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Switch to Forum Live View The Key to D&DN Success (in my opinion)
11 months ago  ::  Jul 17, 2012 - 5:32PM #21
mexrage
Date Joined: Nov 30, 2010
Posts: 1,497
For me it was better, i prefer dungeon and dragon magazine to be released digital on DDI, because that way i can actually get them...

The problem...is that after essentials was released, the content of those magazines it's barebones, there is hardly any content compared to 2 years ago.  And there is even months where there isn't any crunch content at all on them (making it worst, because a big chunk of 4e's demography are more gamist oriented)
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11 months ago  ::  Jul 17, 2012 - 5:44PM #22
Dragonspirited
Date Joined: Feb 1, 2012
Posts: 120
When Paizo ran it though, the quality was so good which by and large most people agree that the content for Paizo's modules now outclass the ones Wizards releases.  Having content done like that by a 3rd party often creates better quality control.  They are free(er) to use what will make better gaming than what will necessarily adhere to the parent company philosophies and motives.
I'd trade it all for a little more!

Grognard?  Is that French for awesome?

Blocked users:  Salla, Titanium Dragon
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11 months ago  ::  Jul 17, 2012 - 6:26PM #23
GEBELL
Date Joined: Jul 8, 2010
Posts: 224

Jul 17, 2012 -- 12:12PM, mexrage wrote:

to be fair, the only use i have for adventure modules, is to canibalize them for maps, monsters and traps.  I use the crunch of it, but i rarelly care for the adventure at all, with the exception of one online LFR i played, all my D&D experience has been homebrew adventures and settings (or homebrew varitations of the 4e's default settings)




I agree with this, but I was amazed at how difficult it is to find things that are even worth canibalizing.  Out of all the adventures published and in Dungeon there are a handful that have good worthwhile moments in them.  That's pretty bad, and makes it harder to DM, and makes sure there are less enjoyable games. 

I pretty much always canibalize, but if I want a battle on a rope bridge during a storm, or a dynamic dungeon with a puzzle and a combat (not a riddle), or an interesting way for the PC's to fight something too powerful, or dynamic scenery, I HAVE TO MAKE IT MYSELF 90% of the time. 

That feels like something that will hold the marketability of the game back. 

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11 months ago  ::  Jul 17, 2012 - 7:51PM #24
Melwick
Date Joined: May 14, 2012
Posts: 650
The main point I do agree with is that DMs need all the help they can get in running campaigns and in designing campaigns.
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11 months ago  ::  Jul 17, 2012 - 8:01PM #25
Scottevil912
Date Joined: Oct 12, 2005
Posts: 1,630

Jul 17, 2012 -- 5:27PM, Dragonspirited wrote:

I really think the worst thing that ever happened to D&D was when Paizo lost the license for Dungeon magazine.  Man, I loved that magazine.
   



 
Ditto - I still go back to read them 

Welcome to ZomboniLand - My D&D Blog http://zomboniland.blogspot.com/
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11 months ago  ::  Jul 17, 2012 - 8:52PM #26
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198
I hope they can contain all the rules into about 3 books.  The rest of their money should be made off of adventures.  Adventures could contain CDs (DVDs) with mood music, sound effects, images to reveal to players of what they see.

They could contain plastic figures, maps, handouts, etc.

They could be written as an adventure and not as a book for the DM to read only.  Each NPC could have specific goals and info known.  DMs could be given hints for a fun encounter.

No more endless splat books please.  I'll just download them.  I'll buy 3 core books.  The rest I download.   

Give me a well-written fun adventure and I'll buy it.     
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11 months ago  ::  Jul 18, 2012 - 8:59AM #27
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,554

Jul 17, 2012 -- 5:11PM, Tony_Vargas wrote:

Jul 17, 2012 -- 12:46PM, Emerikol wrote:

5e though is offering modular components so that you can build your own setup.  That way you get the optimal configuration.  Until 5e, no prior edition offered this feature as an EASY option.  


Keep in mind that while 5e has offered this modular aproach, it's still firmly in the vaporware stage.  We have seen no modules, we have heard not coherent strategy for how modules will be designed, deployed, balanced or integrated.  We just have some vague, occassionally contradictory promises - from assurances that modules will give Emerikol the game-rebuilding power he wants as a DM, to assertions that players will be able to use modules they prefer at any table with everything still balancing.  

We can only really evaluate 5e on what we've actually seen of it, and we've seen no modules and no hint as to how they might be implemented.  




No one is arguing that this playtest is the full game.  No one is arguing it even is a game.  It's playtest 1.  They will either deliver or not.  I'm not even saying it's likely they will delivery for everyone.  But I see no use in flailing them over things they say they are going to do.  At this stage in the development, they can only do what they do.  When 5e comes out then I'd say if you don't like it then don't buy it.  Vote with your dollars.  Thats what I'm going to do.  I hope 5e is successful but I can play something else.

 

Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
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