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10 months ago  ::  Aug 07, 2012 - 3:52PM #101
wrecan
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Date Joined: Jun 23, 2005
Posts: 17,727
You know what?  I wrote a long post that was probably in violation of the CoC.  It's not worth it. TCO, believe what you will.  I understand I will be unable to change your mind.
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10 months ago  ::  Aug 07, 2012 - 3:56PM #102
thecasualoblivion
Date Joined: Apr 1, 2007
Posts: 6,344

Aug 7, 2012 -- 3:49PM, Mand12 wrote:

Aug 7, 2012 -- 3:18PM, thecasualoblivion wrote:

Aug 7, 2012 -- 3:12PM, IGNOREAMOOSE wrote:

So, if I might ask, what are you trying to "be" at this point?




Expressing dissatisfaction in the hopes of informing future changes.



It'd help if your dissatisfaction were based on actually reading/listening to what they say, though.  They're much more likely to listen to you if you do that.




They've said:

Vancian Magic is core, end of story
3E multiclassing is core(though we haven't seen it in writing yet)
5E is being designed with a greater focus on DM fiat(what I call "Mother May I")
5E is being designed with a focus on D&D's past, often for the past's sake.
Balance is being defined as "have X combat rounds per day or the spellcasters will dominate"
The retro-clone first playtest

I'm thinking I'm hearing them loud and clear.

...whatever
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10 months ago  ::  Aug 07, 2012 - 3:57PM #103
Mand12
Date Joined: Jun 17, 2010
Posts: 16,932

Aug 7, 2012 -- 3:56PM, thecasualoblivion wrote:

Aug 7, 2012 -- 3:49PM, Mand12 wrote:

Aug 7, 2012 -- 3:18PM, thecasualoblivion wrote:

Aug 7, 2012 -- 3:12PM, IGNOREAMOOSE wrote:

So, if I might ask, what are you trying to "be" at this point?




Expressing dissatisfaction in the hopes of informing future changes.



It'd help if your dissatisfaction were based on actually reading/listening to what they say, though.  They're much more likely to listen to you if you do that.




They've said:

Vancian Magic is core, end of story
3E multiclassing is core(though we haven't seen it in writing yet)
5E is being designed with a greater focus on DM fiat(what I call "Mother May I")
5E is being designed with a focus on D&D's past, often for the past's sake.
Balance is being defined as "have X combat rounds per day or the spellcasters will dominate"
The retro-clone first playtest

I'm thinking I'm hearing them loud and clear.




Except that they also said they want non-Vancian magic to be core.

I think you're ignoring things that contradict your beliefs, reducing complex structures to irrationally narrow (and thus incorrect) conclusions, and are unwilling to even consider the possibility that your willfully ignorant beliefs based on nothing more than paranoia could not actually be true.

D&D Next = D&D:  Quantum Edition
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10 months ago  ::  Aug 07, 2012 - 3:59PM #104
thecasualoblivion
Date Joined: Apr 1, 2007
Posts: 6,344

Aug 7, 2012 -- 3:57PM, Mand12 wrote:



Except that they also said they want non-Vancian magic to be core.

I think you're ignoring things that contradict your beliefs.




Vancian magic has been discussed to death in other threads, and isn't what this thread is about. That being said, my issue with vancian magic isn't so much having different options but having the option to avoid/remove it entirely, which hasn't been the case with what they've said.

...whatever
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10 months ago  ::  Aug 07, 2012 - 7:26PM #105
Azzy1974
Date Joined: Dec 12, 2011
Posts: 851
I don't always agree with Wrecan...
...But when I do, it's because he's right.
Playtest or get off the playtest boards.

---

I want justice for the voice that can't be heard
Vindication for every suffering and hurt
Let retribution hold dominion over earth
--Nemesis, VNV Nation
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10 months ago  ::  Aug 07, 2012 - 7:56PM #106
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,656

Aug 7, 2012 -- 2:10PM, thecasualoblivion wrote:

Aug 7, 2012 -- 1:50PM, greatfrito wrote:

I have this horribly feeling that the Combat Superiority rules they roll out with are going to be an absolute disappointment.

If for no other reason than how much excitement and expectation they've trigger with the concept..




I have the feeling that Combat Superiority will be disappointing because its At-Will, and being At-Will it won't do a lot in the end compared to per-day abilities and won't do much beyond giving the Fighter At-Wills like what the Wizard and Cleric already get.




That is my take... its seems to be purely an at-will thing... conjecture around here on how that can be leveraged further is interesting.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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10 months ago  ::  Aug 07, 2012 - 7:58PM #107
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,372

Aug 7, 2012 -- 7:26PM, Azzy1974 wrote:

I don't always agree with Wrecan...
...But when I do, it's about Dos Equis.




Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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10 months ago  ::  Aug 07, 2012 - 8:00PM #108
Lawolf
Date Joined: May 4, 2008
Posts: 4,207
They really need to limit what daily abilities can do or how many daily abilities characters have. If a wizard has 30+ spell slots you cannot justify giving each one "daily strength".  If daily spells are limited to 3 or 4 but each one can end a fight then you will see a repeat of the low level 3e nuke and sleep.  If vancian daily spells are about as strong as other classes encounter abilities then things will be nice and even.
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10 months ago  ::  Aug 07, 2012 - 8:43PM #109
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400

Aug 7, 2012 -- 8:00PM, Lawolf wrote:

They really need to limit what daily abilities can do or how many daily abilities characters have. If a wizard has 30+ spell slots you cannot justify giving each one "daily strength". If daily spells are limited to 3 or 4 but each one can end a fight then you will see a repeat of the low level 3e nuke and sleep. If vancian daily spells are about as strong as other classes encounter abilities then things will be nice and even.




Limiting what a spellslot can do seems doable. For example, if a Fireball does 1d6 per spell degree (not per class level), then the maximum amount of damage by a level-20 Wizard will be 7d6 fire damage. This would ensure the Wizard and the Fighter can stay within sight of eachother.

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10 months ago  ::  Aug 07, 2012 - 8:48PM #110
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
Interesting point Haldrick.
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
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