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10 months ago ::
Aug 06, 2012 - 12:23PM
#51
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Date Joined:
Feb 13, 2012
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*The Warlord would need to be a Tactician NOT a Fighter, meaning Medium (or even light) armor and Martial weapon proficiancies. Anything feat or equipment related "Fighter Only" the Warlord does not share. He should be able to use his INT/WIS as an AC bonus since he is a master of War and trained in fighting styles.
Maybe the days of forcing a class into specific types of armor should be over. A Tactical warlord might wear light armor, be a mobile combatant and sneak around like a sapper, but an Inspiring one, leading from the front and fighting in the press, should wear heavy armor.
*A way to play with initiative, im not sure how but a Tactician needs to be able to see the battle as it unfolds and give his allies a leg up, maybe Advantage on initiative rolls? Since 5e is trying to go away from the flat +s.
Sounds good. Swapping initiative with or among his allies could also be a good way of doing it. It would show organization and planning.
*Per 4e a way to manipulate the battlefield via movement and attacks.
Absolutely. The Warlord might have a "coordination" or "folllow me!" ability in which he lets everyone who hasn't already moved move on his turn. Everyone would still only get one move per round, buy they'd have the option of moving at once, before the enemy can react to one character's advance, his allies are right up there with him. It would also let those who act before the warlord effectively "save" their movement. It's actually a simple thing, but it would open up a lot of tactical possibilities that the turn-based nature of 4e current makes problematic.
*The Warlord should have reactionary abilities to aid his allies "watch out Orcs throw spears" and there for give a bonus to saves.
It sounds like the PCs will need all the help they can get with saves.
*Since many are calling for it Id say there need to be Martial Healing.
Yes, there absolutely has to be effective martial healing in combat. And divine healing. And arcane healing. And some kind of healing class for each other source or broad archetype. Because D&D really needs a healer in every party.
I think its about time Moral was introduced to D&D and Warlord is a great way to do it. A Warlord starts off with x leadership points per encounter (as stated by some table that scales with level). The warlord can do any of the above abilities and more by using the leadership points. D&D had morale back in the day, just not for PCs. Players never checked morale, but always stayed in control of their characters, in contrast to magic, of course. The modern answer to morale checks is Intimidate. In one Lair Assault, we discovered that you could completely break the Intimidate rules and prettymuch force any bloodied monster to surrender every time.
So Killjoy the Warlord starts combat with 4 Moral. He looks at his sheet and sees that he can do 3 different things with that 4 Moral. Next round he has 8 Moral now he can do 2 more. A few rounds later he is in negative Moral which then produces whole new effects then the positive one, the number of options stay the same just diffent types based on the threshold the Warlord is currently at
It sounds like Morale could be a binary state: High or Low. With High morale, your warlord exploits have one effect, with Low morale they have a different, but equally powerful, effect. Improving Morale should also be a Warlord function. Should other classes also key of Morale, or should it just be something the warlord tracks?
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10 months ago ::
Aug 06, 2012 - 12:45PM
#52
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Maybe all the martial classes could use pools?
Mayb a lot of things. The question, though, is why?
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10 months ago ::
Aug 06, 2012 - 1:03PM
#53
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Date Joined:
Feb 13, 2012
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Maybe all the martial classes could use pools?
Mayb a lot of things. The question, though, is why?
So they're not "casting spells" and also not just "I attack, every round."
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10 months ago ::
Aug 06, 2012 - 1:42PM
#54
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- Forum Guide
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Date Joined:
Jun 23, 2005
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Maybe all the martial classes could use pools?
Mayb a lot of things. The question, though, is why?
So they're not "casting spells" and also not just "I attack, every round."
Why "pools" specifically? Is that the only way to avoid martial spellcasting and weapon-spamming? Because the rogue isn't using pools and appears to have avoided these two options as well.
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10 months ago ::
Aug 06, 2012 - 2:01PM
#55
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Date Joined:
Mar 26, 2004
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Moral should apply to any character that has followers, men at arms, retainers, henchmen, guild members, etc...
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10 months ago ::
Aug 07, 2012 - 7:06AM
#56
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Date Joined:
Jun 16, 2004
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Moral should apply to any character that has followers, men at arms, retainers, henchmen, guild members, etc...
1.) Why just them? 2.) Do we really want to clutter up the battlefield/initiative order/brain with more actors?
Gold is for the mistress, silver for the maid Copper for the craftsman, cunning at his trade." "Good!" said the Baron, sitting in his hall, "But Iron -- Cold Iron -- is master of them all." -Kipling Defenders: We ARE the wall! I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D. Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e! I am a hero, not a chump.
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10 months ago ::
Aug 07, 2012 - 10:20AM
#57
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Date Joined:
Feb 13, 2012
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Maybe all the martial classes could use pools?
Mayb a lot of things. The question, though, is why?
So they're not "casting spells" and also not just "I attack, every round."
Why "pools" specifically?
Because they just gave the fighter a "pool?" Combat Superiority Dice. I thought I saw them being called a "pool." Sorry if I used the term incorrectly.
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10 months ago ::
Aug 07, 2012 - 10:35AM
#58
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Jun 23, 2005
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No, ed. Why give all martial characters the same mechanic to adddess the issue you identified?
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10 months ago ::
Aug 09, 2012 - 9:21AM
#59
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Date Joined:
Feb 13, 2012
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No, ed. Why give all martial characters the same mechanic to adddess the issue you identified?
Because they're all "martial?"
I feel like there's something you're trying to get me to say, but I'm afraid I can be pretty dense.
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10 months ago ::
Aug 09, 2012 - 10:05AM
#60
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- Forum Guide
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Date Joined:
Jun 23, 2005
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Why should all martial characters use a dice pool mechanic? Why can't different martial characters use different mechanics, which could be but need not necessarily be dice pools?
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