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11 months ago  ::  Jul 29, 2012 - 9:22PM #1
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
Legends and Lore: Fighters and Combat Superiority
Mike Mearls

Although the fighter effectively dealt out damage to monsters, many players told us that they wanted more options from round to round. What makes this class unique from all the other classes? After some discussion, we settled on a new mechanic, called combat superiority.




Talk about this article here.
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11 months ago  ::  Jul 29, 2012 - 9:27PM #2
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,536
Soooo... force points, huh?
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11 months ago  ::  Jul 29, 2012 - 9:27PM #3
DarkSphinx
Date Joined: Sep 1, 2009
Posts: 202
This system (DDN playtest "Combat Superiority") sounds promising.  Seems to cover all the bases and parallels the Rogue scheme system somewhat.  Looking forward to seeing the details.  Thanks!

-DS
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11 months ago  ::  Jul 29, 2012 - 9:33PM #4
Philip
Date Joined: Nov 19, 2001
Posts: 879
I like how it looks like they are including Duelist, Archer, Shield (defender), or simply more damage or damage reduction.  I was hoping Archer and Swashbuckler would be build in as fighter options (looks like The Most Annoying Rogue Ever is a Fighter in 5e).
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11 months ago  ::  Jul 29, 2012 - 9:45PM #5
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,973
This is.....actually pretty interesting o.o. I'll keep an eye on this.
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11 months ago  ::  Jul 29, 2012 - 9:46PM #6
Seerow
Date Joined: Nov 7, 2005
Posts: 2,552
None of the examples of things a Fighter can do in this article inspire any great confidence in me. Bonus damage, reduce damage, defend an ally, take an extra attack when an enemy misses? It's a wash overall, and not particularly exciting. 

On the other hand, one of the things I've been toying with is a resource system that refreshes round by round, where you can invest the points into passive abilities, or use them for active abilities, some of which reduce your resource cap until you take a rest. The system laid out in this article actually works pretty similarly, just with dice instead of points, and without any indication of abilities that can reduce your dice for the rest of combat/day. 

Anyway what I'm getting at is the system itself isn't terrible. It gives Fighters a resource that could potentially be expanded on and used, but dressed up as something unique that feels different. It could be workable if the developers give Fighters actual abilities to use with it, and not just more damage/attacks as it currently looks to be.
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11 months ago  ::  Jul 29, 2012 - 9:53PM #7
Artifact
  • Surprisingly Honest
Date Joined: Dec 8, 2003
Posts: 3,184
I would say I love this idea and that I'm anxious to see where it goes, but, somebody else would just come along and say they HATE it.  Then, I'd feel silly for saying I love it in the first place.  Hmm . . . maybe it would be better to say I like the idea.  Love is such a strong word, after all .
/\ Art
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11 months ago  ::  Jul 29, 2012 - 9:58PM #8
thecasualoblivion
Date Joined: Apr 1, 2007
Posts: 6,344
I'm going to tentatively not freak out about this. What he describes sounds like it could possibly not suck. My main consideration then becomes what 5E can do to deliver the experience of the 4E Fighter or Defender role in general, with the power, control and feeling of invincibility(using that invincibility as a tactical weapon) it provided, which need not come from the Fighter class specifically.
...whatever
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11 months ago  ::  Jul 29, 2012 - 9:59PM #9
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
Im a bit disappointed the Fighter will steal the Two-Weapon Fighting, making everyone else wannabes. But if any class should get Two-Weapons, it should be the Fighter.

Especially. Because.

The have turned the 5e Fighter into the agile light-armor high-Dex Fighter: Two-Weapon Fighting, Swashbuckler, and so on. At least, it is possible to build a Fighter this way.



Actually, with the Fighter being the Dex Fighter, the Ranger now becomes a mystery. Probably the Ranger will still be the Archer? And may focus more on Stealth? For hunter or spy. I doubt the Ranger will pick up primal-shamanic spells, but who knows?

I like the earlier announcement, the Ranger will get a “Favored Terrain” feature. As long as Urban (Covert Ops Ranger), Aquatic (Viking Ranger), and Subterranean (awesome) are terrain options, itl be cool. Forest, grassland, mountains, desert, wetland, are likely standard options. In this sense, the Ranger is the Scout.
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11 months ago  ::  Jul 29, 2012 - 10:13PM #10
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
Trading damage for effects is how I've seen this working for a while.

As long as we see some uses that allow for stuns, knock backs, etc it bodes very well for the fighter IMO.
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
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