Community

 
Dungeons & Dra.. D&D Next General D.. Next Paladin- A True 4e Style Defender-Its Magic
Jump Menu:
Post Reply
Page 8 of 14  •  Prev 1 ... 6 7 8 9 10 ... 14 Next
Switch to Forum Live View Next Paladin- A True 4e Style Defender-Its Magic
10 months ago  ::  Aug 06, 2012 - 2:04PM #71
Philip
Date Joined: Nov 19, 2001
Posts: 879
Marks and punishing aren't silly for a Martial class.  Multiple marks (3 or more).  And multiple punishment (3 or more) imo are silly for a defender. Disabling dozens of mooks at one time in my mind would be a special maneuver done on the martial characters turn, not out of turn mark retribution in my opinion.
Quick Reply
Cancel
10 months ago  ::  Aug 06, 2012 - 2:14PM #72
GrandMasterofFlowers
Date Joined: Jan 10, 2012
Posts: 96
Well if there is a dial on your character's ablities, shouldn't there also be a dial on campaign power. I mean i don't want every D&D game i play to  be some weird Wuxia.Anime style boss fight where i do a doubler backflip, change directions in mid-air, before hitting the major boss with a glowing sword  made of infernal dragon souls admist a flurry of doves while shouting Goryuhachikansen-da! Mostly I just want something more down to earth.
Quick Reply
Cancel
10 months ago  ::  Aug 06, 2012 - 3:31PM #73
AtG
Date Joined: Feb 1, 2010
Posts: 1,266
Then don't play a class with multi-marking, or don't use your character's multi-marking abilities.  They don't cripple wizards to make low-magic settings easier; there's no reason to cripple martial characters either.

And it doesn't have to be anime-style at all; this sort of scene happens in basically every action movie.  e.g. when the hero is tied up and they're about to interrogate him but then he reveals he actually untied the ropes a while ago and takes down all of his captors within a few seconds - that sort of a scene is a staple.

Here's an example of what such a martial character might be doing:

www.youtube.com/watch?v=ZzJRMzWqsHE

(starts at 1:46)

Now, in that sequence it takes him ~18 seconds to disable them, but you can easily imagine it being cut down to about the time of a round or so (and the 6s = 1 round is somewhat fluid anyway).  You could easily represent the whole sequence as a single martial AOE attack in-game.  And settings don't get much grittier and low-magic than Game of Thrones.
Quick Reply
Cancel
10 months ago  ::  Aug 06, 2012 - 8:11PM #74
YouKnowTheOneGuy
Date Joined: Feb 19, 2012
Posts: 773
Philip, I like the cut of your jibe on this one. While I'm pretty okay w/ 4e fighters, didn't they only get one out ofturn interrupt (barring infinite stopping oas)? But more on point... yeah, I could see that being a schtick paladins are able to pick up. For me, paladins have beneficial auras, smite, and lay on hands. I also (am repeating myself) for the idea of a paladin rocking some multimarking as a class focus. Similarly, I could see a markingless mounted paladin. I think the system you proposed is a good basework compromise.
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning."
-Mike Mearls
Quick Reply
Cancel
10 months ago  ::  Aug 06, 2012 - 8:23PM #75
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,761

Aug 6, 2012 -- 3:31PM, AtG wrote:

Then don't play a class with multi-marking, or don't use your character's multi-marking abilities.  They don't cripple wizards to make low-magic settings easier; there's no reason to cripple martial characters either.

And it doesn't have to be anime-style at all; this sort of scene happens in basically every action movie.  e.g. when the hero is tied up and they're about to interrogate him but then he reveals he actually untied the ropes a while ago and takes down all of his captors within a few seconds - that sort of a scene is a staple.

Here's an example of what such a martial character might be doing:

www.youtube.com/watch?v=ZzJRMzWqsHE

(starts at 1:46)

Now, in that sequence it takes him ~18 seconds to disable them, but you can easily imagine it being cut down to about the time of a round or so (and the 6s = 1 round is somewhat fluid anyway).  You could easily represent the whole sequence as a single martial AOE attack in-game.  And settings don't get much grittier and low-magic than Game of Thrones.



Thanks for the pointer to that...Game of Thrones I had heard of but hadnt been motivated to see before now.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
10 months ago  ::  Aug 06, 2012 - 8:26PM #76
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,761

Aug 6, 2012 -- 2:14PM, GrandMasterofFlowers wrote:

Well if there is a dial on your character's ablities, shouldn't there also be a dial on campaign power. I mean i don't want every D&D game i play to  be some weird Wuxia.Anime style boss fight where i do a doubler backflip, change directions in mid-air, before hitting the major boss with a glowing sword  made of infernal dragon souls admist a flurry of doves while shouting Goryuhachikansen-da!



Imediately made me think of Elric of Melnibone.

Aug 6, 2012 -- 2:14PM, GrandMasterofFlowers wrote:


Mostly I just want something more down to earth.




Your dial is probably called levels... and advancement rate (turn them opposite directions).

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
10 months ago  ::  Aug 06, 2012 - 8:30PM #77
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,761

Aug 6, 2012 -- 2:04PM, Philip wrote:

Marks and punishing aren't silly for a Martial class.  Multiple marks (3 or more).  And multiple punishment (3 or more) imo are silly for a defender. Disabling dozens of mooks at one time in my mind would be a special maneuver done on the martial characters turn, not out of turn mark retribution in my opinion.




Fencing has what it calls a 2 second rule it means a average person can concieve and execute an independent attack and defense sequence in 2 seconds. That gives you your 3 in 6 seconds and this is not a heroic character.

Fighting multiple opponents in real life is difficult... but Conans and Elrics and the Fictional and Fantasy S&S Characters that Inspired D&D ... were very  much mowe down the masses of minions around me characters.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
10 months ago  ::  Aug 06, 2012 - 10:01PM #78
Philip
Date Joined: Nov 19, 2001
Posts: 879
I don't see multiple reactions along with your own actions on your turn.  I could see if you gave up your action to defend and area then more reactions could definately be possible.  I just see some massive attacks using up your action for that turn.

As for a how a martial character could attack 10 people out turn, this would be opportunity attacks as 10 goblins run by, or the knight getting an opp attack at anyone in his/her zone when they attack someone else or move. 

It could just be me, what do you think of unlimited opp attacks, I would like there to be only one opp attack this may or may not use your one reaction a turn.

But if you had a feat that said you give up your action for unlimited opp attacks I could live with this.
Quick Reply
Cancel
10 months ago  ::  Aug 07, 2012 - 6:59AM #79
Zombie_Babies
Date Joined: Dec 24, 2007
Posts: 34,317

Aug 6, 2012 -- 3:31PM, AtG wrote:

And it doesn't have to be anime-style at all; this sort of scene happens in basically every action movie. 




Thing is, not everyone wants to play an action movie hero.  Cuz action movies?  Not typically realistic.  That's not a knock on them, of course, but it is a commentary on style.  Some people like different styles.  That's really all there is to it.

Resident Prophet of the OTTer.
Section Six Soldier

Front Door of the House of Trolls

If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.
Quick Reply
Cancel
10 months ago  ::  Aug 07, 2012 - 7:27AM #80
AtG
Date Joined: Feb 1, 2010
Posts: 1,266
What fictional source are you drawing inspiration from, then?  Maybe you should just not play a martial class if all you want to do is say "I run up and hit him with my sword"; all you need for that is an AC and attack bonus.
Quick Reply
Cancel
Page 8 of 14  •  Prev 1 ... 6 7 8 9 10 ... 14 Next
Jump Menu:
 
Dungeons & Dra.. D&D Next General D.. Next Paladin- A True 4e Style Defender-Its Magic
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing