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Switch to Forum Live View Legends and Lore: The Five-Minute Workday
11 months ago  ::  Jul 20, 2012 - 5:43PM #951
ReaperTatt
Date Joined: Mar 7, 2012
Posts: 279

Jul 20, 2012 -- 5:40PM, greatfrito wrote:

Jul 20, 2012 -- 5:09PM, ReaperTatt wrote:

Good post.

It is utterly ridiculous to think that [...] Fleeing back to your house/hideout to rest and recover and then go back the next day will be an easier time.



Well, rest, recover, and reload your rocket launcher

Take away the rocket launcher, and give something more reasonable, and it can be okay though.





If you attacked with a rocket launcher the day before, you probably woudn't make it home, especially when many of your enemies have rocket launchers all of their own.

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11 months ago  ::  Jul 20, 2012 - 5:45PM #952
ReaperTatt
Date Joined: Mar 7, 2012
Posts: 279

Jul 20, 2012 -- 5:39PM, Hurin88 wrote:

Jul 20, 2012 -- 5:35PM, ReaperTatt wrote:


Wars of attrition are very long and drawn out affairs that do not an interesting and enaging RPG make.




I think you've finally got the point.

The game should not be so poorly designed that characters break it when they act intelligently.






That doesn't make any sense. War of attrition works both ways. The game is inherently broken if the "AI" (the DM) plays the monsters worse than a computer AI would play them. So trying to engage in a war of attrition would likely bore the players and could be reversed against them until they die.
better to get in, get the job completely done, and then leave.

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11 months ago  ::  Jul 20, 2012 - 9:28PM #953
MedhiaNox
Date Joined: May 31, 2012
Posts: 197
Just have the whole nest of kobolds (all warriors and armed - THAT'S what's contrived about D&D modules) - track the players while they flee like cowards.

The kobolds are nature savvy primitives - it shouldn't be hard - they can jump the stupid mercenaries that murdered their cohorts and the Caves of Chaos remains dangerous to anyone who doesn't act at all the part of a hero.

----

I'm not sure attacking and running is ever intelligent.

A castle is brimming with guards, knights, wizards, etc. but they're not all ready to fight. We allow human NPCs to "live".

The all male warrior kobolds... is a stupid convention to get rid of any muddied waters of anything that resembles a "den of kobolds".

But let's say they're an advance party of all male warrior kobolds who hold up in the caves... their real village somewhere far away.

They're not all standing there like statues awaiting greedy adventurers hellbent on treasure (one would wonder why kobolds would need to be a threat - if they have currency to barter with, especially magical items - but this is D&D).

Anyway - back to the castle - if I ran up to the gates, killed the guards and ran away - would it be contrived that new guards were waiting for me the next time? New guards - some knights who rode out to avenge the guards I murdered - and maybe a few archers?

I don't think it would - I would think the DM is asleep at the wheel if nothing changed at all.

====

If you were playing paintball - and two of your friends just go plastered five feet from you - and you 1) saw a way to "kill" one of your opponents or 2) had a way to flee to a safer area to regroup.  Would you instead say - "No, I have chosen my room, I must stay here until the encounter plays out."?

Some people seem to be saying that - not unlike a video game - even though I'm slaughtering monsters in plain site of their allies - it would be totally unrealistic and "contrived" if the whole tribe came running after me.

=====

My thought?  Perhaps a dungeon should be one prolonged encounter - you "Enter Dungeon - Begin Fight" and the battle comes in waves (with the entire dungeon revealed at once).. and retreating from the fight takes actual effort. And retreat results in failure of that dungeon (just like running away would be failure for an encounter).
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11 months ago  ::  Jul 20, 2012 - 9:45PM #954
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,540
Five Minute Workdaying even exist in 4E. I have one player in our campaign that want to rest as soon as his Avenger has used his 2-3 Dailies and Items favorite Powers, even though he is still full on HP and Surges and that its been only 2 hours the group is up. Wink

And everytime he says the party should rest for the day, the rest of the table tell him to





 (i sure some of you know such guy too :P)


Yan
Montréal, Canada
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11 months ago  ::  Jul 21, 2012 - 2:37AM #955
Marcotic
Date Joined: Aug 13, 2006
Posts: 1,138

Jul 20, 2012 -- 5:39PM, Hurin88 wrote:

Jul 20, 2012 -- 5:35PM, ReaperTatt wrote:


Wars of attrition are very long and drawn out affairs that do not an interesting and enaging RPG make.




I think you've finally got the point.

The game should not be so poorly designed that characters break it when they act intelligently.






Win

The essential theme song-

Get a little bit a fluff da' fluff, get a little bit a fluff da' fluff! (ooh yeah) Repeat

Unless noted otherwise every thing I post is my opinion, and probably should be taken as tongue in cheek any way.
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11 months ago  ::  Jul 21, 2012 - 3:34AM #956
XunValDorl_of_HouseKilsek
Date Joined: May 31, 2003
Posts: 5,317
Just trust DM's to handle the 5 minute work day in their own way.
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11 months ago  ::  Jul 21, 2012 - 5:07AM #957
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851
I don't pay money for a game system with a huge flaw the designers admit exists and then tell me that they couldn't be bothered and that I or my DM have to finish their work for them. That is, honestly speaking, inacceptable.
If you have questions about 4th Edition - don't hesitate to ask me via PMs.

Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!

I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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11 months ago  ::  Jul 21, 2012 - 6:41AM #958
Orzel
Date Joined: Aug 22, 2007
Posts: 3,229

Jul 21, 2012 -- 3:34AM, XunValDorl_of_HouseKilsek wrote:

Just trust DM's to handle the 5 minute work day in their own way.




Because many players can't.

DMing D&D has a mean learning curve.
Learning to DM on your own is a gradual one. Slowed and lengthene without guidance or a helpful system.

It took me a while to learn to DM. And during this time, my players had to deal with many issues formed by my inexperience.

As long as D&D creates a non-inuitive system where DMs must learn by failing, these issues will persist.
The 5 minute workday is evidence of it.

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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11 months ago  ::  Jul 21, 2012 - 9:36AM #959
MedhiaNox
Date Joined: May 31, 2012
Posts: 197
@Leichtenreiter: But didn't you purchase 1st - 4th Edition? 

Whether or not it exists (it has never existed in my campaign) is subject to at least "some" debate I think.

It only exists depending on the style of game you play.

Why not just say: "One Extended Rest per game night." If your game is mechanics heavy (and how to manipulate/abuse those mechanics) - then adding this extremely simple rule is pretty easy.


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11 months ago  ::  Jul 21, 2012 - 10:09AM #960
oxybe
Date Joined: Mar 22, 2005
Posts: 5,176
i can't speak for Leich Medhia, but i can speak for myself.

i bought 2nd ed when i was a kid. there was exactly three RPGs on the market i knew of: D&D, Dragon Warrior & Final Fantasy.

i didn't even know that tabletop RPGs were a thing.

when 3rd ed came out, i was generally frustrated with 2nd ed and while i knew of other RPGs, it was more through BBS's then gaming stores (which we didn't have). the only store that sold D&D books was a Coles bookstore a half hour drive away from home. the nearest gaming store (i learned later) was about an hour and a half. 

only after moving into an actual city did i start to experience TTRPGs as a medium, rather then there is D&D and... D&D.

i've got many books for many games, many of which i find are rather poor systems i won't play, but i still do mine them for ideas or concepts i can transfer to games i do like to play. 
3rd ed SRD, character sheets, errata & free modules
4th ed test drive - modules, starter rules, premade characters and character builder & character sheet, errata
Free maps and portraits, dice, printable graph paper, campaign managing website, image manipulation program + token maker & zone markers

"All right, I've been thinking. When life gives you lemons, don't make lemonade. Make life take the lemons back. GET MAD! I DON'T WANT YOUR **** LEMONS! WHAT AM I SUPPOSED TO DO WITH THESE?! DEMAND TO SEE LIFE'S MANAGER! Make life RUE the day it thought it could give CAVE JOHNSON LEMONS! DO YOU KNOW WHO I AM?! I'M THE MAN WHO'S GONNA BURN YOUR HOUSE DOWN! WITH THE LEMONS! I'm gonna get my engineers to invent a combustible lemon that's gonna BURN YOUR HOUSE DOWN!"
-Cave Johnson, Portal 2
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