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11 months ago ::
Jul 22, 2012 - 9:03AM
#301
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Date Joined:
Mar 26, 2007
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Second point. I disagree, every base class shown so far is a broad concept. Let people specialize with backgrounds, themes, and in play. I would not mind if some level of specialization was required to gain access to certain spells though, so you have to take the beguiler theme to learn things like dominate.
Yes, just like I don't want the Charmer or Schmoozer class.
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11 months ago ::
Jul 22, 2012 - 9:20AM
#302
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Date Joined:
Jan 21, 2004
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I can certainly see some merit in keeping the base wizard simple and then having a theme/specialisation that opens up access to certain spell combinations, along the same lines as cleric domains, rogue schemes, and fighter manoeuvres. Maybe each specialism can be liknked to an at-will spell/ability and grant access to unique spell lists.
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11 months ago ::
Jul 22, 2012 - 11:52AM
#303
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Date Joined:
Nov 30, 2010
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I said this in another post, but why are people trying to force the D&D Wizard to be non-Vancian, it has been that way until a few year ago when Heinsoo & co decided to make every class the same (aside from features)?
There is plenty of room for other magic-using types: artificers, binders, incarnates, sorcerers, truenamers warlocks etc, etc.
If people hate the way this game has been for over 30 years, why continue to play it, and enforce your deal on it?
*runs of to rewrite Axis & Allies, Trivial Pursuit and Squad Leader*
Because having completly separated "Spell list" for casters it's making them the same, right?
Seriously...former editions class did felt the same, most non-caster classes were only a set of modifiers and proficencies, and all caster shared the same spell list... I played a sorcerer and a wizard on 3rd...i felt like i was playing the same character, because i was doing exactly the same...i was casting the exact same spells... Just because now all class get abilities, instead of just modifiers, and get them at the same rate, and that the attack procedure for both implement/magic and weapon attacks have been steamlined into one (why the hell would you want to have to diferent procedures to the same end, resolving an attack?) doesn't make a all the classes the same...hell, you can have 2 characters of the same class on 4e on the table, and they would play very diferent from each other.
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11 months ago ::
Jul 22, 2012 - 12:01PM
#304
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Date Joined:
May 19, 2004
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..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />If people hate the way this game has been for over 30 years, why continue to play it, and enforce your deal on it?
*runs of to rewrite Axis & Allies, Trivial Pursuit and Squad Leader*
Just as a side note, both Axis & Allies and Trivial Pursuit HAVE been rewritten over the years, in fact by the game companies that made them. They were rewritten for various reasons, including to improve game balance. I can't speak for Squad Leader having never heard of the game before today. But, I can also mention Risk, Clue, and even Monopoly in that list.
-SYB
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11 months ago ::
Jul 22, 2012 - 12:04PM
#305
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Date Joined:
May 19, 2011
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Most of us aren't asking for th Wizard to be non-vancian. We just want the option to use a different resource system.
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11 months ago ::
Jul 22, 2012 - 12:34PM
#306
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Date Joined:
Mar 26, 2007
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But, I can also mention Risk, Clue, and even Monopoly in that list.
Completely?
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11 months ago ::
Jul 22, 2012 - 3:17PM
#307
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Date Joined:
May 19, 2004
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But, I can also mention Risk, Clue, and even Monopoly in that list.
Completely?
Not completely. But then again, we aren't discussing changing D&D completely either. We are discussing changing one aspect of one rules subsystem. Wizards aren't the entire game. They aren't even a major component of the game. They are one of FOUR iconic classes in a game where DM rules, monster rules, and player rules (of which classes are basically the biggest part of) are equally important.
-SYB
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11 months ago ::
Jul 22, 2012 - 4:37PM
#308
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Date Joined:
Jan 15, 2009
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They aren't even a major component of the game.
-SYB
Spell casting took up how many pages of every players handbook... ok perhaps less in 4e.
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11 months ago ::
Jul 22, 2012 - 5:14PM
#309
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Date Joined:
Jan 10, 2012
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They aren't even a major component of the game.
-SYB
Spell casting took up how many pages of every players handbook... ok perhaps less in 4e.
I would have to review all the PHBs, but looking at my 4e PHB I see 3 pages allocated for defining the cleric and another 12 pages for all the cleric powers, and that's just for one class. In fact, most of the pages in the 4e PHB are devoted to powers alone, with substance replaced by white space and a large font.
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11 months ago ::
Jul 22, 2012 - 5:24PM
#310
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Date Joined:
Jan 15, 2009
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In fact, most of the pages in the 4e PHB are devoted to powers alone
And balanced quite completely.. .so in 4e alone did the spell casters not dominate the book.. Fighters, Rangers, Rogues, Warlord ... getting as much focus as spell casters.
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