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Switch to Forum Live View Alternative to half breed races
11 months ago  ::  Jul 29, 2012 - 8:18PM #41
diversionArchitect
Date Joined: Nov 16, 2009
Posts: 568
I'm late to the party but my suggestion would be:

State-
  • In my games you may not choose Race: "Half-X" 
  • Choose 1 race for its racial package.
  • You may choose from the backgrounds "raised among X" or "half breed" or make your own to distinguish yourself as having a mixed bloodline.

To me being a half-race is really a roleplaying distinction.  I would like to see instead of the "you get +1 to all stats" thing from humans, we see racial packages based on locations.  Since high elves and wood elves will have different racial packages, so should humans from different cultures (ideally 3-4 big ones that can fit into most any society)

If every race had 4 racial bonuses, it would make sense for the half-breeds to be able to cherry pick from those at the DMs discresion.  But those racial bonuses shouldn't be game breaking anyway.

In the playtest we see:
Dwarf: Resilience, Low-Light Vision, Speed and Stonecutting
Halfling: Lucky (worth 2), Naturally Stealthy (worth 2)
High Elf: Free Spirit, Keen Senses (worth 2), Low-Light Vision
Human: +1 all stats (worth 4)

I would assume from this that the devs find some of them (the bold ones with my estimated worth) worth more than 1 racial (imo), which is fine also.
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11 months ago  ::  Jul 29, 2012 - 8:57PM #42
Reg06
Date Joined: Jul 14, 2008
Posts: 3,850

Jul 29, 2012 -- 12:35PM, anjelika wrote:


What?!?  No mechanical purpose?!?  Why -else- would someone create a race?!  The sheer, utter blasphemy of something existing without a mechanical purpose is...is...is...HORRENDOUS!




I'm not saying we can't have things that duplicate other things, but there's no need for X when Y already does everything X can do. Half-Orcs were created to give players a big, ugly, brute of a race without being one of those evil orcs. Mechanically, they're filling the same mechanical niche (just like most half-breeds I'm aware of).
Thus, there's no mechanical need for half-breeds. It's not like OD&D when there was a mechanical void for a skilled character who can do lots of non-combat stuff really well, and thus the Rogue was born. Or when 4E lacked a defender tha worked at range and was best when kept mobile, and thus the Swordmage was born.

Jul 29, 2012 -- 12:35PM, anjelika wrote:


Oh you've got that right!  And really, if scientific reality isn't the -heart- of your game, why are you even bothering playing?  The only reason we accept wizards is because we all have that friend who can stop time and put out fires by freezing them in a 45' cone.


 
That's a hilariously terrible point, and you know it. The point is that casting spells is okay, because that's how the world works. But until we're given an explanation for why half-breeds exist when they're separate species (such as, a Wizard did it), the suspension of disbelief is broken (because again, it is easy to accept magic exists because it is magic and we know why our disbelief has been suspended).

Jul 29, 2012 -- 12:35PM, anjelika wrote:


Yah!  The mere thought that someone could find an elf or any other race even -remotely- attractive in a story sense is beyond belief.  It is much more likely that people of different races work and live in harmony side by side, every day, and never develop any feelings in a multicultural setting.  I mean, that's how it works in reality, right?  Right?


 
How are half-orcs created? It's either not mentioned, or it's an extremely uncomfortable scenario that players don't want to deal with.
What is the flavor for most half-breeds? Woe is me because I look different and people treat me weird is kind of cool, but literally any other race can tell that story.

Sure half-breeds can tell their own stories, and people like them, but there isn't a need for them, they haven't been really well handled, and their unique stories aren't all that unique. I like laser-chainsaws, but that doesn't mean D&D needs them.

One-half of the tabletop gaming news podcast Going Last
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11 months ago  ::  Jul 29, 2012 - 9:16PM #43
hatta
Date Joined: Aug 23, 2007
Posts: 1,512
Here's a reason why half-races are possible. 

Because the Pantheon wanted them. If they wanted a race made entirely out of ears and thumbs they could. 
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11 months ago  ::  Jul 30, 2012 - 1:29AM #44
DavidArgall
Date Joined: Dec 5, 2007
Posts: 1,591

Jul 29, 2012 -- 1:24AM, Darth_Versity wrote:

I don't know if this ever bothered anyone else, but I never liked seeing Half-Elf and Half-Orc as races, especially not in the PHB. If these half races can make it in then why not the Mul (half dwarf) or Half-Giant or any of the other multitude of mixed races? Then I had a thought, what if there were no mixed races but instead an option to combine races together if you wanted a half breed. So I came up with a basic system that would allow such a thing. The basic idea is that all races are made up by two parts. A and B. If you want a mixed race you simply take A from one and B from another. For example, a human and Elf would be as follows. Human A Medium Size +1 to any ability score +1 to saving throws B +1 Theme Elf A Medium Size +1 Dex or Int Free Spirit B Keen Senses Low Light Vision So now if you want to play an Elf, you just take A and B from the Elf entry. If you want a half elf you take either A or B from Human and the other from elf. This allows a difference in Half breeds depending on which features are selected. This would also allow for easy subraces as the subrace replaces one of the components (either A or B) with its own. What do you guys think? Is it viable or to complicated?



     The basic idea is fine.  But the devil is in the details.  If I can select abilities from two races, I have a very good chance of creating something superior to either parent.  Now maybe the advantage will be rather trivial, but players will have lots of time to find the broken combinations.   So we will have to be very careful before we can use this.

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11 months ago  ::  Jul 30, 2012 - 7:05AM #45
diversionArchitect
Date Joined: Nov 16, 2009
Posts: 568

Jul 29, 2012 -- 8:57PM, Reg06 wrote:

How are half-orcs created?



I'm confused on your argument in this section, are you saying that it is impossible or unlikely that orcs might breed with other races? I think:

"my mother (elf) was rescued from highway brigands by an orc warrior and their short time together led to me"

is a fun concept.  It lets me have a half-elf half-orc.  I could easily do this by choosing orc and the background "elven heritage" or by choosing orc/elf as my race and taking from the orc/elf options to build my "racial package" taking "born an outsider" as my background.

I'd prefer to leave the second choice as a houserule thing, since it does as has been pointed out, have the possiblity of being horribly broken- unless they really plan it out well (like how they seem to be handling the classes/feats) 

What I don't want to see is another thing like 4e's half elf "delitante" that shouldn't have been a racial ability.  a feat maybe, or a class feature, but as a racial it meant that only half elves had that ability which was silly imo.

Please collect and update the DND Next Community Wiki Page with your ideas and suggestions!


Take a look at my clarified ability scores

And also my Houserules relevent to DNDNext
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11 months ago  ::  Jul 30, 2012 - 9:49AM #46
mexrage
Date Joined: Nov 30, 2010
Posts: 1,497

Jul 30, 2012 -- 7:05AM, diversionArchitect wrote:



What I don't want to see is another thing like 4e's half elf "delitante" that shouldn't have been a racial ability.  a feat maybe, or a class feature, but as a racial it meant that only half elves had that ability which was silly imo.




dilattante is a racial encounter power, on 4e most races have a encounter power exclusive to their race, the exception to it was humans, who can choose an 3rd level 1 atwill from their own class (then they added a option for heroic effort during essentials, because some of those classes don't get at-will powers), dilattante it's using an at-will from another class as encounter, it's a mix of human's extra at-will and a representation of mixed blood on the half elf and the possibility of being raised between 2 diferent cultures.  You like it or not, it make complete sense for them to have it and only them

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11 months ago  ::  Jul 30, 2012 - 11:55AM #47
diversionArchitect
Date Joined: Nov 16, 2009
Posts: 568

Jul 30, 2012 -- 9:49AM, mexrage wrote:

dilattante is a racial encounter power, on 4e most races have a encounter power exclusive to their race, the exception to it was humans, who can choose an 3rd level 1 atwill from their own class (then they added a option for heroic effort during essentials, because some of those classes don't get at-will powers), dilattante it's using an at-will from another class as encounter, it's a mix of human's extra at-will and a representation of mixed blood on the half elf and the possibility of being raised between 2 diferent cultures.  You like it or not, it make complete sense for them to have it and only them



Not seeing the connection between being from 2 races and cherry picking from ANY class's at will powers.  It is certainly not balanced with the other racial abilities- in fact its far more game effecting than having an extra at-will from your own class.

This ability seems to me something that might fit with a type of rogue (espeicially a bard) but not a racial ability.  it has zero impact on the roleplaying of the character as it is simply another encounter power. 

Please collect and update the DND Next Community Wiki Page with your ideas and suggestions!


Take a look at my clarified ability scores

And also my Houserules relevent to DNDNext
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10 months ago  ::  Jul 31, 2012 - 8:32AM #48
Ksorkrax
Date Joined: Jun 5, 2012
Posts: 62
Imho, mechanics and background should be as much separated as they can be. Which means I'd like to see a character generation system that replaces races by traits - the player himself chooses traits and announces what his character is. If he plays something usual as an elf, he looks in a chapter or book about background, looks up what traits elves have in any case and what traits fit and then add traits accordingly. What is allowed in the long run is DMs decision.
As for abilities, they are not influenced by traits at all.
Two other advantages this has are
1) noone will ever again play a race for the reason that it is best for some class and noone will discard his concept because the race/class combination is just inefficient (like dwarven wizard) which is good since if a player wants to play a combination and everyone at the table agrees, why not?
2) these traits could be accompanied by merits and flaws which are just amiss in D&D. Merits & flaws allow for nice character customization, background and plot device.
3) no system can include all possible exotic choices. Your player wants to play a Satyr? No problem, you don't need to have stats for that in the MHB.

Jul 29, 2012 -- 2:15PM, Darth_Versity wrote:

My problem with half races isn't anything like unbelievability or dislike, its inconsistency. Obviously not every race can be shown in the phb so why are half races in there? And why those two? Why not a half elf/dwarf or orc/halfling race. What makes human/elf, human/orc more important than other races? There's nothing really, its just limiting creativity by insisting they're a race and others are not.




Easy question. What makes them more important is that players want to play one. Look at 4E - gnomes where removed as standard, tieflings included (though I don't get why PHB1 got no half-orcs).
Also humans tend to be the dominating race speaking of numbers and they are nearly everywhere, which means that the probability of a halfbreed being half human is quite high (unlike elf/dwarf)

Jul 29, 2012 -- 8:57PM, Reg06 wrote:

I'm not saying we can't have things that duplicate other things, but there's no need for X when Y already does everything X can do. Half-Orcs were created to give players a big, ugly, brute of a race without being one of those evil orcs. Mechanically, they're filling the same mechanical niche (just like most half-breeds I'm aware of).
Thus, there's no mechanical need for half-breeds. It's not like OD&D when there was a mechanical void for a skilled character who can do lots of non-combat stuff really well, and thus the Rogue was born. Or when 4E lacked a defender tha worked at range and was best when kept mobile, and thus the Swordmage was born.



Mechanics come after background, not counterwise.

 
That's a hilariously terrible point, and you know it. The point is that casting spells is okay, because that's how the world works. But until we're given an explanation for why half-breeds exist when they're separate species (such as, a Wizard did it), the suspension of disbelief is broken (because again, it is easy to accept magic exists because it is magic and we know why our disbelief has been suspended).


 
But you just assume that they are separate species. Gish are basically humans but they look far less human than elves do.
Why does interbreeding destroy the suspension of disbelief? They look like each other, don't they? Your original argument was science. Mythology knows halfbreeds (men lying with Selkies, Kitsune, Gigants... Loki even had a child with a horse!)

 
How are half-orcs created? It's either not mentioned, or it's an extremely uncomfortable scenario that players don't want to deal with.


 
Second one I'd say. I don't know, Song of Ice and Fire included sex and violence. Do we really need to assume that in our gaming world stuff like rape doesn't happen for the sake of some political correctness? You don't have to mention that if you play with children but one a table with adults, what's the deal?

 
What is the flavor for most half-breeds? Woe is me because I look different and people treat me weird is kind of cool, but literally any other race can tell that story.


 
Halfelves are just a niche - something between men and elves. If your elves are pretty much human alike, then you don't need them, yes.
Halforcs are for people who like to play orcs at heart but think of the standard D&D orcs as far too savage and dumb.

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10 months ago  ::  Jul 31, 2012 - 11:42AM #49
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,466
I think the half-orc problem would have been solved since 2nd edition if the PHB has proposed a violent and savage looking race accepted by other player races.
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10 months ago  ::  Jul 31, 2012 - 11:51AM #50
Rejnwyrd
Date Joined: Jul 11, 2012
Posts: 403

Jul 31, 2012 -- 11:42AM, Monsieur_Moustache wrote:

I think the half-orc problem would have been solved since 2nd edition if the PHB has proposed a violent and savage looking race accepted by other player races.




I think that 4e dragonborn mught have been partly an alternative to half-orcs. I feel they night have been a miss.
Orcs are just more iconic and evocative even if someone doesn't play dnd. Even half of an orc would be easier to relate to and make people feel cool than some other race. Imho. Though I wouldn't be averse to giving orcs to pcs and describing the PC orcs as some fairly reasonable tribe unlike the rest. 

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