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11 months ago ::
Aug 05, 2012 - 2:14AM
#1
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This idea just came to me...I don't know how feasible it is, since D&D tends to be quite generic, but why not have different weapons that perform in different ways, exclusive to each region? - perhaps not in the core rules but in a campaign setting?
For example, if we're talking Forgotten Realms, the "longsword" could be a "Cormyrian Arming Sword", while in Luskan they could have a "Schlaeger" (which could be similar but does 2d4 instead of 1d8 damage), while the "rapier" is a distinctly Waterdeep weapon. Most places would also have a variant of the shortsword ("smallsword", "side sword", "short arming sword" etc), and certain places would have the "war sword" or "knight's sword" (hand and a half sword). Of course, if you go east, you've got the "Rashite Scimitar" (scimitar) or the "Thayan Sword" (similar to a longsword). Further north, you could have the "zweihander" from Icewind Dale (greatsword), etc.
This doesn't mean that such weapons would only be available in those regions...just that they'd be more common and easier to find. It'd also mean you wouldn't need so many base weapons, since most swords would be a variation on a basic type. I just think it'd add a bit more flavour to the weapons when they all have a regional twist to them.
Another idea is to do what Traveller does, and have "tech levels", to help eliminate the whole "Napoleonic sabre vs Spartan hoplite" thing. With this, there'd simply be a "single-handed sword", but at tech level 1 it'd be like a stone-age dirk or sth, tech level 2 might be a bronze sword, 3 would be a Roman gladius, 4 might be a Saxon or Celtic sword, 5 would be a medieval arming sword, 6 would be a shortsword, 7 a sidesword, 8 a rapier, 9 a sabre/backsword, etc. Each one would have different properties...a tech level 1 sword would do crappy damage, while a tech level 5 sword would probably do the best damage, and beyond that, it'd be greater crit ranges (if they do bring that back), attack bonuses, or finesse weapons. Meanwhile, we have a "two handed sword" which starts at tech level 6 (hand and a half sword) and continues to tech level 7 (two-hander) and finishes at tech level 8 (flamberge). Crossbows would be tech level 5-8, and guns would be about 6 (firelock handguns) to 10 (hammerlock rifles/pistols), and even beyond, if we want futuristic laser guns and the like!
Obviously those wouldn't exist concurrently...campaigns would have a range of about 4-5 tech levels to choose from. That way, you could say "it's late medieval, so, tech levels 5 through 7. Anything before that is an antique, and anything after that hasn't been made yet."
Everything expressed in this post is my opinion, and should be taken as such. I can not declare myself to be the supreme authority on all matters...even though I am right!
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11 months ago ::
Aug 05, 2012 - 2:18AM
#2
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Date Joined:
May 18, 2002
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So... how does a chainsaw fit into this concept.
Seriously, though, you're overthinking it. "longsword" is just shorthand for "1d8, slashing". Exactly what particular variety of longsword it happens to be is mostly cosmetic.
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11 months ago ::
Aug 05, 2012 - 3:32AM
#3
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Date Joined:
Sep 21, 2007
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So... how does a chainsaw fit into this concept.
Seriously, though, you're overthinking it. "longsword" is just shorthand for "1d8, slashing". Exactly what particular variety of longsword it happens to be is mostly cosmetic.
You could go for the masterwork option having a breakdown such as. One masterwork level could give the +1 attack and a second Damage +1 then a third of Increased Critical range. These could maybe only be created by weaponsmiths for certain regions and indeed the weapons they could be applied to could be based on Race, Region. Dwarves being the master weaponsmiths could apply the bonuses to all weapons except bows, elves could do all weapons except bludgeoning and crossbows. Cormyrian weapons could be a limited list like longsword,2 handed sword, halberd, mace, flail.
It would take a lot of work and indeed all masterwork weapons could be available in certain places like waterdeep.
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11 months ago ::
Aug 05, 2012 - 4:43AM
#4
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1. Way too much work for way too little payback. 2. You can already rename any weapon into anything you want. You can call your longsword a 'Cormyrian Arming Sword', a 'Luskan dueling blade', a 'Turkish Bathhouse', whatever strikes your fancy. If a player wants curves, barbes, wavy-blades, that's just cosmetic and flavor too. If the player wants to fuss with it, let HIM do it. On the other hand, if he just wants a freakin' longsword, he can do that too.
Another day, another three or four entries to my Ignore List.
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11 months ago ::
Aug 05, 2012 - 5:41AM
#5
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Date Joined:
Jul 29, 2012
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I would like them to cut back on weapons, if anything, the "Nomenclature of Pole-arms" deal got a tad silly, for me.
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11 months ago ::
Aug 05, 2012 - 6:16AM
#6
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I would like them to cut back on weapons, if anything, the "Nomenclature of Pole-arms" deal got a tad silly, for me.
Why, just because some of them sounded like Chris Berman calling the Home Run Derby?
"Bec-bec-bec-bec-bec ... de Corbin!"
And who wouldn't want a glaive-guisarme-glaive-voulge-glaive? How about a glaive-glaive-guisarme-voulge, that's not got much glaive in it ...
Another day, another three or four entries to my Ignore List.
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11 months ago ::
Aug 05, 2012 - 6:29AM
#7
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In my v3.5 homebrew, the rapier is better known as the 'elven sword'. Elves are the ultimate rakes and swashbucklers in the setting  .
/\ Art
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11 months ago ::
Aug 05, 2012 - 8:25AM
#8
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Date Joined:
Nov 17, 2003
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I was under the impression this is exactly what masterwork/magical weaponry represents. So while the game rules may simply call it a masterwork longsword, the DM will call it a Cormyrian Arming Sword.
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11 months ago ::
Aug 06, 2012 - 11:31AM
#9
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Date Joined:
Feb 13, 2012
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There are many small variations in weapon design over time and from one culture to the next. Find a copy of Oakshotte's "Arms & Armor," it has twenty-three different kinds of swords that would all be long, broad or bastard swords in D&D terms. The differences are all in the details: how much the blade narrows, how long furrels are, the shape of the pommel and stuff like that. D&D might call a knight's sword and a jian both 'long swords,' because they are both reasonably long, straight, double-edged blades, but the way they're used is very different, and those differences in use take advantages of the seemingly-subtle differences in design and construction.
Rather than putting all the difference in the weapon, D&D Next could put some of it in the weilder. So a lot of swords might by 'long,' and in the hands of an indifferent swordsman, would all perform the same, but, in the hands of a Cormyrian (whatever that is) or other humanoid trained in that culture's unique fighting styles, a Cormyrian Arming Sword would give bonuses for some purposes that a more generic longsword wouldn't, or would allow the use of a manuever or exploit that can't be attempted without it's unique features. The details would be in the race or theme or exploit in question.
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