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11 months ago  ::  Jul 19, 2012 - 8:25PM #51
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851

Jul 19, 2012 -- 1:26PM, Salla wrote:

Do you *really* think you can't have a struggle of good vs evil without writing one of those two words down on a sheet of paper?

Really?




You obviously can't. See, the moment you try to bring forth a conflict between good and evil without alignment, the D&D Police will storm your house and burn it down, or at least the books. This is why every other game in existance that deals with good and evil is required to have it. Don't you see alignment all around, in all the stories that pit good against evil?!

Oh, wait...

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11 months ago  ::  Jul 20, 2012 - 12:00AM #52
Duskweaver
Date Joined: Jun 9, 2008
Posts: 3,633
OK, is there anyone who couldn't live with the following hypothetical compromise solution?

  • The core rule book(s) describe what alignment is and give several possible 'systems' (Law vs. Chaos, Good vs. Evil, the combined two-axis system, the lame streamlined 4e version, alignment to your deity, maybe another one or two that haven't been in D&D before), while making clear that it's up to the players and DM to decide which system (if any) they will use for their campaign, and how they're going to define each alignment. There are no mechanics for alignment in the core rules.
  • An optional module then takes the traditional two-axes-nine-alignments system (maybe adding 'unaligned' as a tenth option) and gives it mechanics, tying it in to class features, spells and items in the very integrated way it was pre-4e.
  • Classes and other major game elements are balanced around the assumption that the alignment mechanics module is not being used, so there is no fear of something being designed that is overpowered in 'normal' play, but supposedly 'balanced' by alignment restrictions (which, IME, never, ever worked).

Would that be OK with everyone?

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11 months ago  ::  Jul 20, 2012 - 2:44AM #53
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,536

Jul 20, 2012 -- 12:00AM, Duskweaver wrote:

Would that be OK with everyone?


Really, that's pretty much all the "alignment sucks!" contingent is asking for.

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11 months ago  ::  Jul 20, 2012 - 3:26AM #54
Rejnwyrd
Date Joined: Jul 11, 2012
Posts: 403

Jul 20, 2012 -- 2:44AM, Qmark wrote:

Jul 20, 2012 -- 12:00AM, Duskweaver wrote:

Would that be OK with everyone?


Really, that's pretty much all the "alignment sucks!" contingent is asking for.





I've already said it, but I'll say it again. As long as aligmnet does not interact with mechanics in core, I am not against it being there. I know some people would like to kill them altogether but it is not gonna happen in this edition. So instead let's settle for a workable compromise shall we?

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11 months ago  ::  Jul 20, 2012 - 3:55AM #55
Ranger-of-Cormyr
Date Joined: Apr 2, 2012
Posts: 372

Jul 14, 2012 -- 11:08PM, Eric888 wrote:

I don't know. Some of the alignments never made much sense. I still don't understand the difference between LE and NE.




The law/chaos axis decides how a character observes the law, how they respect legitimate authority and how important they consider things like honour, trustworthiness etc. A lawful character would accept a challenge and engage in honourable combat, while a chaotic character would pretend to accept the challenge then strike below the belt. A neutral character would be somewhere in between...they'll take basic steps to maintain a reputation, but won't go out of their way to do so.

The good/evil axis decides how a character feels towards helping or harming others. A good character will go out of his way to help others, while an evil character will work to their own personal gain, not caring who suffers as a result of his actions. A neutral character would be somewhere in between...they'll take basic steps to avoid harming others, but won't go out of their way to help them (unless they stand to gain in some way - whether that gain is monetary or for reputation, or simply to help a close friend).

Lawful Evil means a character is evil, but still respects the law, authority, and notions of honour and trustworthiness. He never lies and defers to his superiors, but exploits the law for personal gain, not caring who suffers for it. Corrupt politicians, businessmen etc are lawful evil. Adolf Hitler could be described as lawful evil, because while what he did was unmistakeably evil, it was within the boundaries of the law.

Neutral evil means a character is evil, but neither pays much attention to, nor disobeys, the law. He obeys legitimate authorities, but has no real respect for them, and may sometimes lie and cheat, but won't generally hit below the belt, and will generally seek to maintain society (preferably with them at the helm).

Chaotic evil means a character has no respect for society or authority whatsoever, and will, quite literally, do whatever he feels like in order to advance his own ends. He will stab in the back, hit below the belt and, quite literally, do whatever it takes to survive, and if the whole of civilisation crumbles then so be it.

And CN always struck me as a cover for players who wanted to play evil and just say they were crazy instead. Also Unaligned is a far more sensible and rational alignment than neutral.




It is often played that way, unfortunately, but it isn't supposed to be. A chaotic neutral character is one who disregards the law and works for themselves and their own personal gain, but isn't completely selfish, or insane. CN characters will be motivated by personal friendships, and won't have much use for honour, or respect for authority, etc. If someone plays a CN character as evil, a good GM should shift his alignment to evil.

CG was always a fun alignment that had serious distinctions from NG, and the clear dileanation between the good/evil axis and the law/chaos axis drew distinction between your goals and your methods, which the simplified 4e rules sorrowly lacked.




QFT.

I just hope they do a better job of describing exactly what each alignment means, or different things that it can mean, in a way that resolves my issues with the old system. 




I do too. Being chaotic was too often represented as "I'm cool because I'm a rebel, and lawful people are boring stick-in-the-mud types!" but it should also have repercussions. If you are chaotic, it should mean that you are a known rebel, liar and cheater, and that people will not trust you, even if your ultimate results are for the good. Therefore, when a chaotic character says "I swear to you that I will bring it back!", anyone with any sense will say "Um...yeah, whatever. Sir Gallafred, noble paladin, I will trust this task to you only!"

Everything expressed in this post is my opinion, and should be taken as such. I can not declare myself to be the supreme authority on all matters...even though I am right!
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11 months ago  ::  Jul 20, 2012 - 3:55AM #56
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851

Jul 20, 2012 -- 12:00AM, Duskweaver wrote:

Would that be OK with everyone?




I would be happy and extremely okay with this outcome, even though it appears to be unlikely, if I were to guess (judging from the current direction of all things).

If you have questions about 4th Edition - don't hesitate to ask me via PMs.

Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!

I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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11 months ago  ::  Jul 20, 2012 - 10:48AM #57
bone_naga
Date Joined: Aug 30, 2007
Posts: 9,961

Jul 19, 2012 -- 7:37PM, Azzy1974 wrote:

Jul 19, 2012 -- 7:25PM, bone_naga wrote:

Jul 18, 2012 -- 8:14PM, Azzy1974 wrote:

Jul 18, 2012 -- 6:20PM, ChaoticBlue wrote:

Speaking for my self, I have never had any problem with alignments.  Nor has any one I've played with.



Same here.



And my group has.



I think we've already established that there are those such as yourself that have had problems with aignment. However, the point of saying that I (and other like me) haven't is to show that the problem is not universal.

My anecdotal evidence is better than yours.



Or just louder and with more reverb.



For a more serious response, I don't think any problem is truly universal. I think you can single out any issue and there will always be people on both sides of the fence. There are even people that will defend THAC0 against positive attack and AC bonuses. However, I also think that the more hotly contested some items are (like alignment), the more reason there is to make them easily insertable/removable.

And it doesn't even have to be a module. As long as the alignment mechanics aren't as fully intertwined with the game like they were in 3e and earlier (with class alignment restrictions, especially when that was part of the balancing of the class, alignment spells, etc), anyone can remove them on their own and other players won't complain that alignment isn't part of the core game.

Owner and Proprietor of the House of Trolls.
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11 months ago  ::  Jul 20, 2012 - 12:11PM #58
Azzy1974
Date Joined: Dec 12, 2011
Posts: 851

Jul 20, 2012 -- 10:48AM, bone_naga wrote:

However, I also think that the more hotly contested some items are (like alignment), the more reason there is to make them easily insertable/removable.



I agree. I'm completely on board with making alignment (and other contested things) easily ignorable/removable (or whatever) for those that have issues with them. There doesn't need to be only one way of doing things.

Playtest or get off the playtest boards.

---

I want justice for the voice that can't be heard
Vindication for every suffering and hurt
Let retribution hold dominion over earth
--Nemesis, VNV Nation
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11 months ago  ::  Jul 20, 2012 - 5:25PM #59
MeCorva
Date Joined: Jun 6, 2008
Posts: 770
For those wondering why alignment gets a bad rap:

1) some people don't like it for character creation because it's very general. While good vs evil is good as a starting point, some want more complex characterization such as "to what extent does be believe the ends justify the means".    This can be added in modules or blog posts. 
2) there are a lot more people who don't like it if the DM labels it.    Many moral issues are complex, and of the DM arbutrates if you are good or evil, that's likely to ruffle some feathers.   Questions with no good alternatives often fall into these categories, and model real life I sometimes uncomfortable ways. Examples that come up are often "what to do with prisoners", "is torture okay", "is killing of enemies justified".   There are plenty of intelligent arguements on either side, but having the gm decide good vs evil can lead to unfun arguments. 
3). The largest complain comes when the DM labels it and rewards those who follow their alignment ("+1 weapon of ce" or "paladins who lose powers if they don't follow alignment").   In that case, some stories are harder to tell, since people's morals are not generall set in stone and never changing.  The fresh paladin recruit who slowly becomes a jaded "ends justify the means" can be hard to play if 1/2 way through the paladin loses all powers. 
4). Then there are people who just hate detect alignment the spell since it can lead to a lot of goofiness.    Being able to detect someone's intentions leads to DMs casting counter spells or having mysteries be solved too easily.   That particular spell can be trouble, and many people just don't lie the complications. 

I agree that using alignment as char background only is fine.
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11 months ago  ::  Jul 20, 2012 - 7:09PM #60
PrimumMovens
Date Joined: Apr 14, 2012
Posts: 39
My thoughts on Alignment, for any interested:

Personal Experience 
I'm starting out with my experiences so that my opinions can be placed in context.

I've never given much thought to my character's alignment. I've generally made my characters either LG or CG, mostly because I like to play the good guys, and I've never found NG particularly compelling. However, before I write down the two letters, I've put a lot of thought into my character's background and motivations. The alignment, for my characters, has always been more about how they react to new situations (say, a new spell that monitors a city [the magic equivalent of cameras everywhere]), while any familiar situations (running into a tribe of Barbarians, for example) would be dictated by the history and motivations of the character.

Place in Game
As others have said, this is a controversial issue among gamers. Because of this, I believe that having it in the core game, but minimizing it's rule interaction, is the best idea. However, I also believe that having supplements that place greater emphasis on alignement is a good idea. I would expect that anyway, given what they've said about trying to create a modular game.

System
4E alignemnt left me nauseated. Other than these two sentences, I'm not even going to address it.

I have always used the two-axis system for my characters. I like the Law-Chaos system, but I don't like the Good-Evil system. The problem is that good and evil are too vague. Some people would say that Law and Good are synonymous and some would say that Chaos and Good are synonymous. Some believe in Utilitarianism others in Objectivism and others in Relativism. Some people prefer Consequentialism and other Deontology. I would prefer collections of spectrums, such as Law-Chaos, Consequentialism-Deongology, etc. A player would write down what side of the spectrum their character fell on for any spectrum that the character felt strongly about, but for the majority they woul be neutral, with slight leanings. I would suggust that a limited number of these that most people are familiar with be included in the core rules, while more complicated/advanced ones be in supplements, along with mechanical tie-ins (such as Detect [Spectrum] spells).
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