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10 months ago ::
Aug 08, 2012 - 1:23PM
#11
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Honestly if your completly happy with 1st, really you shouldn't feel at all pressured to change. I mean give your input about what you like and don't like, but don't worry about if it ends up being something that doesn't work for you. Basically thats how I am, I like 4th the best, if 5th can fit my needs better great, if it can't I'll keep on using 4th.
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10 months ago ::
Aug 08, 2012 - 3:40PM
#12
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Date Joined:
Jan 13, 2008
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Honestly if your completly happy with 1st, really you shouldn't feel at all pressured to change. I mean give your input about what you like and don't like, but don't worry about if it ends up being something that doesn't work for you. Basically thats how I am, I like 4th the best, if 5th can fit my needs better great, if it can't I'll keep on using 4th.
Well said. Thank you for that. I am mostly doing it to give feed and in hopes I can like what is current so I can join in on the RPGA fun.
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10 months ago ::
Aug 08, 2012 - 11:49PM
#13
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I came in on 3e, never played 1e or 2e (hope to someday). I'm holding on to the promise that they take the best of each edition and bring them together. I think that's why 5e seams so much like 3e, 3e (to me at lest) is like a middle ground between all editions. But I hope to see the best from all editons.
I like that you stay with the edition that you like. I like 4e personaly, most likely for simplicity. 3.5 kind of gave me a head ack. I'll give all editions a try tho, maybe 5e will become my new fav. or maybe 1e. idk untill i give it a try.
Let me ask tho, they say they want to but the best of all together. What do you all believe is the best from each edition?
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10 months ago ::
Aug 09, 2012 - 6:22AM
#14
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Date Joined:
Nov 19, 2007
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What do you all believe is the best from each edition?
For our Friday night group, we started with 1st in 1983, added non-weapon proficiencies from 2nd, made one standard xp chart like 3rd (though we used a 2nd Cleric chart), multiclassing like 3rd, and will be adding the concept of at-will abilities from 4th. (We kind of did that already, treating Detect Magic as a "Duh!" ability for mages -- it just never made sense to make that a spell to cast.) We've been playing this "combo" edition for a long, long time, and it still may evolve with some of 5th tossed in if 5th as written doesn't quite do what we want. Though we might start with 5th and bring in some of our combo edition instead.
In memory of wrecan and his Unearthed Wrecana.5e should strongly stay away from "I don't like it, so you can't have it either."
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10 months ago ::
Aug 09, 2012 - 7:57AM
#15
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Date Joined:
Jun 16, 2004
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I think that the way skills work is far closer to 2e NWP than to 3e skills.
I agree, Val.
...the Devs have stated grittier natural healing will be included in the next playtest.
*shudder*
Gold is for the mistress, silver for the maid Copper for the craftsman, cunning at his trade." "Good!" said the Baron, sitting in his hall, "But Iron -- Cold Iron -- is master of them all." -Kipling Defenders: We ARE the wall! I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D. Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e! I am a hero, not a chump.
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10 months ago ::
Aug 09, 2012 - 1:36PM
#16
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Date Joined:
Jan 30, 2012
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I think that the way skills work is far closer to 2e NWP than to 3e skills.
I also felt healing was just a place holder and the Devs have stated grittier natural healing will be included in the next playtest. I'm ginuinely curious.
Completely agree on the skills. I have enjoyed what has been presented so far.
On healing, this was my impression from the first time I read it in the playtest. "This can't be the final rule here," I might have said out loud. I hope for grittier healing in the final rule set. Not 1e healing (1 hp/day), but something less than the full-rest rules.
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10 months ago ::
Aug 09, 2012 - 7:28PM
#17
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Date Joined:
Jan 13, 2008
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I think asking what edition is the best is setting up for a war.
With that said, I agree, this 5efeels a lot like 3e. I liked 3e for the time it was out. 3.5e is where I stopped.
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10 months ago ::
Aug 09, 2012 - 7:33PM
#18
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Date Joined:
Dec 10, 2008
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That's funny. Not trying to be sarcastic but I thought it felt a lot more like Basic D&D with better class balance.
Read the Rules Cyclopedia for (Basic) D&D and see if you agree.
Regardless, I want more, and I believe this game will be much more well developed. Hopefully just not well developed into Basic D&D, which I already own.
OD&D, 1E and 2E challenged the player. 3E challenged the character, not the player. Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. That's why I love 4E.
"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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10 months ago ::
Aug 10, 2012 - 12:28PM
#19
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Date Joined:
Apr 21, 2009
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I think asking what edition is the best is setting up for a war.
With that said, I agree, this 5e feels a lot like 3e. I liked 3e for the time it was out. 3.5e is where I stopped.
I would agree in the sense that ascending armor class and DC change the feel of the game from earlier editions, and the whole thing is still very codified in regards to game balance, specifically where bonuses and penalties are concerned, i.e. the emphasis on the linear attribute bonus being the core of the game. I don't know if this is good or bad to be honest. Rolling within your attribute is still easier for me, though I've found that in AD&D, this system can be a problem if you have someone constantly making checks with their 18 stat. Negatives were much easier to apply though for a challenge if need be. DC is an issue for a lot of people including myself I've noticed. All we are given are guidelines as to what it should be.
What isn't the same or even similar to 3e are the saving throws, which involved a long calculation to sort out.
Not liking what I'm hearing about the new fighter tactics though. The domain of the fighter was always weapon choice and armor. I hope whatever it is will be optional.
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10 months ago ::
Aug 10, 2012 - 5:12PM
#20
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Date Joined:
Nov 22, 2007
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Alacryss,
The beauty of Combat Superiority is that you can completely ignore all its uses and just roll extra damage.
Since AC and attack no longer scale this extra damage reflects the fighter's old THAC0 or BAB mechanic when used for damage only.
Brave Knights of W.T.F. Gryphon Helm Winner.
Edition wars kill players, this will kill Dungeons and Dragons.
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