|
11 months ago ::
Jul 24, 2012 - 10:54PM
#21
|
Date Joined:
Feb 15, 2008
|
I very much dislike big numbers and lots of dice. Keep the numbers small and remove unnecessary dice is my motto. I don't like sitting there adding a bunch of numbers if I can help it.
"So shall it be! Dear-bought those songs shall be be accounted, and yet shall be well-bought. For the price could be no other. Thus even as Eru spoke to us shall beauty not before conceived be brought into Eä, and evil yet be good to have been."
- Manwë, High King of the Valar
|
|
|
|
11 months ago ::
Jul 24, 2012 - 11:36PM
#22
|
Date Joined:
May 27, 2012
|
I very much dislike big numbers and lots of dice. Keep the numbers small and remove unnecessary dice is my motto. I don't like sitting there adding a bunch of numbers if I can help it.
This is a very interesting point of view, and I wish I knew how many people shared it. There is definitely something to be said for speeding up gameplay, but I wonder if there's a minimum to how many dice people would feel okay with rolling.
A lot of low-level play is just rolling a single die for damage. Does anyone feel really pathetic and random when they're only rolling a single dinky die? Does adding +47 or so alleviate that feeling, since the overall number is very high?
The metagame is not the game.
|
|
|
|
11 months ago ::
Jul 25, 2012 - 12:05AM
#23
|
|
|
I personally think no more than 5 dice and a bonus no larger than about 2/3 the size of the base die. This feels about right to me: d6+4 d8+6 d10+7 d12+8 d20+15
|
|
|
|
11 months ago ::
Jul 25, 2012 - 12:16AM
#24
|
Date Joined:
May 27, 2012
|
That's actually a really interesting idea, Lawolf. I almost hope they include that right in the main book!
Some rule along the lines of "the modifier to a die roll may not exceed 3/4 the maximum value of the die" would have saved 3E from soo many rapier-wielding barbarians. (I'm actually being serious here - I enjoy when there's a mechanical justification for the characters we want to build anyway.)
The metagame is not the game.
|
|
|
|
11 months ago ::
Jul 25, 2012 - 1:40AM
#25
|
Date Joined:
Aug 25, 2007
|
much depends on the amount of hitpoints player characters have.
as the playtest is now this means a fighter at lvl 20 has between 20+ con score and 200+ con score hitpoints.
|
|
|
|
11 months ago ::
Jul 25, 2012 - 2:17AM
#26
|
Date Joined:
Feb 15, 2008
|
I very much dislike big numbers and lots of dice. Keep the numbers small and remove unnecessary dice is my motto. I don't like sitting there adding a bunch of numbers if I can help it.
This is a very interesting point of view, and I wish I knew how many people shared it. There is definitely something to be said for speeding up gameplay, but I wonder if there's a minimum to how many dice people would feel okay with rolling.
A lot of low-level play is just rolling a single die for damage. Does anyone feel really pathetic and random when they're only rolling a single dinky die? Does adding +47 or so alleviate that feeling, since the overall number is very high?
I would prefer rolling a single die and adding it to a large number than rolling a ton of dice and adding a small number. Additionally, I feel that damage should be as high as it needs to be to fulfill the design goal, and no higher. The advantage of big numbers is granularity, so the developers should decide how much granularity the system needs to function and build around that. I don't really see why bigger numbers are appealing, they're just numbers after all. That might just be me though.
"So shall it be! Dear-bought those songs shall be be accounted, and yet shall be well-bought. For the price could be no other. Thus even as Eru spoke to us shall beauty not before conceived be brought into Eä, and evil yet be good to have been."
- Manwë, High King of the Valar
|
|
|
|
11 months ago ::
Jul 25, 2012 - 4:07AM
#27
|
Date Joined:
Jun 23, 2012
|
Rolling tons of dice is fun. It's even funner, or more horrifying, when the DM is the one doing it. You know pain is coming. People who struggle at math slow down gameplay, but most people I've ever played with count it up pretty quick-like.
|
|
|
|
11 months ago ::
Jul 25, 2012 - 4:19AM
#28
|
Date Joined:
Oct 27, 2007
|
Rolling tons of dice is fun. It's even funner, or more horrifying, when the DM is the one doing it. You know pain is coming. People who struggle at math slow down gameplay, but most people I've ever played with count it up pretty quick-like.
I still rememeber the look on the players faces when I declared:"You see a bolt of lightning streaking through the corridor and.. I don't have enough d6's.
|
|
|
|
11 months ago ::
Jul 25, 2012 - 4:23AM
#29
|
Date Joined:
Jun 23, 2012
|
Rolling tons of dice is fun. It's even funner, or more horrifying, when the DM is the one doing it. You know pain is coming. People who struggle at math slow down gameplay, but most people I've ever played with count it up pretty quick-like.
I still rememeber the look on the players faces when I declared:"You see a bolt of lightning streaking through the corridor and.. I don't have enough d6's.

While fighting a particularly powerful oni in L5R, I managed to get up to 10k10 on my damage roll, using a tetsubo... and rolled nothing over a 5. I've never felt the joy drain out of my face so quickly.
|
|
|
|
11 months ago ::
Jul 25, 2012 - 4:36AM
#30
|
|
|
Rolling tons of dice is fun. It's even funner, or more horrifying, when the DM is the one doing it. You know pain is coming. People who struggle at math slow down gameplay, but most people I've ever played with count it up pretty quick-like.
I still rememeber the look on the players faces when I declared:"You see a bolt of lightning streaking through the corridor and.. I don't have enough d6's.

While fighting a particularly powerful oni in L5R, I managed to get up to 10k10 on my damage roll, using a tetsubo... and rolled nothing over a 5. I've never felt the joy drain out of my face so quickly.
LOL. I had a 9 damage 7d6 lightning bolt just last week. Totally relate. 
|
|
|