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Switch to Forum Live View I see you with my Dex!?
11 months ago  ::  Jul 16, 2012 - 12:57AM #11
Lesp
Date Joined: May 5, 2009
Posts: 2,313
While momentum isn't on its own a good reason to do anything, it's overwhelmingly an RPG trope that being dextrous makes you a good archer and not a common RPG trope that being wise makes you a better archer. Now, obviously D&D shoulders a lot of the blame for that - the number of properties directly or indirectly influenced by D&D is vast and it's easy to make an argument that there's no RPG that isn't in some way influenced by it. But for better or for worse, the notion that Dexterity makes you a better archer is deeply ingrained in fantasy gaming, and deviating from that is jarring enough that I think it represents a major cost. I'm not saying that wisdom-based archery is something that can't or shouldn't work or that the arguments for it are bad, but there's something to be said for doing things the way that people expect. Also, the notoin that archery should be based on Wisdom is an extension of the notion that perception is based on wisdom, which is well-entrenched in D&D, but not exactly a huge triumph of the game system working out well. Perception (or perception subskills, depending on the edition) is/are based on wisdom because skills have to be based on some stat and wisdom is (debateably) the least awkward fit, not because wisdom is a beautiful and obvious and perfect stat match for a skill the way that, say, Diplomacy being based on Charisma is. Going further in that direction isn't something that I think is something that I'd be especially eager to pursue.
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11 months ago  ::  Jul 16, 2012 - 1:04AM #12
CCS
Date Joined: Nov 27, 2006
Posts: 3,538

Jul 15, 2012 -- 9:33PM, Salla wrote:


 "The 1970s called, they want their game design paradigm back.  Spend the bloody points."  (In other words, I don't care.  I don't support random character generation.)




So because you don't you'd deny other people the option?

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11 months ago  ::  Jul 16, 2012 - 3:05AM #13
Duskweaver
Date Joined: Jun 9, 2008
Posts: 3,633

Jul 15, 2012 -- 9:33PM, Salla wrote:

"The 1970s called, they want their game design paradigm back.



Sorry, but I have to post this link now.

Jul 16, 2012 -- 1:04AM, CCS wrote:

So because you don't you'd deny other people the option?



Not caring enough about X to actively support it is not the same thing as actively wanting to deny people the option of X.

But it's not exactly difficult to come up with ways of limiting Dex in a rolled stats system. The simplest method is to just impose a penalty on the roll for Dex.

Anyway, back when I was trying to design an RPG, I had Dexterity determining accuracy with melee weapon attacks, Awareness (roughly equivalent to D&D's Wisdom) determining accuracy with ranged weapon attacks, and Willpower (D&D's Charisma, but without the social implications) determining spell effectiveness. It worked out OK.

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11 months ago  ::  Jul 16, 2012 - 3:24AM #14
Zappy
Date Joined: Nov 15, 2007
Posts: 596

Jul 16, 2012 -- 1:04AM, CCS wrote:

Jul 15, 2012 -- 9:33PM, Salla wrote:


 "The 1970s called, they want their game design paradigm back.  Spend the bloody points."  (In other words, I don't care.  I don't support random character generation.)




So because you don't you'd deny other people the option?




That's a bit of an overeaction.

The truth is though it doesn't matter if you roll. That's what random rolling is all about.

It's RANDOM.

Because you like something, it does not mean it is good.
Because you dislike something, it does not mean it is bad.
Because it is your opinion, it does not make it everyone's opinion.
Because it is your opinion, it does not make it truth.
Because it is your opinion, it does not make it the general consensus.

Whatever side you want to take, at least remember these things.
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