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Switch to Forum Live View Big Numbers and Lots of Dice
11 months ago  ::  Jul 25, 2012 - 5:03PM #41
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,984
I had one DM friend made a joke power(That was never used in the game I was in, but was apparently threatened as a joke in anoither game) called 'Dice Sodomy". On a hit:Roll every die you own. Add them up, thats your damage. And this guy had a small box of dice.
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11 months ago  ::  Jul 26, 2012 - 4:45AM #42
Lord_Markelhay
Date Joined: Dec 27, 2011
Posts: 537
Has anyone noticed the rogue's Sneak Attack damage in the playtest? It goes up by 1d6 every level. That's not so bad when you're rolling 3d6 extra damage at 3rd level, but when you get to 20th...
1d6/1d8 weapon damage + 20d6 Sneak Attack damage + Dex = 21d6+4 damage.
This is assuming that the Sneak Attack damage continues to go up at this rate. However, WotC has stated that they are aware of the problem with rolling far too many dice, so I think it's safe to say Sneak Attack damage peaks at some level, or the increases will be spread out. If the rogue is seriously dealing 21d6 damage every other round, then that's a bit much.
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11 months ago  ::  Jul 26, 2012 - 5:36AM #43
jonathan_sicari
Date Joined: Sep 1, 2008
Posts: 3,359
I got sick of rolling large amounts of dice when I was playing 2nd Ed. Shadowrun back in 90/91 when my runner was rolling 13+ dice on just about everything (rerolling 6s which I needed to to hit the TNs I was causing for myself trying to shoot mooks off of the sides of buildings).
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10 months ago  ::  Aug 10, 2012 - 2:06PM #44
Somanynames
Date Joined: Jul 13, 2011
Posts: 157
Well according to most people now rolling to many dice is just a waste of time and stupid,and the DM should flat out just kill you.
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10 months ago  ::  Aug 10, 2012 - 2:17PM #45
Saelorn
Date Joined: May 27, 2012
Posts: 2,963
I wouldn't go that far, but it does seem that rolling a lot of dice frequently will result in slowing down gameplay.  I haven't seen a lot of hate for rolling a ton of dice when it's only once per session or so, since that just makes it more dramatic.
The metagame is not the game.
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10 months ago  ::  Aug 10, 2012 - 2:18PM #46
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,615
I play shadow run and warhammer 40k give me the buckets.

Also a 21d6 sneak isn't that bad when the fighter is swinging a whole crap ton of d12s every turn.
 
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10 months ago  ::  Aug 10, 2012 - 4:35PM #47
Uchawi
Date Joined: Jun 22, 2010
Posts: 1,753
I was completely happy just rolling 3d6 in GURPS, but 4E went overboard when you start mixing dice, with one set for weapon damage, another for criticals, a third for a class feature, a fourth for an item power... At some point you ask what I am getting out of this, where the majority of fun is the strategy and rolling a hit, critical or fumble and dealing some good damage. The later won't be a big issue if you keep hit points in check. 10 of any dice would be reaching my limit, and I would prefer it be reserved for daily powers or criticals at higher levels.


If an optional rule was added later on to increase the toughness of monsters, and dice for damage to match, then at least the core rules would keep things manageable.  
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10 months ago  ::  Aug 10, 2012 - 5:01PM #48
Kung_Fu_Ferret
Date Joined: Mar 27, 2004
Posts: 243
It's not a huge issue for me either way, but if were going to be rolling a large valume of dice at any given moment I'd rather keep the die size constant, for me  D6's just seem to make the most sense for this.  Of course that could be due to my personal prefference for pips over numerals. 

There can be a lot of math involved in D&D's combat system, with the wrong players it can really bog things down. 
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10 months ago  ::  Aug 10, 2012 - 5:12PM #49
Saelorn
Date Joined: May 27, 2012
Posts: 2,963
How would you feel about a system that presented damage in flat numbers, and left dice rolling to be optional?

Say, a longsword does 4 damage, and you might get 3 more from strength and +2 from magic (9 total), but you could choose to sacrifice 5 flat damage to roll 2d4 instead, or lose 7 and add 2d6, or lose all flat damage and just roll 2d8.

 
The metagame is not the game.
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10 months ago  ::  Aug 10, 2012 - 5:17PM #50
Uchawi
Date Joined: Jun 22, 2010
Posts: 1,753
I would prefer flat numbers represent areas outside of damage, like a backstab, warlock curse, or similar extra damage introduce by a class or effect (like fire shield).  You can't take all the dice away Cry
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