Community

 
Dungeons & Dra.. D&D Next General D.. Wandering Monsters: When Is a Goblin Not a Goblin?
Jump Menu:
Post Reply
Page 1 of 7  •  1 2 3 4 5 6 7 Next
Switch to Forum Live View Wandering Monsters: When Is a Goblin Not a Goblin?
10 months ago  ::  Aug 07, 2012 - 4:16AM #1
Kalex_the_Omen
Date Joined: Apr 1, 2001
Posts: 2,894
Wandering Monsters: When Is a Goblin Not a Goblin?
James Wyatt

In 4th Edition, we included goblins, hobgoblins, and bugbears under a general “goblin” entry, which caused our editors some consternation. You see, by doing things this way, the word “goblin” had to do double duty because it meant both the general class and the specific race—genus and species, as it were. When we did this, though, we were also extending a line of thinking that started back in the earliest years of D&D, when these monsters were grouped together into the broad category of goblinoid.


Talk about this article here.
Kalex the Omen
Dungeonmaster Extraordinaire



Concerning Player Rules Bias Show

Mar 7, 2012 -- 5:19AM, Kalex_the_Omen wrote:

Gaining victory through rules bias is a hollow victory and they know it.


Concerning "Default" Rules Show

Oct 11, 2012 -- 2:23AM, Kalex_the_Omen wrote:

The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&D.  An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or sending a quick note off to Customer Support and sharing the inevitable response with the group.  BTW, I'm not just talking about Next when I say this.  Of course, D&D has always been this way since at least the late 70's when I began playing.


My First D&D - 1979 D&D Basic Set (6th Printing) Show

Quick Reply
Cancel
10 months ago  ::  Aug 07, 2012 - 4:23AM #2
Kalex_the_Omen
Date Joined: Apr 1, 2001
Posts: 2,894
I think they pretty much nailed this one, as opposed to some niggling details from last week's article that didn't feel right.  I definitely like the "goblinoid" idea of having goblins, hobgoblins and bugbears share an evolutionary tree, and language.  I'm not entirely sure they should "always' be found together working in groups, but that should certainly be a possible theme.  I would think that such creatures generally like to be on their own in unmixed groups, with the exception of hobgoblins who appreciate the strengths and weaknesses that each "sub-race" brings to the table.  But unless there is a very powerful hobgoblin leader it takes a much more powerful force to bring them together such as a warlord, mage or evil priest.

Can't wait to see how Dragon’s-Eye View depicts them.
Kalex the Omen
Dungeonmaster Extraordinaire



Concerning Player Rules Bias Show

Mar 7, 2012 -- 5:19AM, Kalex_the_Omen wrote:

Gaining victory through rules bias is a hollow victory and they know it.


Concerning "Default" Rules Show

Oct 11, 2012 -- 2:23AM, Kalex_the_Omen wrote:

The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&D.  An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or sending a quick note off to Customer Support and sharing the inevitable response with the group.  BTW, I'm not just talking about Next when I say this.  Of course, D&D has always been this way since at least the late 70's when I began playing.


My First D&D - 1979 D&D Basic Set (6th Printing) Show

Quick Reply
Cancel
10 months ago  ::  Aug 07, 2012 - 5:11AM #3
LupusRegalis
Date Joined: Dec 15, 2009
Posts: 362
I agree, they did a good job with this article.  I also think that Orcs should be included as a Goblinoid, but that mostly comes from growing up reading Tolkien, LOL.  

I like the emphasis that the three races are related but different, and work together mostly only when a Stronger force compels them.  Whether that's as simple as a couple of Bugbears bossing around a local tribe of Goblins, or a lair of Hobgoblins using goblins and Bugbears as labor and canon fodder.  Or a powerful Necromancer bringing an area's monsters to heel to use against his enemies.

What I don't like is the forced emphasis they placed on Alignment.  They did a good job of describing each race's natural tendencies and society traits without having to say they are LE or NE.  Goblins are sneaky, devious and cowardly little monsters, Gotcha.  Saying they are Neutral Evil because of 'X' and not Chaotic Evil because of 'Y' seems forced and unnecessary to me.  As many GM's are likely to use Goblinoids and monsters in general as they see fit, and not always as the Monster Manual intended, it really serves no purpose.  Leave Alignment as fluff only, or better yet remove it altogether.  

A man (or monster) is defined by his actions, and those actions are what are 'Good' or 'Evil'.  How he goes about those actions will determine whether he is 'Lawful' or 'Chaotic', and often may vary from situation to situation.
Quick Reply
Cancel
10 months ago  ::  Aug 07, 2012 - 5:16AM #4
cheethorne
Date Joined: Dec 1, 2005
Posts: 1,005
I have to agree about the alignments. It just felt tacked on and completely unnecessary.
Quick Reply
Cancel
10 months ago  ::  Aug 07, 2012 - 6:08AM #5
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,437
Orcs could, or should, have got a goblinoid subrace (by mixture of blood, captured concubines), at least like option.

* For me goblins are small but very crafty and spiteful. Kobolds with dragons allies can create empires but goblins are too wild. goblins are the oucast, the humanoid scavenger from ecosystem. And sometimes they can be less stupy they look. They shouldn´t be understimated because they could give you some unpleasant surprises.

Goblins from some clockpunk settins can be the archienemies or favourit rival or antagonist of tinker gnomes. 

* I miss the AD&D bugbear picture. His eyes were enoughly shrewd. Ogres are the official muscle without brain. Bugbear can´t be only stronger but stupier. 

* For me the D&D hobgoblins are like klingons from Star Treck, powerful army but with some sense of honor. They want conquer all kingdoms but they can get your sincere respect. They can be the worthiest enemy. 

* Trolls are a subrace of giants. The closest one could the fomorian giant.

* Oni or mage ogres could have got goblinoid blood, from "crossbreed" ancestors.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
Quick Reply
Cancel
10 months ago  ::  Aug 07, 2012 - 6:14AM #6
zoboso
Date Joined: Feb 28, 2012
Posts: 52

Aug 7, 2012 -- 5:11AM, LupusRegalis wrote:

What I don't like is the forced emphasis they placed on Alignment.  They did a good job of describing each race's natural tendencies and society traits without having to say they are LE or NE.  Goblins are sneaky, devious and cowardly little monsters, Gotcha.  Saying they are Neutral Evil because of 'X' and not Chaotic Evil because of 'Y' seems forced and unnecessary to me.  As many GM's are likely to use Goblinoids and monsters in general as they see fit, and not always as the Monster Manual intended, it really serves no purpose.  Leave Alignment as fluff only, or better yet remove it altogether.  

A man (or monster) is defined by his actions, and those actions are what are 'Good' or 'Evil'.  How he goes about those actions will determine whether he is 'Lawful' or 'Chaotic', and often may vary from situation to situation.




I think the alignment point is moot. Some DMs will want it and others will view it as unnessercery and ignore it. You proclaim it appears to be an afterthought, I view it as a sore thumb to be a precursor to the eventual moduleization of the game. Play your game as you see fit as it does not affect me.

Quick Reply
Cancel
10 months ago  ::  Aug 07, 2012 - 6:19AM #7
Kalex_the_Omen
Date Joined: Apr 1, 2001
Posts: 2,894
Alignment is in.  Can't do anything about that.  I suggest those who don't like it try to ignore it.  We're going to continue to see it time and time again throughout the development process and in the final game.
Kalex the Omen
Dungeonmaster Extraordinaire



Concerning Player Rules Bias Show

Mar 7, 2012 -- 5:19AM, Kalex_the_Omen wrote:

Gaining victory through rules bias is a hollow victory and they know it.


Concerning "Default" Rules Show

Oct 11, 2012 -- 2:23AM, Kalex_the_Omen wrote:

The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&D.  An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or sending a quick note off to Customer Support and sharing the inevitable response with the group.  BTW, I'm not just talking about Next when I say this.  Of course, D&D has always been this way since at least the late 70's when I began playing.


My First D&D - 1979 D&D Basic Set (6th Printing) Show

Quick Reply
Cancel
10 months ago  ::  Aug 07, 2012 - 6:21AM #8
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
Since the books haven't even been finalized yet, much less printed, nothing is 100% 'in'.  there's still time to get the designers to come to their senses and flush alignment down the toilet.
Another day, another three or four entries to my Ignore List.
Quick Reply
Cancel
10 months ago  ::  Aug 07, 2012 - 6:23AM #9
Orzel
Date Joined: Aug 22, 2007
Posts: 3,193
Overall I like it.

But....

Goblins have way too many negatives. Low Strength, Constitution, Wisdom, AND Charisma? How can I make a credible threat out of that? Trying to make kobolds look good? Goblins need something to explain why Survival of the Fittest has not killed them all. And high birth numbers wont cut it. That is the Kobolds stitck of being pathetic, dextrous, and numerous.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
Quick Reply
Cancel
10 months ago  ::  Aug 07, 2012 - 6:23AM #10
Kalex_the_Omen
Date Joined: Apr 1, 2001
Posts: 2,894

Aug 7, 2012 -- 6:21AM, Salla wrote:

Since the books haven't even been finalized yet, much less printed, nothing is 100% 'in'.  there's still time to get the designers to come to their senses and flush alignment down the toilet.




Actually it has been stated that the nine alignments are in.  No discussion.  I'm surprised you missed the uproar around this when Mike made the statement.

Kalex the Omen
Dungeonmaster Extraordinaire



Concerning Player Rules Bias Show

Mar 7, 2012 -- 5:19AM, Kalex_the_Omen wrote:

Gaining victory through rules bias is a hollow victory and they know it.


Concerning "Default" Rules Show

Oct 11, 2012 -- 2:23AM, Kalex_the_Omen wrote:

The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&D.  An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or sending a quick note off to Customer Support and sharing the inevitable response with the group.  BTW, I'm not just talking about Next when I say this.  Of course, D&D has always been this way since at least the late 70's when I began playing.


My First D&D - 1979 D&D Basic Set (6th Printing) Show

Quick Reply
Cancel
Page 1 of 7  •  1 2 3 4 5 6 7 Next
Jump Menu:
 
Dungeons & Dra.. D&D Next General D.. Wandering Monsters: When Is a Goblin Not a Goblin?
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing