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10 months ago ::
Aug 06, 2012 - 2:04PM
#71
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Date Joined:
Nov 19, 2001
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Marks and punishing aren't silly for a Martial class. Multiple marks (3 or more). And multiple punishment (3 or more) imo are silly for a defender. Disabling dozens of mooks at one time in my mind would be a special maneuver done on the martial characters turn, not out of turn mark retribution in my opinion.
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10 months ago ::
Aug 06, 2012 - 2:14PM
#72
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Date Joined:
Jan 10, 2012
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Well if there is a dial on your character's ablities, shouldn't there also be a dial on campaign power. I mean i don't want every D&D game i play to be some weird Wuxia.Anime style boss fight where i do a doubler backflip, change directions in mid-air, before hitting the major boss with a glowing sword made of infernal dragon souls admist a flurry of doves while shouting Goryuhachikansen-da! Mostly I just want something more down to earth.
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10 months ago ::
Aug 06, 2012 - 3:31PM
#73
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Then don't play a class with multi-marking, or don't use your character's multi-marking abilities. They don't cripple wizards to make low-magic settings easier; there's no reason to cripple martial characters either. And it doesn't have to be anime-style at all; this sort of scene happens in basically every action movie. e.g. when the hero is tied up and they're about to interrogate him but then he reveals he actually untied the ropes a while ago and takes down all of his captors within a few seconds - that sort of a scene is a staple. Here's an example of what such a martial character might be doing: www.youtube.com/watch?v=ZzJRMzWqsHE(starts at 1:46) Now, in that sequence it takes him ~18 seconds to disable them, but you can easily imagine it being cut down to about the time of a round or so (and the 6s = 1 round is somewhat fluid anyway). You could easily represent the whole sequence as a single martial AOE attack in-game. And settings don't get much grittier and low-magic than Game of Thrones.
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10 months ago ::
Aug 06, 2012 - 8:11PM
#74
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Date Joined:
Feb 19, 2012
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Philip, I like the cut of your jibe on this one. While I'm pretty okay w/ 4e fighters, didn't they only get one out ofturn interrupt (barring infinite stopping oas)? But more on point... yeah, I could see that being a schtick paladins are able to pick up. For me, paladins have beneficial auras, smite, and lay on hands. I also (am repeating myself) for the idea of a paladin rocking some multimarking as a class focus. Similarly, I could see a markingless mounted paladin. I think the system you proposed is a good basework compromise.
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning." -Mike Mearls
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10 months ago ::
Aug 06, 2012 - 8:23PM
#75
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Date Joined:
Jan 15, 2009
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Then don't play a class with multi-marking, or don't use your character's multi-marking abilities. They don't cripple wizards to make low-magic settings easier; there's no reason to cripple martial characters either.
And it doesn't have to be anime-style at all; this sort of scene happens in basically every action movie. e.g. when the hero is tied up and they're about to interrogate him but then he reveals he actually untied the ropes a while ago and takes down all of his captors within a few seconds - that sort of a scene is a staple.
Here's an example of what such a martial character might be doing:
www.youtube.com/watch?v=ZzJRMzWqsHE
(starts at 1:46)
Now, in that sequence it takes him ~18 seconds to disable them, but you can easily imagine it being cut down to about the time of a round or so (and the 6s = 1 round is somewhat fluid anyway). You could easily represent the whole sequence as a single martial AOE attack in-game. And settings don't get much grittier and low-magic than Game of Thrones.
Thanks for the pointer to that...Game of Thrones I had heard of but hadnt been motivated to see before now.
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10 months ago ::
Aug 06, 2012 - 8:26PM
#76
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Date Joined:
Jan 15, 2009
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Well if there is a dial on your character's ablities, shouldn't there also be a dial on campaign power. I mean i don't want every D&D game i play to be some weird Wuxia.Anime style boss fight where i do a doubler backflip, change directions in mid-air, before hitting the major boss with a glowing sword made of infernal dragon souls admist a flurry of doves while shouting Goryuhachikansen-da!
Imediately made me think of Elric of Melnibone.
Mostly I just want something more down to earth.
Your dial is probably called levels... and advancement rate (turn them opposite directions).
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10 months ago ::
Aug 06, 2012 - 8:30PM
#77
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Date Joined:
Jan 15, 2009
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Marks and punishing aren't silly for a Martial class. Multiple marks (3 or more). And multiple punishment (3 or more) imo are silly for a defender. Disabling dozens of mooks at one time in my mind would be a special maneuver done on the martial characters turn, not out of turn mark retribution in my opinion.
Fencing has what it calls a 2 second rule it means a average person can concieve and execute an independent attack and defense sequence in 2 seconds. That gives you your 3 in 6 seconds and this is not a heroic character.
Fighting multiple opponents in real life is difficult... but Conans and Elrics and the Fictional and Fantasy S&S Characters that Inspired D&D ... were very much mowe down the masses of minions around me characters.
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10 months ago ::
Aug 06, 2012 - 10:01PM
#78
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Date Joined:
Nov 19, 2001
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I don't see multiple reactions along with your own actions on your turn. I could see if you gave up your action to defend and area then more reactions could definately be possible. I just see some massive attacks using up your action for that turn.
As for a how a martial character could attack 10 people out turn, this would be opportunity attacks as 10 goblins run by, or the knight getting an opp attack at anyone in his/her zone when they attack someone else or move.
It could just be me, what do you think of unlimited opp attacks, I would like there to be only one opp attack this may or may not use your one reaction a turn.
But if you had a feat that said you give up your action for unlimited opp attacks I could live with this.
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10 months ago ::
Aug 07, 2012 - 6:59AM
#79
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Date Joined:
Dec 24, 2007
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And it doesn't have to be anime-style at all; this sort of scene happens in basically every action movie.
Thing is, not everyone wants to play an action movie hero. Cuz action movies? Not typically realistic. That's not a knock on them, of course, but it is a commentary on style. Some people like different styles. That's really all there is to it.
Resident Prophet of the OTTer.Section Six Soldier Front Door of the House of Trolls If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.
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10 months ago ::
Aug 07, 2012 - 7:27AM
#80
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What fictional source are you drawing inspiration from, then? Maybe you should just not play a martial class if all you want to do is say "I run up and hit him with my sword"; all you need for that is an AC and attack bonus.
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