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Switch to Forum Live View Non-class-linked spell lists
11 months ago  ::  Aug 10, 2012 - 9:01PM #111
Saelorn
Date Joined: May 27, 2012
Posts: 3,122

Aug 10, 2012 -- 8:49PM, MechaPilot wrote:

Any unique features that get added to the classes will bake-in more flavor that makes it harder to then reflavor the class if you want to play say a vancian warlock or a spell point wizard.


From what I've been able to tell, with the direction they're taking it and what's been announced so far, a spell point wizard would be a contradiction in terms.  Literally, there is zero flavor associated with a wizard other than that is is a Vancian caster.  

Assuming they'll do something similar for sorcerer and warlock, they should be completely interchangeable in every way, except their casting method.

The metagame is not the game.
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11 months ago  ::  Aug 10, 2012 - 9:05PM #112
MechaPilot
Date Joined: Oct 5, 2007
Posts: 10,065

Aug 10, 2012 -- 9:01PM, Saelorn wrote:

Aug 10, 2012 -- 8:49PM, MechaPilot wrote:

Any unique features that get added to the classes will bake-in more flavor that makes it harder to then reflavor the class if you want to play say a vancian warlock or a spell point wizard.


From what I've been able to tell, with the direction they're taking it and what's been announced so far, a spell point wizard would be a contradiction in terms.  Literally, there is zero flavor associated with a wizard other than that is is a Vancian caster.  

Assuming they'll do something similar for sorcerer and warlock, they should be completely interchangeable in every way, except their casting method.



That appears to be the case for now.  Given that I've had to fiddle with wizards to turn them into a class I want to play for years (4e required the least fiddling, but it still required some), I think people can understand that I'm skeptical about them not baking in flavor, especially since the spellbook itself is flavor that will likely get baked-in to the wizard class even in the best of scenarios.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



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11 months ago  ::  Aug 10, 2012 - 9:07PM #113
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,246

Aug 10, 2012 -- 8:46PM, Qmark wrote:

Aug 10, 2012 -- 8:37PM, Mithrus wrote:

As long as every class gets unique features outside of spells, I think this is the way to go.


Alright then, let's hear some ideas for "unique features".


I hope you won't count this as a cop-out, but:

Cleric
Druid
Sorcerer
Wizard
Alchemist
Inquisitor
Oracle
Summoner
Witch

Each of these classes are full casters, yet they have plenty besides spell selection for features. Granted, 5e won't have classes have quite so many features, but there's a lot of cool ideas there. Cleric domains, sorcerer bloodlines, wizard schools, et al all grant other features besides spells or spell-enhancing features. Lots of unique flavor, even with shared mechanics.

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11 months ago  ::  Aug 10, 2012 - 9:49PM #114
mexrage
Date Joined: Nov 30, 2010
Posts: 1,509
...yeah, 4e have all that, and also unique/exclusive class based "spell list"...

why go only for one thing, when you could do both and make the classes even more distinct? 
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11 months ago  ::  Aug 10, 2012 - 10:26PM #115
Alex_
Date Joined: Jun 14, 2006
Posts: 2,317

Aug 10, 2012 -- 9:49PM, mexrage wrote:

...yeah, 4e have all that, and also unique/exclusive class based "spell list"...

why go only for one thing, when you could do both and make the classes even more distinct? 




   Only it's not really that unique/exclusive.  In practice, you end up with a lot of spells that are really similar, but have a different name and a slightly tweaked effect at most. Range 15ish, roll vs Ref, blast 2ish, 2dX, and ongoing fire damage. Sure the exact details are different, but conceptually, however, they are more or less the same: fireblasts. 
 
   When the Wizard, Cleric, and Warlock all have some variation of a fireblast, you have to wonder whether or not it would have been simpler to have just printed that one power and state that all of them could use it.

  I feel much the same way about Martial exploits.  You don't need to design a seperate tripping maneuver for the Fighter, Rogue, and Ranger classes.  Just design a single trip maneuver and give them all access to it.

  The main benefit is that you save a lot on space.  Instead of having to design a couple dozen unique abilities for five classes each, you can just design a handful of specific class unique abilities, a dozen more general ones, and mix and match how the classes access them. Saves on space.  It also makes the classes seem a little less overwhelming.

    More or less what 3E did for all spellcaster spell lists after the PHB the Tome of Battle classes did for selecting martial maneuvers.  It's actually something of a mish mash of class/classless design.

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11 months ago  ::  Aug 10, 2012 - 10:28PM #116
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,751

Aug 10, 2012 -- 9:01PM, Saelorn wrote:

Literally, there is zero flavor associated with a wizard other than that is is a Vancian caster.


Why should there be?
And how is that even flavor?

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11 months ago  ::  Aug 10, 2012 - 10:31PM #117
MechaPilot
Date Joined: Oct 5, 2007
Posts: 10,065

Aug 10, 2012 -- 10:28PM, Qmark wrote:

Aug 10, 2012 -- 9:01PM, Saelorn wrote:

Literally, there is zero flavor associated with a wizard other than that is is a Vancian caster.


Why should there be?
And how is that even flavor?



If there is a spellbook, that is flavor.  If the wizard is required to study their spells, that is flavor.  Some of these are easier to change than others (for example, time spent studying can be changed to meditation or practicing their casting techniques.  However, the need for a spellbook is not so simple as that).

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

Gundam_00_Celestial_Being_Logo-logo-E6E4232905-seeklogo.com.gif
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11 months ago  ::  Aug 10, 2012 - 10:33PM #118
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,751

Aug 10, 2012 -- 10:31PM, MechaPilot wrote:

If there is a spellbook, that is flavor.  If the wizard is required to study their spells, that is flavor.  Some of these are easier to change than others (for example, time spent studying can be changed to meditation or practicing their casting techniques.  However, the need for a spellbook is not so simple as that).


So we define that as "School Access: all of them", stick him with crappy weapons and no armor heavier than a sweater, and throw in the bat poo gimmick.

Vancian or Spontaneous or Points or whatever is immaterial to any the above.

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11 months ago  ::  Aug 10, 2012 - 10:36PM #119
MechaPilot
Date Joined: Oct 5, 2007
Posts: 10,065

Aug 10, 2012 -- 10:33PM, Qmark wrote:

Aug 10, 2012 -- 10:31PM, MechaPilot wrote:

If there is a spellbook, that is flavor.  If the wizard is required to study their spells, that is flavor.  Some of these are easier to change than others (for example, time spent studying can be changed to meditation or practicing their casting techniques.  However, the need for a spellbook is not so simple as that).


So we define that as "School Access: all of them", and throw in the bat poo gimmick.

Vancian or Spontaneous or Points or whatever is immaterial to the above.



In concept, yes.  However, in practice, it depends on how the rules are written.  If the vancian caster is the only one who has spellbook rules, then it becomes a vancian only flavor mechanic.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

Gundam_00_Celestial_Being_Logo-logo-E6E4232905-seeklogo.com.gif
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11 months ago  ::  Aug 10, 2012 - 10:37PM #120
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,751

Aug 10, 2012 -- 10:36PM, MechaPilot wrote:

If the vancian caster is the only one who has spellbook rules, then it becomes a vancian only flavor mechanic.


But, why must it be that way?

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