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11 months ago ::
Jul 31, 2012 - 5:10PM
#11
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I liked "The Veiled Society" (B6) from the old Basic game. The Grand Duchy of Karameikos, in general, was always fun for me. But I liked the feuding families and some of the investigative work that had to be done.
Ravenloft's "A Light in the Belfry" with its sweet audio tracks was a lot of fun, too.
My one group and I recently played Pathfinder's "Curse of the Riven Sky" and we really liked that.
And lastly, I just picked up an unopened copy of "Ruins of Zhentil Keep" at a hobby shop, haven't played it yet, but it looks really promising.
I also liked The Veiled Society. One of the more intriguing D&D adventures. If they can do that in Basic, they can do it in more *advanced* games .
/\ Art
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11 months ago ::
Jul 31, 2012 - 11:12PM
#12
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Date Joined:
Oct 21, 2008
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I'd love to see a new and well thought of adventure path (printed pls!) as a key selling point in Next.
Paizo made APs their key selling point and now they have a sizeable customer base buying their rules. campaign setting, crunch books and all sorts of products. So if done right I think we can safely assume it will work.
To be honest 4e printed AP seemed a bunch of random encounters with little to no plot behind it. Make it exciting, plot heavy, cohesive between adventures with a bit of world building material on the side and it should work like a charm.
Make a great product that will captivate dm's imagination and the rest of the group will happily follow. That could be a grand step in uniting dnd fans.
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11 months ago ::
Aug 01, 2012 - 3:43AM
#13
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Date Joined:
Aug 25, 2007
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a litel of a side note having to do with adventures.
i might want to see a adventure store, simular to the I store. where you can get adventures in PDF format.
it would also have somthing like OAL ( open adventure licence.) that would alow any publisher to make adventures using the wizard proviced recources. so 3rd party could make adventures but not introduce new races classes themes that might disbalance the game design.
These adventures vould be bought to the wizards side and wizard takes a % of each sale and the rest goes to the publisher. I it should have a low treshold to enter so that if you think you made a great adventure and had a friend draw some art for you you can place it on the store for a low amount.
people could leave a rating and comments on the edventure helping people to find the realy nice ones.
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11 months ago ::
Aug 01, 2012 - 6:26AM
#14
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Date Joined:
Oct 27, 2007
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a litel of a side note having to do with adventures.
i might want to see a adventure store, simular to the I store. where you can get adventures in PDF format.
it would also have somthing like OAL ( open adventure licence.) that would alow any publisher to make adventures using the wizard proviced recources. so 3rd party could make adventures but not introduce new races classes themes that might disbalance the game design.
These adventures vould be bought to the wizards side and wizard takes a % of each sale and the rest goes to the publisher. I it should have a low treshold to enter so that if you think you made a great adventure and had a friend draw some art for you you can place it on the store for a low amount.
people could leave a rating and comments on the edventure helping people to find the realy nice ones.
As a sidenote to your sidenote, I would like WotC to do the electronic publishing thing right this time. Not as PDFs of adventures but as little programs which include the adventure as PDF or text but also with illustrations/handouts to print or show on screen to players and a map that will show the description and information about a room on the map in a side panel if you "mouse-over" that room. Click on the stairs in a map and a small radius aroud that mapsymbol becomes semitransparent showing the level the stairs are leading too. Maybe allow for a more dynamic placement of monsters in the dungeon, have the ability to track the progress of the party and repopulate the emptied rooms like they mention in the CoC. A dynamic Random encounter table where you can tick of encounters that happend so that these wont come up again. Heck maybe a with an initiative tracker, diceroller/battleprogram a la masterplan incorporated.
Adventures presented in that format would be awesome!
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11 months ago ::
Aug 01, 2012 - 7:46AM
#15
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Date Joined:
Jan 15, 2012
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I hate dungeon crawls so I stopped buying adventures a long time ago. Anything that doesn't involve a typical dungeon crawl would be something I'd be interested in.
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11 months ago ::
Aug 01, 2012 - 8:45AM
#16
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Date Joined:
May 24, 2012
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I'm hoping for an adventure with enough options built in that you get something different every time. IMO, the prime example of this is I6: Ravenloft! Being an unashamed horror fanboy helps with that too.
Disgruntled ghost of the Knights of W.T.F. (Keep D&D alive, end the edition wars!)
"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche
Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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11 months ago ::
Aug 01, 2012 - 8:51AM
#17
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Date Joined:
Jan 29, 2005
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Desert of Desolation! I'd give extra props if they redid it to fit into a Dark Sun setting
Magic Dual Color Test
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11 months ago ::
Aug 01, 2012 - 9:16AM
#18
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Date Joined:
Nov 27, 2006
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Desert of Desolation! I'd give extra props if they redid it to fit into a Dark Sun setting 
But if they re-did it to fit Dark Sun? Then they'd be ignoring the flavour that the original story was built on - wich fits alot more people games than Dark Sun ever will.
No, best to leave it based upon generic Egyptian/Arabian flavour that'll sell to the most people & YOU do the work required to change it to something radicly different if you wish.
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11 months ago ::
Aug 01, 2012 - 9:39AM
#19
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Date Joined:
Jan 29, 2005
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No, best to leave it based upon generic Egyptian/Arabian flavour that'll sell to the most people & YOU do the work required to change it to something radicly different if you wish.
Notice I did say extra props Honestly, I do love the original, and would be happy with a makeover with updated/expanded content. There was a lot of optional content that was left for the DM to flesh out, and it would make a solid base for a desert-themed adventure path.
Magic Dual Color Test
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11 months ago ::
Aug 01, 2012 - 1:01PM
#20
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Date Joined:
Dec 27, 2011
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I'm also looking forward to new campaign arcs, like the ones in the 4e Draconomicons, and the DMG2. Those were very helpful and inspirational, although I rarely stuck to the original campaign.
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