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12 months ago ::
Jul 20, 2012 - 8:13AM
#161
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I am really disappointed by all the promises that WotC broke like announcing a Ravenloft book and the blue balling us. Or instead of releasing a new setting every year they just rehashed the god awful Forgotten Realms setting twice.
I don't think 4th edition was perfect and could have used some improvement but they are going backward instead of forword. I would have liked to see them make more radical changes like ditching alignment and classes completely. Or cut down the number of classes dramatically and making them broad like star wars saga did. Getting rid of the 6 ability scores and just replacing them with the bonuses would have been nice to since the ability scores are depreciated anyway. Instead they are going back to the old editions and rehashing them.
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12 months ago ::
Jul 20, 2012 - 2:43PM
#162
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Date Joined:
Feb 10, 2007
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@rethgryn:
I sure am glad you aren't on the design team.
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12 months ago ::
Jul 27, 2012 - 12:47PM
#163
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I'm really shocked how hated this playtest is.
I am "very satisfied" as is my entire group. Literally, the only thing I dislike so far is the existence of daily resources, but that's not a dealbreaker and never has been. Why is this game fitting us so perfectly, but is evidently just offending everyone else?
Then again take a look at your join date... And look at the peoples who actually liked 4e or who played it for that matter. Thats why. A huge boom in pre 4e players suddenly signed up for the Playtest just so they can have their oh so precious clone of what ever edition of D&D they want. And right now it looks like 2e.
Come to 4ENCLAVE for a fan based 4th Edition Community. “The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft Games I Play: - D&D 4e - D&D 3.0 (Not 3.5) - AD&D 2e - Call of Cthulhu
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12 months ago ::
Jul 27, 2012 - 12:47PM
#164
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@rethgryn:
I sure am glad you aren't on the design team.
With that last post so am I.
Come to 4ENCLAVE for a fan based 4th Edition Community. “The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft Games I Play: - D&D 4e - D&D 3.0 (Not 3.5) - AD&D 2e - Call of Cthulhu
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12 months ago ::
Jul 27, 2012 - 1:07PM
#165
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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That's what 4e Martial Exploits allowed for. They weren't 'psuedo-magical'.
To be fair, some of them kind of were. The majority of them weren't so bad, but there were a couple that clearly crossed the line.
Still, to say that martial maneuvers shouldn't be allowed because they're too magical would be like saying Vancian spells shouldn't be allowed because they're overpowered. Just don't include the obviously magical maneuvers, and don't include the overpowered spells, and everything should be fine.
The problem with 4th edition was the fact that all you had to do was remove the name of the power and the powersource and they were exactly the same.
That is what a "lot" of people have a problem with. We don't want fighter's to have powers and we don't want the difference to be that thin.
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12 months ago ::
Jul 27, 2012 - 1:21PM
#166
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Date Joined:
Mar 28, 2008
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The problem with 4th edition was the fact that all you had to do was remove the name of the power and the powersource and they were exactly the same.
That is what a "lot" of people have a problem with. We don't want fighter's to have powers and we don't want the difference to be that thin.
False- that they were the same. We know the Casters and Caddies proponents dont want noncasters to have cool stuff to.
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12 months ago ::
Jul 27, 2012 - 1:46PM
#167
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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The problem with 4th edition was the fact that all you had to do was remove the name of the power and the powersource and they were exactly the same.
That is what a "lot" of people have a problem with. We don't want fighter's to have powers and we don't want the difference to be that thin.
False- that they were the same. We know the Casters and Caddies proponents dont want noncasters to have cool stuff to.
BS!
It was X + X plus slide or push or some other effect.
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12 months ago ::
Jul 27, 2012 - 1:48PM
#168
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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The problem with 4th edition was the fact that all you had to do was remove the name of the power and the powersource and they were exactly the same.
That is what a "lot" of people have a problem with. We don't want fighter's to have powers and we don't want the difference to be that thin.
False- that they were the same. We know the Casters and Caddies proponents dont want noncasters to have cool stuff to.
What I have put in bold is subjective.
Some people thought, myself included, that what melee people had was already cool.
What you think is cool and what others think are cool is purely subjective.
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12 months ago ::
Jul 27, 2012 - 1:58PM
#169
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Date Joined:
Mar 22, 2005
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by that logic Xun, all casters were the same since they used the same basic layout for spell descriptions.
3rd ed SRD, character sheets, errata & free modules4th ed test drive - modules, starter rules, premade characters and character builder & character sheet, errata Free maps and portraits, dice, printable graph paper, campaign managing website, image manipulation program + token maker & zone markers"All right, I've been thinking. When life gives you lemons, don't make lemonade. Make life take the lemons back. GET MAD! I DON'T WANT YOUR **** LEMONS! WHAT AM I SUPPOSED TO DO WITH THESE?! DEMAND TO SEE LIFE'S MANAGER! Make life RUE the day it thought it could give CAVE JOHNSON LEMONS! DO YOU KNOW WHO I AM?! I'M THE MAN WHO'S GONNA BURN YOUR HOUSE DOWN! WITH THE LEMONS! I'm gonna get my engineers to invent a combustible lemon that's gonna BURN YOUR HOUSE DOWN!" -Cave Johnson, Portal 2
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12 months ago ::
Jul 27, 2012 - 2:01PM
#170
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Date Joined:
Mar 28, 2008
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by that logic Xun, all casters were the same since they used the same basic layout for spell descriptions.
And more than a few cross-over spells. But don't bother xun with logic otherwise he might have to admit that the opinions he spews as holy truth are just as much opinions as the rest of ours are.
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