I'd prefer casting styles to be a baked-in choice rather than having to waste my theme specialty on it, but meh.
I'm listening to the Podcast now and no where do they say you get a casting style. They say you can get a school specialty or wild magic, not AEDU or Vancian...
We were discussing this in another thread. I guess someone got to excited and read to much into it. I mean you *could* understand it that way. But it could be something completely different:
Other Dude: ...the wizard change is still to come but it's exciting. MM: Yeah, we're looking at taking things ...[and speak to]?... how wizards use their magic. So things like... maybe Wild Magic or different things like that could become... Other Dude: ...so specialisation... MM: Exactly, so these are different approaches wizards can take, so you take your wizard you're also picking how your wizard uses spells. And then for the fighter...
It might mean that, it might not, they were (deliberately?) vague.
Also I don't believe they said they changed Themes to Specialty but that they added options to all the classes like the rogue's SCHEME which they renamed Specialty.
Brave Knights of W.T.F. Gryphon Helm Winner.
Edition wars kill players, this will kill Dungeons and Dragons.
I would say that you probably play it much like I do, but my son would rather call up his friends with the rocket launchers and my daughter just wants to build stuff which is why I think it is the perfect example of what DnD Next is trying to achieve.
Players like me are happy with plain Single Player Survival, but my son wants Multiplayer Adventure maps and my daughter wants Creative.
And that is the beauty of a modular (or mod-able) game like they want to make for DnD Next. All three of us can play the same game but end up with completely different experiences depending on what features we have added (or not added).
Personally I would prefer the option to play a Skyrim mod in Minecraft, then I would to have someone come along scoffing at my game and telling me that I can not play Minecraft like that, "just play Skyrim".
if you want to play a skyrim mod in minecraft, that's fine for you, just don't expect me to want to do the same. if i wanted to play skyrim or get the skyrim experience, i'd play skyrim, because i own both games and they botch scratch VERY different itches.
all i've seen about 5th ed is a promise of compromise, but not the one where everyone leaves happy. one where everyone agrees to to not get what they really want. it seems to be wanting to do a lot, but my fears are that it just doesn't do a lot well.
i buy games, be they videogames, tabletop game, cardgames, board games... because i like the concept they focus on. i could probably create mechanics for 4th ed to emulate a space opera game, or i could buy a game that focuses on that genre and probably does it much better, since it focuses a lot of it's resources to doing that genre well.
i really don't care about making Minecraft, Skyrim, Team Fortress, D&D, Shadowrun, FATE, GURPS, WoD or whatever do things outside their intended scope. i play those games because i like the experience it's trying to deliver... that's why i bought them. i like some of the core gameplay concepts the game expouses and i want to focus on that.
in the case of RPGs, i'll sometimes buy a game because it's cheap/on sale and i want to study how it works... easier for me then trying to hack a videogame and study it's code at least. best way to learn how to design, is to study design, and if i can find a concept or mechanic to enhance my own games, even better.
but what drew me to the game, was first and foremost it's concepts and design goals.
if i wanted a game of near limitless customizability, i have that: GURPS. but GURPS requires a lot of work on the GM's end to make it playable. it's material, however, can actually translate relatively well to other systems... a GURPS sourcebook on a topic is probably the best 3rd party supplement for any game.
however, if i wanted to play a fantasy game, i'd play 4th ed with a few tweaks. i wouldn't try to hack nWoD to do fantasy nor would i try to build a GURPS fantasy setting... i'd simply take a game that does closest to what i want by default, and make it do it better.
5th ed simply does not seem to be scratching that itch and it's promise of modularity really doesn't do much for me if the core concepts don't interest me.
"All right, I've been thinking. When life gives you lemons, don't make lemonade. Make life take the lemons back. GET MAD! I DON'T WANT YOUR **** LEMONS! WHAT AM I SUPPOSED TO DO WITH THESE?! DEMAND TO SEE LIFE'S MANAGER! Make life RUE the day it thought it could give CAVE JOHNSON LEMONS! DO YOU KNOW WHO I AM?! I'M THE MAN WHO'S GONNA BURN YOUR HOUSE DOWN! WITH THE LEMONS! I'm gonna get my engineers to invent a combustible lemon that's gonna BURN YOUR HOUSE DOWN!" -Cave Johnson, Portal 2
Other Dude: ...the wizard change is still to come but it's exciting. MM: Yeah, we're looking at taking things ...[and speak to]?... how wizards use their magic. So things like... maybe Wild Magic or different things like that could become... Other Dude: ...so specialisation... MM: Exactly, so these are different approaches wizards can take, so you take your wizard you're also picking how your wizard uses spells. And then for the fighter...
It might mean that, it might not, they were (deliberately?) vague.
Here's my theory on what that means:
When they first discussed how Wizards are Vancian and different casting styles warrented a completely different class, one of the biggest rebellions was people saying they wanted someone with exactly the same flavor, style, and concept behind them as a Wizard, but didn't want Vancian. And if they had to be a Sorceror or whatever, it wouldn't meet their character design needs.
The concept of Wild Magic vs Scholar or whatever sounds like it might be a compromise in that area. If, just to throw something out there, you had Wizard Vancian, Mage AEDU, and Sorceror Spell Points as the three main caster classes. Then, each could choose from similar specialties, which is largely the 'power source' or 'casting style'. So, you could have, say, a Scholar Mage that would be able to choose 2 spells per level and swap them out on a daily basis, similar to 4e Wizard/Mage. Or, perhaps, choose the Wild Magic Mage, that only chooses the normal 1 per level, but each time they cast a spell they roll a d20+spell level and get an effect based on the result: hilarity ensues.
That, hopefully, will give enough customization of the classes to create exactly the character you want with the system you want, while still making it easier to remove any system you don't like by DM Fiatting 'No freakin' OP Wizards' or 'No 4e ripoff Mages' or whatever makes you happy. Heck, they could even design intentionally (and hopefully clearly labeled up front) Linear/Quadratic class options that you could include or deny if that's the kind of style you like to play. Having easily convertable specializations should make class differentiation a lot easier, while still allowing sufficient customization to create the exact character you want, whatever system you prefer.
At least, that's what I'm hoping for/betting on.
Susan Summerson from the Hell breaks loose Flavorful Voting Game http://community.wizards.com/go/thread/view/75842/29076567/Hell_breaking_loose:_an_Avacyn_Restored_voting_game?pg=1
Susan Summerson also appeared in the Innistrad Mafia Game http://community.wizards.com/go/thread/view/75842/28609371/Innistrad_Mafia?pg=1
Writer of Nally Bear from The Gathering Flavorful Voting Game: http://community.wizards.com/go/thread/view/75842/28846821/The_Gathering:_M12_flavorful_voting_game?pg=1
Writer of Phyrex the Myr from Phyrexia Reborn: http://community.wizards.com/go/thread/view/75842/27993097/Phyrexia_Reborn:_A_Flavorful_Voting_Game?pg=1
Writer of Tinker the Myr from Legacy of Karn: http://community.wizards.com/go/thread/view/75842/26647005/Karns_Legacy_(A_flavorful_voting_game)
Writer of Crusader Tolkana, who has appeared in: Eldrazi Awaken: http://community.wizards.com/go/thread/view/75842/24071149/Eldrazi_Awaken:_A_flavorful_voting_game?pg=1
Colors of Magic: http://community.wizards.com/go/thread/view/75842/25352501/Colors_of_Magic:_a_flavor_game?pg=1
Writer of Isaic from Treasures of Zendikar http://community.wizards.com/go/thread/view/75842/22819881/Treasures_of_Zendikar?post_id=402182877#402182877
Also I don't believe they said they changed Themes to Specialty but that they added options to all the classes like the rogue's SCHEME which they renamed Specialty.
Ah, I'll have to listen again!
It may even be a wizard-specific term (harkening back to 'school specialization').
Also I don't believe they said they changed Themes to Specialty but that they added options to all the classes like the rogue's SCHEME which they renamed Specialty.
Nope, here's the quote from 12:42
We are thinking of changing themes, calling them "specialties", that's a newer thing... /skip/ Your specialty is how you do those things.
The comment regarding the wizard was in regards to the fact they have added "something new to each class", and that the new wizard mechanic ("how they use magic") is in process but probably won't be ready for the next playtest (around 5:20 in the podcast).
I would say that you probably play it much like I do, but my son would rather call up his friends with the rocket launchers and my daughter just wants to build stuff which is why I think it is the perfect example of what DnD Next is trying to achieve.
Players like me are happy with plain Single Player Survival, but my son wants Multiplayer Adventure maps and my daughter wants Creative.
And that is the beauty of a modular (or mod-able) game like they want to make for DnD Next. All three of us can play the same game but end up with completely different experiences depending on what features we have added (or not added).
Personally I would prefer the option to play a Skyrim mod in Minecraft, then I would to have someone come along scoffing at my game and telling me that I can not play Minecraft like that, "just play Skyrim".
if you want to play a skyrim mod in minecraft, that's fine for you, just don't expect me to want to do the same. if i wanted to play skyrim or get the skyrim experience, i'd play skyrim, because i own both games and they botch scratch VERY different itches.
Yeah, well that is the point of mods right - you mod it to the way that you want it. If you dont like the Skyrim mod then dont use it.
all i've seen about 5th ed is a promise of compromise, but not the one where everyone leaves happy. one where everyone agrees to to not get what they really want. it seems to be wanting to do a lot, but my fears are that it just doesn't do a lot well.
i buy games, be they videogames, tabletop game, cardgames, board games... because i like the concept they focus on. i could probably create mechanics for 4th ed to emulate a space opera game, or i could buy a game that focuses on that genre and probably does it much better, since it focuses a lot of it's resources to doing that genre well.
i really don't care about making Minecraft, Skyrim, Team Fortress, D&D, Shadowrun, FATE, GURPS, WoD or whatever do things outside their intended scope. i play those games because i like the experience it's trying to deliver... that's why i bought them. i like some of the core gameplay concepts the game expouses and i want to focus on that.
in the case of RPGs, i'll sometimes buy a game because it's cheap/on sale and i want to study how it works... easier for me then trying to hack a videogame and study it's code at least. best way to learn how to design, is to study design, and if i can find a concept or mechanic to enhance my own games, even better.
but what drew me to the game, was first and foremost it's concepts and design goals.
if i wanted a game of near limitless customizability, i have that: GURPS. but GURPS requires a lot of work on the GM's end to make it playable. it's material, however, can actually translate relatively well to other systems... a GURPS sourcebook on a topic is probably the best 3rd party supplement for any game.
however, if i wanted to play a fantasy game, i'd play 4th ed with a few tweaks. i wouldn't try to hack nWoD to do fantasy nor would i try to build a GURPS fantasy setting... i'd simply take a game that does closest to what i want by default, and make it do it better.
5th ed simply does not seem to be scratching that itch and it's promise of modularity really doesn't do much for me if the core concepts don't interest me.
I guess that my biggest fear would be a type of Forge design game like 4e that was too focused on pleasing a certain type of player.
If you like the same things that the designers like then it is great, but bad luck if you dont.
I mean I could try and hack 4e into something that was reasonably playable but it would be a lot of effort in trying to fight against the base mechanics that would probably be better spent tweaking 2e or BECMI into shape. Or if Mike does a good job with 5e then I can just use that instead.
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4th ed isn't a pigeonholed as you try to make it out to be, but yes it does focus on a rather more action-oriented gameplay.
that's the game's strength, and i play right to it. if you like the 2nd ed or BECMI style of play, then play it! i would recommend playing the game you want to play far more then a game that's pretending to be yours. that's the very reason i don't play 2nd ed or BECMI... the style of play just doesn't suite me and i see no reason to put the game under the knife to make it work.
i'm going to try to hammer this into you until you understand what i'm saying: each game has a style of play inherent to it. it has certain underlining core mechanics and assumptions you simply cannot remove from it.
2nd ed had those. 4th ed had those.
you can be 5th ed will too.
i'm a rather big proponent of using the right tool for the job. i see no reason to ruin a perfectly good knife for a flathead screw when i could go get a more functional scredriver from Canadian Tire.
i can't see 5th ed, the 5th ed presented through various L&L articles, blogs and whatnot, being fit for my style of play.
in essence, you don't play minecraft because you like skyrim. you play minecraft because you like minecraft. that you mod minecraft to get some skyrim stuff is fine, but you don't play Minecraft because you want to play Skyrim.
you have Skyrim if you want to play Skyrim.
i play 4th ed because it does fantasy gaming the best of all systems i've tried and absolutely nothing about what 5th ed's communiques seems like it's going to replace it on my shelf as my go-to. i really don't care if 4th ed works for you or not. i'm not trying to sell you on 4th.
i'm just saying that you play a game for it's gameplay. and i could care less about a game's innate "customizability".
i've been gaming for what... 20 years now? the first time i tried "hacking" a game was with Galoob's Game Genie when i was writing my own cheat codes for the heck of it on the NES out of boredom. since then i've played ROM hacks, modded versions of my games, etc... we gamers will try to customize the experience and if there's one thing we can do in this modern, wired world is break a game in half and tweak it to our preferences, but that's because we like the original experience.
not because they want to make it something it's not.
i'm going to look at 5th ed when it comes out, but i'm not expecting anything impressive. i want Minecraft, not Tekken... so why would i buy Tekken and try to make it Minecraft?
"All right, I've been thinking. When life gives you lemons, don't make lemonade. Make life take the lemons back. GET MAD! I DON'T WANT YOUR **** LEMONS! WHAT AM I SUPPOSED TO DO WITH THESE?! DEMAND TO SEE LIFE'S MANAGER! Make life RUE the day it thought it could give CAVE JOHNSON LEMONS! DO YOU KNOW WHO I AM?! I'M THE MAN WHO'S GONNA BURN YOUR HOUSE DOWN! WITH THE LEMONS! I'm gonna get my engineers to invent a combustible lemon that's gonna BURN YOUR HOUSE DOWN!" -Cave Johnson, Portal 2