 2
10 months ago  ::  Aug 24, 2012 - 2:10PM #41
QuietNinja
Date Joined: May 24, 2012
Posts: 121

Aug 24, 2012 -- 1:55PM, Artifact wrote:

Aug 24, 2012 -- 5:47AM, QuietNinja wrote:

Rogues are not always criminals ... Thieves' Cant and Thief Signs is related specifically to the criminal underground.


As written in the playtest, all Rogues are indeed criminals.

Consider:  Two Rogue Schemes are presented (thief and thug).  Rogue Scheme is a class feature, so you must pick one or the other (or else forego a class feature).  Both schemes are criminal in nature.  

It's very likely there will be additional schemes available in the finalized game, with little or no implications of a criminal nature.

For right now though, the class is more Thief (specific) than Rogue (general).  Might as well reclaim that name from 2nd Edition .  That's what they were called back then.  Thieves were a sub-class of Rogues in fact, Bards being the other.

Anyway, another issue that I believe could use some clarification.


No, a thug by definition is not always criminal. Gang related usage of the word thug points to criminal activity ... but a thug is can be just a person who beats people up on the street.
--
(Dictionary.com)

thug    noun


1. a cruel or vicious ruffian, robber, or murderer.

2. ( sometimes initial capital letter ) one of a former group of professional robbers and murderers in India who strangled their victims.

ruf·fi·an   noun
1. a tough, lawless person; roughneck; bully.
--
"Rogues rely on skill, stealth, and their opponents’ vulnerabilities to get the upper hand. Rogues bring versatility and resourcefulness to an adventuring party, having the knack for finding solutions to just  about any problem they face.", page 7 of the Classes PDF


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10 months ago  ::  Aug 24, 2012 - 2:28PM #42
Artifact
  • Surprisingly Honest
Date Joined: Dec 8, 2003
Posts: 3,186

Aug 24, 2012 -- 2:10PM, QuietNinja wrote:

No, a thug by definition is not always criminal. Gang related usage of the word thug points to criminal activity ... but a thug is can be just a person who beats people up on the street.
--
(Dictionary.com)

thug    noun


1. a cruel or vicious ruffian, robber, or murderer.

2. ( sometimes initial capital letter ) one of a former group of professional robbers and murderers in India who strangled their victims.

ruf·fi·an   noun
1. a tough, lawless person; roughneck; bully.
--
"Rogues rely on skill, stealth, and their opponents’ vulnerabilities to get the upper hand. Rogues bring versatility and resourcefulness to an adventuring party, having the knack for finding solutions to just  about any problem they face.", page 7 of the Classes PDF



I'm looking at it from this angle:  If someone beats me up in the street, that's assault.  I could press charges, so it's a criminal act.

I'm not a lawyer, so this is just my gut reaction when I hear the word 'thug'.  Not a nice person, up to no good, looking for trouble .

Anyway, don't wanna needlessly derail a very constructive, helpful thread, just clarifying my own thoughts a bit.

/\ Art
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10 months ago  ::  Aug 24, 2012 - 2:35PM #43
Arius
Date Joined: Apr 5, 2004
Posts: 203
Elite and Solo are not defined anywhere.

Expereience numbers in the beastery seem completely out of wack.  Example

Goblin Level 1 Standard, 120 XP - AC 13, 3 HP, weak attacks
Kobold Trap Lord Level 1 Elite, 120 XP - AC 15, 17 HP, AoE Attack

Dark Priest Level 3 Elite, 260 XP = Death
Dark Acolyte Level 3 Standard, 270 XP = Speed Bump
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10 months ago  ::  Aug 24, 2012 - 2:48PM #44
QuietNinja
Date Joined: May 24, 2012
Posts: 121
Artifact
Me too. No worries, and yeah .. we probably shouldn't derail the thread. From my view I see 'Thug' as the border line, maybe a criminal / may not be. (also check page 4 of Backgrounds). I find it odd that the Rogue schemes are based on Backgrounds ... but they left out Spy and it is right beside the two. That may just be some for this thread.

The Rogue has the suggested Background of Thief and the Scheme of Thief. There is also a Thug Background and a Thug Scheme. It seems odd for the Rogue to have doubles like this. Perhaps rethinking some names. Maybe Larcen and Ruffian.
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10 months ago  ::  Aug 25, 2012 - 6:26AM #45
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,413
In the playtest adventure, the party finds a +1 handaxe. The only problem is that there is nothing telling what a +1 does in D&D next. +1 hit? +1 damage? +1 both? I'm going with the last but it needs a description and mechanics.
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10 months ago  ::  Aug 25, 2012 - 10:50AM #46
Melwick
Date Joined: May 14, 2012
Posts: 650
There are several monsters and races mentioned in the Blingdenstone adventure, but I can't seem to find any stats or detailed fluff on them.

The races and monsters mentioned in Blingdenstone (but don't seem to have stats) are:

Beholder
Pech
Svirfneblin Gnome
Surface gnome
Elementals
Mind Flayer
Duergar

Why can't I find any stats for these NPCs in the playtest?

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10 months ago  ::  Aug 25, 2012 - 1:32PM #47
DannoE
Date Joined: Nov 14, 2009
Posts: 212
You say you want feedback, here it is.  I'm happy that the game is a little simpler now because now I think I can teach it to my kids.  That's good.

Bad is that I'm afraid you're going to make the DM's job harder in reference to setting encounters and/or putting together monsters.  4e was good because it was a pretty simple "plug and play" system, and if you needed to make a monster, that was easy, too.  I'm scared of losing that.

More thoughts here:
 dannos-lair.blogspot.com/2012/08/more-th...

Thanks!
DannoE
"You may say I'm a dreamer, but I'm not the only one"


Danno's Lair: The Internet's Best Triathlon / Comic/ D&D Blog!
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10 months ago  ::  Aug 26, 2012 - 2:34PM #48
Pantelos
Date Joined: Mar 3, 2012
Posts: 18

Aug 17, 2012 -- 11:42AM, areata wrote:


15. Do combat maneuvers like Glancing Blow allow you to add ability score bonuses to damage? (I vote yes)




On the #3 penny arcade podcast Mike says it doesn't, if I got that correctly.
It is around 14:00 when he is asked if STR is added when using the extra dice on a maneuver and he says no, that would be unbalanced.

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10 months ago  ::  Aug 27, 2012 - 2:43PM #49
DND-NEXTER
Date Joined: Jul 9, 2012
Posts: 37
yeah

horrible wording throughout

esp double use of thug and thief
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10 months ago  ::  Aug 27, 2012 - 6:59PM #50
LanethanAK
Date Joined: Jul 5, 2008
Posts: 173
It makes a bit of sense though, as you automatically get the thief / thug background AS WELL AS another background of your choice, so having them be named the same prevents you from having to remember both names, i.e.

I am a Rogue Thief with a Charlatan Background and a Dual Wield Specialty, instead of
I am a Rogue Thief (background: SirStealsALot) with a Charlatan Background and a Dual Wield Specialty.


I will admit it may be hard to remember you get both.
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