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Switch to Forum Live View Racial Differences in Playtest Packet 2
10 months ago  ::  Aug 14, 2012 - 7:55AM #41
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,693

Aug 13, 2012 -- 7:57PM, Mithrus wrote:

My fix for humans:

+1 any ability
Heroic Effort: 2/day, gain advantage on next d20 roll.
Versatile: Gain one additional skill training of your choice or


I like it.

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10 months ago  ::  Aug 14, 2012 - 8:46AM #42
penandpaper2
Date Joined: Jul 2, 2008
Posts: 1,143
I don't mind the set-up, but it's the logic that bothers me.

How is it possible that an aged elf isn't naturally wiser than a human?  How is a human naturally smarter?  More dextrous?  Full of constitution?  Stronger?  More charismatic? 

So are we saying they are born this way?  This implies that the other races are vastly inferior to humans from a genetic standpoint.  If that's the world you want to build fine, but it seems silly. 

There has to be a different way.  Personally, I'm with the above poster: negate these silly racial advantages and make them cultural instead.  In other words, get rid of stat bonuses.
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10 months ago  ::  Aug 14, 2012 - 8:48AM #43
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,488
Humans are ok for me.
They live shorter and burn brighter, no time to develop any fancy racial traits.
It also justifies their survival against older or supernatural civilizations. they can adapt in a single generation and develop good specimen of any required profile in time of crisis.
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10 months ago  ::  Aug 14, 2012 - 9:03AM #44
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198
Humans are obviously the superior race.  Shorter lifespans and superior traits will eventually lead to the extinction of elves, dwarves, and halflings.
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10 months ago  ::  Aug 14, 2012 - 9:48AM #45
TheLyons
Date Joined: Jan 30, 2012
Posts: 296
I think we can do something more balanced and flavorful. Here are a few ideas:


The stat bonus for level 1 in your class raises to +2 instead of the normal +1
In addition, you get +1 to any one stat (this can be the same stat as above, for a total of +3 instead of most races maximum potential of +2)

Human Adaptability - Ignore the first 5 points of damage a round from weather conditions.

Natural Diplomat - Advantage on checks for changing the attitude of humans, elves, halflings and dwarves (probably most other races that end up core as well). 

Human Weapon Training: Choose a weapon you are proficient with in your starting class. When you attack with this weapon, the damage die for that weapon increases by one step.

Destiny - Once per day, when you roll a 1 on an attack roll, check or saving throw, you can reroll this result.  



Thoughts? I am curious what other ideas people come up with for humans as well.  
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10 months ago  ::  Aug 14, 2012 - 12:19PM #46
Aldrein
Date Joined: May 20, 2011
Posts: 429

Aug 14, 2012 -- 9:03AM, kezzek wrote:

Humans are obviously the superior race. Shorter lifespans and superior traits will eventually lead to the extinction of elves, dwarves, and halflings.



And that's a game or a setting I will never, ever play.

Aug 14, 2012 -- 8:46AM, penandpaper2 wrote:

I don't mind the set-up, but it's the logic that bothers me.

How is it possible that an aged elf isn't naturally wiser than a human?  How is a human naturally smarter?  More dextrous?  Full of constitution?  Stronger?  More charismatic?  

So are we saying they are born this way?  This implies that the other races are vastly inferior to humans from a genetic standpoint.  If that's the world you want to build fine, but it seems silly.  

There has to be a different way.  Personally, I'm with the above poster: negate these silly racial advantages and make them cultural instead.  In other words, get rid of stat bonuses.




This is exactly what I hate about this stats. 

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10 months ago  ::  Aug 14, 2012 - 12:26PM #47
pauln6
  • Stampeding Hybrid
Date Joined: Jan 21, 2004
Posts: 2,295
I'd be fine if humans got maybe +1 in 4 stats and then the heroic effort and extra skill but I'd also be quite happy if the other races got +1 to 2 stats.  My own feeling is that racial caps should be usedto make dwarved tougher than humans e.g. cap humans at 19 dex and con while elves and dwarves are capped at 20 dex and con respectively, although I accept this is unpopular with many.

I'm not sure how I feel about halflings getting a dice bump to short swords instead of elves.  I love the dagger and sling boost but it seems the dagger almost becomes superfluous if your shortsword is also d8.  Maybe I still like my halflings to be useless at melee - it's a 70s thing.
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10 months ago  ::  Aug 14, 2012 - 12:35PM #48
rampant
Date Joined: Oct 26, 2004
Posts: 7,990
HOnestly I hate the racial weapon traits.

On the other hand if every race has these traits it's not as big a problem as it would be otherwise.
 
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10 months ago  ::  Aug 14, 2012 - 12:43PM #49
RgAgsThMch
Date Joined: May 4, 2007
Posts: 687
Yep.  Not a fan of racial ability bonuses or racial weapons...

Why does WotC insist on trying to influence my character choices with subtle (or not so subtle) mechanics?

Why do I have to give up even minor mechanical advantages to play a dwarven rogue in light armor, dual wielding short swords?
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10 months ago  ::  Aug 14, 2012 - 12:46PM #50
Alex_
Date Joined: Jun 14, 2006
Posts: 2,313

Aug 14, 2012 -- 12:35PM, rampant wrote:

HOnestly I hate the racial weapon traits.

On the other hand if every race has these traits it's not as big a problem as it would be otherwise.
 




  Same here.  They keep forcing specific races to fight with specific weapons against specific enemies in the core books.  Then you start playing in a campaign setting (ofcial or homebrew), and much of that culturally specific stuff flies right out of the window. 

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